Jump to content

TheDarkStar

Members
  • Posts

    633
  • Joined

  • Last visited

Everything posted by TheDarkStar

  1. One thing about Tsiolkovsky's rocket equation: Each stage's delta-v has to be calculated individually, then added.
  2. You will always have a near circular orbit around the Sun when you leave a planet's SoI, since you still have the inertia from the planet you left. Also, if you are going to a planet with an atmosphere, you can slow down by aerobraking.
  3. "Flags Continued" was posted April 25, 5 days ago.
  4. In space (especially interplanetary space), it does not matter that much how fast you can do the required burns to change your orbit. Also, this equation might be useful to find out how fast you can go.
  5. Currently, I'm using a few assorted mods (mainly Lazor for the missiles). However, I usually play completely stock.
  6. It should still stay on the ground, mass is irrelevant in the equation for acceleration due to gravity. Edit: Try launching a craft (with engines) with negative mass, though. THAT will bug.
  7. I went from knowing almost nothing about the specifics of space to knowing how to fly rockets to anywhere, along with things like dV and launch window. I'd say that's a pretty big change.
  8. I've heard there's a lone cactus somewhere in the desert.
  9. Harvester just posted about a map filtering system. It looks like it will clean up the tracking station (and maybe the map view) by a lot.
  10. Although the descriptions say 1m/2m/0.5m, the actual sizes (for game physics) are 1.25m, 2.5m and 0.625m, and Kerbals are 1m high.
  11. To clarify, the keys normally make parts rotate 90 degrees. If you hold shift, they rotate in 5 degree increments.
  12. The confirmation message only shows up the first few times you post.
  13. I don't think I lost too much, but a lot of the threads I read the most disappeared. Edit: I lost almost every one of my posts, so I think I lost a lot.
  14. I sometimes use math. For example, I calculate dV for some missions (like Moho trips or Eve ascent). However, I don't use phase angles, and almost never use maneuver nodes.
  15. 0.13-0.16 should not be allowed, since there is a fuel bug in all versions before 0.17 that causes you to burn less fuel that you should. Also, if your game is slow, lower your graphics settings, remove debris, and build smaller ships.
  16. First: You don't need to bump your thread after just 14 minutes. Second: I'm not quite sure what you are saying, your post is not very clear. Can you elaborate?
  17. I don't really use mods. The only times I use them are for special purposes (piloting empty ships for challenges, finding weight, special parts needed for challenges like the balloon mod). I don't fly my actual missions with MechJeb, I use currently use it solely for it's PANIC function to eject stages when a Kerbal is not in the ship. All orbital transfers that I do are without mods (or much math, although I could cut fuel costs with it). Stock parts make it more of a challenge for me, although I sometimes can't do as much.
  18. Based on the picture, remove all control surfaces and SAS modules. Your gimballing engines are enough, and the ASAS especially will often overcorrect and flip your ship. As long you use struts to hold together the top and bottom sections and between the heavier lifting stages, it should fly fine. Edit: That RCS tank is really just extra weight, since your gimballing engines will do that for you in flight, and since the ship is smaller, rotating it while in orbit shouldn't be too bad on 2x-3x timewarp.
  19. He might mean 41 billion meters, since things in KSP have about 1/10 the size.
  20. To find out where to jump from, you take 120000 and devide it by 5280, multiply that by 1.6, and multiply by 1000. Then you divide to account for Kerbin's smaller size. Although Kerbin's atmosphere is between 1/5 and 1/8 the height of Earth's atmosphere, atmosphere size and density per altitude don't scale linearly in relation to planet size (as far as I know). I'm guessing a corresponding height would be at between 15000 to 20000 meters.
  21. With the new planets, I spend a lot of time with the return ship. I usually spend a while trying to build something that will work, and is also small and holds together well. My current records have only about one or two dozen parts. For the full round-trip, I have a medium-sized interplanetary stage (usually 3 or 6 NERVAs with lots of fuel) and a large lifting stage. The lifting stage usually takes a while to make, since it easily explodes, is torn apart, has staging issues, or just fails to even get to space.
×
×
  • Create New...