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NovaSilisko

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Everything posted by NovaSilisko

  1. I got back into part making mode, rather than 'pretend to be a game developer' mode. I determined the former was much more useful to everyone.
  2. Oh, derp. I always forget to look in the obvious places. Edit: Considering that Kerbals live on a neutron star and build rockets out of scrap metal, I\'m inventing my own sort of monopropellant fuel - Oxypropozine. Performance is similar to Hydrazine, and it\'s even more toxic and flammable. Also, I modeled an engine: Time to texture it.
  3. I know I said I\'d post these less but I think it\'s warranted this time
  4. I sent the old Silisko Edition ones to him and he seemed to be fond of them, but I\'ve realized they\'re incredibly unrealistic now. I\'m trying to make the new balance feel similar to the old balance, while being more realistic in terms of numbers. Anyone have the equation for calculating specific impulse handy? 1. Don\'t just copypaste a request from another thread into this one. 2. NovaPunch is Tiberion\'s project now. I\'m done with SIDR and 1.75m parts.
  5. That was back when the community was smaller, more stable, and more tight-knit. I can\'t imagine what would happen if it was done now. =P I would support it if they could actually come to a consensus.
  6. Both pictures are from ads, I think...
  7. I\'m simplifying it for the purposes of KSP. Harv has said eventually oxidizer will be included, and it will be separate tanks. Edit: We can also say that Kerbals have invented a potent monopropellant fuel.
  8. And yet, people complain about C7\'s pack being overpowered due to its high fuel capacity and low consumption engines - they\'re designed to simulate aircraft, of course they\'re not balanced for spacecraft... :x
  9. Okay. I\'m worried, though. Having 750 units of fuel in a tank that weighs 0.9 mass... People thought the old Silisko Edition was unbalanced, it seems like this would be even worse...
  10. I\'m going for a total mass of 0.75 for fuel, and 0.15 for tank structure, resulting in 0.9 for total tank mass. In terms of fuel units, should I do 1 unit = 1 kg, or 1 unit = 10 kg?
  11. It\'s unlikely. I\'m taking a more scientific approach, this time. I\'m actually designing the internal structure, and basing fuel values off of that. For example, let\'s assume that fuel in KSP has the same density of water - the tank on the left is right around 0.75 cubic meters, which gives a weight of around 750 kg. In KSP units, that\'s 0.75 mass. Would 0.25 empty mass be too much?
  12. Well, as you (and likely everyone else, by now ) know, I really don\'t like how the vanilla parts are balanced - so, these will be using my standard. But, people didn\'t like me replacing the default parts, so I\'m doing away with that aspect.
  13. No, it won\'t touch the stock parts. It will be balanced the same way as the old Silisko Edition, though.
  14. I envy anyone who can make complex shapes like that - they absolutely baffle me...
  15. First new development: Parachute, decoupler, and a pod. First landing was (mostly) nominal:
  16. I am going to begin work on Silisko Edition 2 soon. It won\'t replace the vanilla parts as the old set did, and will not reuse models from KSP (except the mk1 pod).
  17. Oh jesus, how can you stand to use the ancient, ugly SIDR pod of mine?
  18. To me, it just looks like they went 'Uh oh, apple is making interfaces. We should add some stupid, useless, phone-like thing to compete!' Ergo, I hate it.
  19. Definitely better than it being 3000 pixels across!
  20. Stop the giant pony images, and we can be true bros ;P
  21. Considering stock engines and decouplers are incredibly heavy, I\'m not too sure.
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