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klond

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Everything posted by klond

  1. 16m/s is nice, must be a good design. More important it looks really good
  2. This is grand. 'Puts a smile on my face. Don't forget a tongue . GL on this WIP. If you get bigger hops report back.
  3. I like that the furnace has flames and looks hot inside. It's neat that the wheel goes below the baseline height.
  4. Well welcome to the forums! We're glad you're excited to build and I hope you share some pics with us. The robotics stuff is new to us too and we're all here figuring it out together.
  5. The wheels are/were placeholders so I could work on one side as a time save. I'm really trying to make them work for real. The chain does have pretty nice grip and doesn't explode easily. The chain/tracks stay in place if you have a good alignment solution - still working on that. The runway hill was do-able. It's definitely a WIP though; so many different problems to overcome. Getting power to the track is a complicated issue at the moment. It needs to be slightly loose so it doesn't freak out on launch, but it needs to be tight enough to receive power from the end rotors . If the rotors are kept smooth they don't transfer power well. If I add jagged edges it helps, but the track gets wonky at higher speed. I tried spring-loading the idler wheels (powered pistons) which activate on startup to provide tension It kinda worked, but the chain stretches a little and it fails at a lower speed when stretched. I snapped all the hinges in a straight line originally then used the Target Angle to curve them. 30 degrees repeated makes a perfect arc around the medium rotor. 4m/s is all my craft will do. Sounds slow, but it felt fast. The chain was going crazy but the game handled it well. A big problem personally is that hinges kill my cpu. With both tracks installed I'm getting some really low frames when the vehicle is in motion (older Intel i5). I kinda wanna blame the hinges. OMG the most fun part is setting yaw to the RPM of the motors so it turns like real life (slows or stops one track and speeds up the other). I urge anyone interested to try it. It someone wants to make a slow crawler I think it would work GREAT. If anyone starts a project I'd love to see pics or share ideas.
  6. For old chains I had each link as a separate craft and the final link just looped inside the first. So now I size up my chain, pull part of it away, put the strut between the first and last, then move it back into position. As long as I don't use Control-Z the strut stays and works. Note: the chain is it's own craft. Bonus: strut is hidden.
  7. Ya but it's really terrible trying to go anywhere. Made it up the VAB tho!
  8. Ok, tried again with the correct start and finish so my times will line up with everyones. Well, 6 tries cuz of explosions I got to the finish at 2:17, minus 24 seconds to get from spawn to the start. So 1:53, but I forgot to screenshot before reverting, so I tried 8 more times, couldn't make it and gave up. Since my time isn't competitive I hope that's ok.
  9. No, but someone will and it'll be glorious.
  10. Sure! Thanks for asking. You can get some crazy air with the telescoping cylinders. 10:40 to get to the grass. It took a couple re-designs and bunch of quickloads to get down the runway. Not sure I'd wanna do that again. I wonder if one cylinder thrust could get you from Minmus to Kerbin? If this craft don't count as a walker I'm ok with that.
  11. Oh, yeah I see now in your second picture in the first post up there. Good work. You're on the cutting edge.
  12. Oh man, it's a blast. I'm been jerkin around with this lil plane for a few hours now. If you use an unpowered motor instead of a servo for a bearing, for the cost of a few extra kilos weight, BAM! RPM meter.
  13. At first I thought "Of course it will," but then I was like, "wait, he's right, maybe we haven't thought it through! Won't the turbine need to be a separate craft?" But it totally works! and I even got away with using only one tiny servo as a bearing. I saved .042t on this thing. (there's a juno blowing on the other side). Crazy. @Tyr Anasazi You're right, servos make the best bearings.
  14. I gotta get some of my old RCS bearing craft refitted with this new tech. Less parts total too, and if I'm adding right, should be lighter too.
  15. Finally off work. My dear lord. 0.1 sec program repeat. Some dude's got a claw game already lol. That was fast. I did a pogo stick. It's manual operation though. gnite everybody. Edit: EZgif is not a host.
  16. Glad you're still here. It's nice of you to check on us all. I been working and chatting with @Castille7. We've made all sorts of construction vehicles and equipment. He's made a few vids of kerbals on the work site (porta-johns included). I'm still messing around with engines. You had made an engine a while back with a valve train. I used those same RCS ball-gears from yours on a V engine. It's nice and small and I couldn't have done it without you. 'Was gonna put it in a car, but time got away from me. Also, just to say we had "put a piston in the air" I used landing legs to push a crankshaft (two actually) fast enough to just get lil plane airborne. Calling it a "piston engine" though is really stretching it, even in our loose terms. I'm excited, but worried that the challenge of building will disappear because difficulty will be diminished. So many crazy things are going to be made it's gonna be hard to stand out. There's gonna be thousands of jackwagons making stuff that only a few dozen of us were doing before. Raise a glass to a new era of movable parts for all. 'Hope it's good. Let's abuse the crap out of it.
  17. I have not looked at what new parts we are getting, but I wanna see if anything can be abused to further advance piston engine design.
  18. Which can be abused for locomotion so I'm glad it still functions this way.
  19. On hearing rumors about a robotic update I'm very excited to jump on it straight away. It's gonna be piston engine city up in here. It's gonna be neat seeing all sorts of crazy new contraptions and inventions daily, and stuff that was only possible previously with Infernal.
  20. Wasn't sure where to post, thought here was most appropriate. Pretty amateur compared to what's going on in here, but it's my first project, it's nothing special, but it's complete! Amazon 10-key pad for about $10 Terrible hand-cut avery labels run through a laser printer A 4-pack of those clamps was a couple dollars. Drilled some pilot holes for the clamp. Collected a few matching from work, threaded for plastic. Autohotkey to overwrite numpad buttons. Took some reading and experimenting to figure out their script programming. Electrical tape over the annoying blue LED. Wonder if I can utilize it somehow.
  21. Thanks! To celebrate I've tripled the size of the machine so we can add more digits. Original post edited. I totally took your quote out of context , but Challenge Accepted. Updated: It's now complex as I can get it. Like you said, maybe the new DLC will give us more tools.
  22. New folks buy this game every day (I would hope). Let's make sure Mr. Doodling here understands that there are folks that ain't been everywhere yet. Leave some discoveries for the discoverers.
  23. He got the old parts in the pic. I don't like that they changed the snap point on the new ball. I guess they did throw us a bone and kept the size and shape the same.
  24. When you're writing or editing a post use that eyeball symbol in the bar above. Stuff you put in there is hidden until clicked. Wanna try it?
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