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Everything posted by Greenfire32
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Backpacks for Kerbals!
Greenfire32 replied to thereaverofdarkness2's topic in KSP1 Suggestions & Development Discussion
I am a firm believer that KIS/KAS should be stock, so I'm gonna say we should just go that route if we're going to start suggesting backpacks for Kerbals. -
Adding another rock to visit isn't going to solve the problem of "there's nothing to do on all these rocks." Adding more planets is a temporary band-aid to the issue and doesn't actually solve anything. If we want more substance in KSP, we need to start asking for more substance. More planets is not more substance. As it is currently, KSP is a mile wide and an inch deep. Adding more planets just makes it 2 miles wide.
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Where Is Multiplayer?
Greenfire32 replied to PalmettoSC's topic in KSP1 Suggestions & Development Discussion
You can divide up tasks. One player can send out communication satellites while the other person sends rovers. You can cooperate tasks. One player bad at landers? One player bad at interplantary stages? Build to your strengths, dock and go together. You can have "international" space stations where multiple players come together to dock and refuel. You can do your own thing and periodically check in on other players. There's lots of things you can do in multiplayer. KSP is a sandbox game and that doesn't change once you add multiple players. We already have to "make our own fun," I don't see how multiplayer negates that.- 58 replies
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- kerbal space program
- multiplayer
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^ This. 10chars
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You mean today Jebadiah took an extended vacation on Eve with little to no hope of returning back to "work."
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It only works if you SMASH THAT LIKE BUTTON! or if you PUNCH THE LIKE BUTTON IN THE FACE...LIIIIKE A BOOOSSS! If you just click it, it doesn't think you're being serious. ---- Try clearing your cache and see if that helps. I was having some issues with the forum the other day as well though, so it could be on their end as well.
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Docking - I just don't get it
Greenfire32 replied to lugge's topic in KSP1 Gameplay Questions and Tutorials
That sounds like a bug to me. Docking ports shouldn't be behaving like that. -
Stock props, please :)
Greenfire32 replied to g00bd0g's topic in KSP1 Suggestions & Development Discussion
Then. Do. It. It's so easy! -
Stock props, please :)
Greenfire32 replied to g00bd0g's topic in KSP1 Suggestions & Development Discussion
yeah, but someone had to make those parts. As in from scratch. From coding to modelling to implementation. And that ain't easy. It's easy to just copy/paste someone else's work and say "look what I made!" It's not so easy to actually make something from the ground up. Especially in game design. But hey, if you're so convinced, just keep using them mods. I'm sure you could update them yourself every time a new version update breaks them. Should be easy, right? -
Thinking of picking the game up, how is it?
Greenfire32 replied to Soapstone's topic in KSP1 Discussion
The biggest fault (or feature depending on how you look at it) is that KSP doesn't actually have that much to do by way of objectives. It is a sandbox game. Even in the "career" modes, sandbox is still very much present. Don't expect the game to give you a bunch of objectives and goals, you have to do that yourself. -
Docking - I just don't get it
Greenfire32 replied to lugge's topic in KSP1 Gameplay Questions and Tutorials
Sure. It's easy to match two vessel's relative speeds, but it's much harder to match two vessel's relative rotations. Think of it like this: there's two people walking on track. One person is using the inner most lane and the other is using the outermost lane. They are maintaining a position where they remain parallel to one another. On the straight-aways, both people find it really easy to keep pace. The outtermost person will have to walk at the same speed as the innermost. But on the corner bends, the outtermost person will have to walk, or even lightly jog, to maintain their position relative to the innermost person while the innermost person will also have to walk slower. Now that's not too difficult on it's own, but now let's say that both people are only ever allowed to face one direction the entire time they walk the track (meaning at some point both people will be walking backwards, sideways, normally, sideways in the opposite and backwards again). This is the rotation. Now the straight-aways are easy again, but the corners get really tough. In addition to having to walk faster or even jog, the outermost person will have to rotate at a slower rate, while the innermost person will not only have to walk slower, but rotate at a quicker rate. There are no straight-aways in orbit. You're constantly on the corners. And because of the limitations of the game, you can only ever control one vessel at a time, meaning you cant control both lanes of the track. By aligning both ports into a North-South orientation, you 100% eliminate the need to adjust rotation and can focus solely on translation. You don't need to rotate slower or quicker, you only need to walk faster or slower. ------ TLDR: by aligning yourself and your target properly, you eliminate "drift" from either vessel. 99% of the difficulty of docking comes from "drift." Get rid of it, and you can do it in your sleep. Also, North/South really only works for equatorial orbits. You would have to determine your "neutral" rotation around a planet for different inclination orbits, however the concept remains the same. -
Stock props, please :)
Greenfire32 replied to g00bd0g's topic in KSP1 Suggestions & Development Discussion
Pro tip: it ain't easy. -
Docking - I just don't get it
Greenfire32 replied to lugge's topic in KSP1 Gameplay Questions and Tutorials
Things to do to make docking easy: 1) Put both vessels in a North/South orientation. This eliminates "drift" as your vessels will rotate with an axis instead of against an axis. 2) set the docking port you intend to dock WITH as "control from here" and make sure you select the port you intend to dock TO as your target. 3) Put the camera so it's facing straight into the back of your port outward (imaging the top of your docking port is a cockpit and the "back" of the port is an engine, put your camera in a postition where you would be looking "up" the exhaust) 4) LOCK the camera and NEVER touch it. This prevents you from learning that certain keys move certain ways and then confusing yourself when you move the camera and find that your brain still thinks "I should move a certain way with these certain keys," but your eyes don't confirm that because the ship isn't moving relative to the camera. 5) celebrate with cake because now you're docked. -
The only way this would happen is if Squad came right out and said, "everyone needs to link their Store KSP account to their Steam account because we're shutting the store down and you won't be able to get future versions of KSP through it anymore." Until Squad stops selling KSP on their storefront, KSP will always be "just available" on steam and that's it. Simple reason why: It would force a rift between players who have the steam version and players who have the Squad version, because the Steam version would get all these extra bells and whistles (like achievements, steam workshop, certain bug fixes, etc etc) and the Squad version...wouldn't. Essentially it would create a system where half the playerbase is ignored in favor of the other half (sound familiar, console KSP players?). This would be very very bad as you would basically be telling the people who got you where you are to either pack their bags and bugger off or...bugger off... This isn't to say that I wouldn't LOVE steam workshop support. If the workshop has taught me anything, it's that the workshop makes adding mods an absolute breeze and KSP could REALLY use that. I know CKAN exists, but...well let's just say it ain't no workshop If you want a real-world example of this happening right now, look at Minecraft. Java version gets some stuff, Pocket Edition gets other stuff, Windows 10 version gets even other other stuff, all versions have different bugs and different features and (now) different communities. The ONLY reason Minecraft hasn't died as a result of this splitting, it simply because it had a MASSIVE playerbase to begin with. But because of that splitting, the development is a mess, the modding scene is a nightmare (basically don't even try it anymore unless you download a pack), and getting any kind of support is a headache at the very least. There's too many versions. Too many chefs in the kitchen. Nobody has a clear view of what's going on and where it's going on anymore.
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and business is goooood
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SoonTM
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How to do anything on water?
Greenfire32 replied to Lego_Prodigy's topic in KSP1 Gameplay Questions and Tutorials
Is there really no 100% land routes on Kerbin? I could have sworn there was at least one somewhere. I don't know, last time I checked that was YEARS ago. Anyway, I believe that air intakes float really well, so you could possibly use that to keep you afloat on the water. As far as propulsion goes, anything that isn't submerged should do just fine. If you're ok with flying, you could just find a route that has the least amount of water to cross, and "hop" over those bits while driving the rest. I've never circumnavigated Kerbin, or really even had the desire to, so I don't know if these suggestions are acceptable or not. -
Its the five stages of forum.
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There's a certain irony to this... I, for one, welcome the delay. Fix those bugs.
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das good spiracy dat is.
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Make these two female Kerbals stock
Greenfire32 replied to a topic in KSP1 Suggestions & Development Discussion
this is kind of a non-issue aaaaaand that's my 2 cents. -
Launch site concerns.
Greenfire32 replied to TheTripleAce3's topic in KSP1 Suggestions & Development Discussion
Yeah, new accounts have to have posts approved by mods. It's to prevent spam-bots and account-trolling. No worries. -
Launch site concerns.
Greenfire32 replied to TheTripleAce3's topic in KSP1 Suggestions & Development Discussion
There is no free-to-play version of KSP... And DLC features will probably remain DLC features.