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TheDarkStar

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Everything posted by TheDarkStar

  1. Nice, I remember a Mun rocket that had 3 tanks. However, it used the fuel bug.
  2. This is the smallest rocket I've made that can get to another planet. It totals only 56 parts. It gets to Eve with some fuel to spare, even without an efficient method to get there, and could probably land on some of the smaller moons throughout the solar system with good piloting. http://imgur.com/a/zdyVu#0 (The second and third images should be in opposite spots) http://imgur.com/a/qJSCQ#0 The first stage is made of 6 of the stronger air-breathing engines get it to about 10000m. The second stage is three large solid boosters that get it from 200 m/s to 2000 m/s. The third stage is the interplanetary stage with a nuclear engine and 2000 l of fuel, and the fourth is the parachute.
  3. A few things. First, how large is the rocket you are using? Rockets that are too big jitter around on timewarp and losing parts is possible. Second, you can use physical timewarp anywhere by pressing ALT-, and ALT-.
  4. Just send it up as one part and make sure that most of the struts you use end up decoupled to avoid the lag.
  5. This really does not make me happy. I guess I'll have to settle for second as soon as my rocket gets there.
  6. All you have to do is get to sun escape velocity and wait as long as you want.
  7. All tests are full launches. I design a rocket, try to get it where I want, and once it explodes, I fix the rocket and take the next three Kerbals.
  8. Currently, I don't use mods, and I only use MechJeb for information like TWR and current mass. I don't use spaceplanes right now, either. My current projects are different rockets to get to other planets.
  9. It's in your settings file, there's a setting called something like CONIC_SECTION_NUMBER that sets the number of orbits ahead you can see.
  10. This made me lol. My most questionable design decision was using excessive decoupling boosters. It creates about 30 pieces of debris, and has a chance of making the main ship another 50. [pic will be up when I can get to it].
  11. What exactly do the different settings do? Can someone list them?
  12. Winglets don't help much at those altitudes. The best thing to do is to use struts, lots of them.
  13. There is one main reason I use MechJeb: information for challenges like weight or TWR.
  14. 0/10 I have no idea who you are.
  15. ramnrmeul is right, you can't escape the sun's SoI. The timewarp always says slightly over 68 years, since it's the largest number it can handle (2^31 seconds).
  16. For docking, we should have a marking on the navball that points to a ship/piece of debris that is targeted on the map.
  17. The only thing that really slows down the game for my rockets are the 150 struts, overheating, and the seperation boosters (the worst one by far, my FPS drops to 0.2 no matter how much I had before).
  18. I ran into trouble, since my first lander had no landing legs and blew up. It's ascent stage also doesn't have enough thrust to get out of the thick part of the atmosphere, so I need to change some things.
  19. My current lander has a stage to get out of the thick atmosphere, and then it uses SRBs to get fast enough.
  20. Good luck beating my rocket that's in flight. If it goes well, I'll have pictures of it.
  21. I've gone to Eve and Ike so far, and have rockets that can get to the other planets.
  22. I'm guessing your lander is too heavy. Make a smaller lander, and give it one of the efficient engines. NERVA + 400L fuel tank + 1 man command module + parachute can land and get back if you land without horizontal velocity on a flat area.
  23. I'll start on this once I finish my mission to Eve and back.
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