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Greenfire32

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Everything posted by Greenfire32

  1. It's a Firefly class cargo ship favored by smugglers for it's immense ability to hide contraband behind its many access panels. Oh...wait...I don't know what that is...hmmm
  2. this would be great for offworld bases. Probably won't happen anytime soon (if at all) in stock, but perhaps in a mod?
  3. oh...oh no... I believe you can go into a config file somewhere and just literally delete them from existence (i think asteroids are handled in a similar manner as crafts), but someone smarter than me will have to tell you how to do that. In the meantime, turn off/terminate ALL sentinels...like yesterday lol. You gotta stop spawning in new objects. You could also try to stop tracking each object manually, but that would take...lots of time...
  4. This is probably the most badass phrase I've ever heard on here.
  5. If you want uninterrupted communication with Kerbin for unmanned flights, you'll need at least 3 relay satellites in orbit of Minmus to maintain a line no matter where you are on the planet. If you want acceptable communication with Kerbin, you'll only need 2 relay satellites in orbit. You will experience some downtime, but it will be minimal. You don't need comm sats in Kerbin orbit, because Kerbin has many ground stations on its surface that will bounce the signal to the KSC for you. Kerbin basically comes with a free comm network as a default. Geosynchronous orbit is the preferred method because it makes maintaining a comm network easier, but it's not necessary. And If I remember right (and I might not), I'm not sure that Minmus geosync orbit is even possible because the altitude required is outside the sphere of influence (a game limitation). Or maybe that's the moon?...I forget which...
  6. If I remember correctly, KSP started out as exactly this. So it's funny that KSP starts as this kind of game, evolves into what we know today, and then inspires someone else to make a game based on KSP that is essentially KSP version 0.000001.
  7. You don't need to know it, but it will help. However, KSP is very good at making physics intuitive so even if you don't get it now, you will in time.
  8. I remember when 32-bit was all we had and then 64-bit was introduced, but it was unstable and not recommended. How times change.
  9. it takes some getting used to, but Kerbin time. I like my days to start with a sunrise and end with a sunset.
  10. Needs a third option for "I've been playing KSP for so long there was no demo."
  11. I honestly can't tell if this is supposed to be a joke or not. I have excrementsty internet with excrementsty limits and I'm charged by how much data I use ($.20/gb) so I know how "more internet usage=higher internet bill," but we're not talking about his internet bill, we're talking about how he's supposedly re-purchased the same game every time an update comes out. That's like buying a new car every time you need to fill the gas tank up. It makes zero sense and is completely unnecessary. Updating KSP doesn't cost anything. It IS free. You buy the game and updates are free. This is not a discussion on internet data usage, this is a discussion on how you don't need to continue re-buying the game over and again.
  12. If you bought from Steam: 1: Play the game, it'll update. Steam KSP supports automatic updates. If you bought from KSP Store: 1: Log in to the store (you should have an account if you bought from KSP store). 2: Click "my account" 3: Click "download" 4: Choose your version. The KSP launcher doesn't really support patches and updates even though it says it does, so if you bought KSP through the original store, you have to redownload the entire game in order to update. You don't have to repurchase it though, that would be madness.
  13. You don't have to buy every version of the game...once you make the initial purchase, updates are free...
  14. No practical use and tethered space-walks are far safer because you don't risk drifting off into the black (or worse, into the blue...). That said, it would be cool if they could miniaturize the MMU and add it to the spacesuit as kind of a "oh crap, your tether snapped and you're drifting away! Use a rescue burst!" kind of thing.
  15. In the future, use a more aggressive angle for your ascent. You don't need an orbit of 200km at the Mun. At lot of that fuel spent gaining altitude would be better spent raising velocity. More sideways, less up and down. As for what you can do right now: if you can, reload the save. You should be on the surface before liftoff. If you can't reload the save, get out and push. You probably wont have enough time to get a nice orbit, but if you can get Pe above 12km, you'll survive (I believe anything lower and you risk striking one of the Mun's more prominent mountains). So get them to 12km on Pe and then send a rescue crew to pick them up. Don't leave your capsule behind unless there's absolutely nothing you can do to get it to a safe altitude. You'll need it to refuel your EVA packs.
  16. KSP is getting closer and closer to what it was always originally intended to be. I suggest in the future you either look into mods like mechjeb or start saving your KSP versions so you can play whatever version you want.
  17. It's not that I don't support this idea, it's just that I think the end goal could be better achieved with stock cities and city lights rather than more NPCs and building interactivity at the KSC. The crux of your argument is essentially, "KSP needs to feel more alive," and I agree with that. However, that said, I would also rather they focus on getting the game running more smoothly first, because frankly, there are bugs that just shouldn't be there anymore.
  18. It's probably because KSP is a spaceflight simulation game and, as such, is using your starting point in space rather than your starting point on Kerbin. Since you're traveling east, the planet is rotating with you. Since you're moving pretty slow compared to the planet's rotation, you are still out-pacing it, but it's also making up some of that ground you've covered. The result is that you've traveled more distance than you think, because the planet is spinning with you. It's similar to taking 4 steps forward and 1 step back. Still a net positive gain on distance, but not at 100%. The opposite would be true too. If you were to travel west and have the planet rotate underneath you, you would travel the entire circumference in less distance than the circumference is (think Kessler run in 12 parsecs). This is all because KSP is tracking your movement in space and not your movement on the surface. Change the starting reference, and you'll probably get different numbers.
  19. Are there dedicated water-parts in stock? If not, I see no reason why KSC needs a harbor. Watercraft in a spaceflight simulation game are extras by the community that, while fun to see and share, are not actually part of the game. That would be like if the Gundam phase hadn't died out a couple years back and someone suggests that there needs to be a Gundam launching pad. It's cool...but it's also not an actual part of the game. Now if Squad adds actual support for watercraft, then and only then do they also need to add an avenue from which to pursue that kind of gameplay. But until that day? Nah.
  20. First mission to Eve? Robotic? I feel that "Adam" is appropriate here.
  21. I share a similar sentiment. I've posted this before, but I'll post it here again: "My dream KSP game is somewhat of a mix between what we have now and Civ V playstyle where you can create different "units" to do the mundane stuff for you. Just imagine starting a KSP game as it is now and doing all these things yourself, and then unlocking the ability to tell other "Kerbal Krews" to continue doing the mining or the refining or the science on a particular planetary base so that you (the player) can remain at the forefront of discovery..."
  22. Back in the early days I was pretty well known for realizing I have no solar panels after reaching orbit. *sigh* *revert to assembly*
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