-
Posts
4,794 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by NovaSilisko
-
The reentry sounds are pretty quiet as-is, and don't have much low frequency sound, so the muffler kinda makes most it go away unfortunately.
-
Oh wait, forgot I also need to make a CFG to help control it. Time to figure out how to do that now...
-
Unless chatterer bypasses Unity's audio system, probably... haven't tested it.
-
Right so I think I just need to stop it from muffling non-game sounds and it should be ready...
-
[Piano Solo] Orbital Tango in �v Major
NovaSilisko replied to The Right Trousers's topic in KSP Fan Works
I wish to hear more! -
On Newtonian trajectories vs. patched conics
NovaSilisko replied to Mattasmack's topic in KSP1 Discussion
Unfortunately I feel like no matter how technically possible this might be, the time to actually implement it is long gone... the game's become firmly set into using patched conics, and that's one hell of a hairball to untangle in the name of a bit of realism added. -
Science Bay suggestion
NovaSilisko replied to Bioman222's topic in KSP1 Suggestions & Development Discussion
Personally I feel like the big science thing is too tall, something ASAS sized as opposed to small fuel tank sized would work better. (don't ask me if there are other sizes, I couldn't tell you even if I knew) -
Maybe something could interface with the game, mute it, then play sounds at the appropriate times and at the proper stereo channels... or some variant of Universe Replacer could potentially be made for sounds. I don't know, KSP's sound system is gross inside and I don't want to touch it. I'm just trying to add stuff over top of it. Edit: might've fixed the bug, it's not throwing any errors now at least.
-
So from my current understanding, if you switch vessels while a sound is playing, that sound will now be playing both muffled and unmuffled variants simultaniously... I'm not sure how that's even possible, unity only supports one audio listener active at once, otherwise it floods the console with errors.
-
Can't, I'm just adding an effect to the audio listeners, actually going in and modifying when sounds play when would be a nightmare and a half.
-
This is a small plugin I'm working on that muffles your audio as air pressure reduces. Currently there are still a few outstanding issues - music's muffled too, the audio clicks that KSP makes are somewhat more noticable, and it sometimes turns itself off. Also, if you're on speakers or something with minimal low frequency reproduction, you won't hear much of anything (it's utterly silent by the end on my laptop speakers). After a few more issues are fixed, I'll set up a config file for it, that allows you to specify how much you want the audio muffled, whether you want it active at all, etc. Release time TBD.
-
[WIP] Newtonian Orbital Mechanics plugin (maybe?)
NovaSilisko replied to Mattasmack's topic in KSP1 Mod Development
All I can say: GLHF -
Which is your favorite planetary body in the solar system?
NovaSilisko replied to Kinglet's topic in The Lounge
Tied between Methone and Titan, I think... Runner up would be Jupiter. (can somebody explain to me why linebreaks aren't working on this forum?) -
Has anyone found a live stream for the SpaceX launch on Sunday?
NovaSilisko replied to Jackissimus's topic in The Lounge
Launch date for CASSIOPE is currently TBD, apparantly has been said though it will launch "within a week". There's going to be a hotfire soon but no video, too many people thought the last hotfires were launch aborts apparently so they don't wanna broadcast anything of it. -
Oh lord, not this again...
-
Not sure why everyone's got it in their heads that n-body implementation would mean taking the planets off-rails. Planets would stay as is but the ship would be affected by multiple things. The problem lies in making it reliable and consistent, you need to be able to go at 100,000x warp on an interplanetary trajectory without everything in LKO hurtling off into deep space. Try warping up extremely fast in Orbiter while in LEO and you'll see what I mean. The current rails system is a good tradeoff - you can still simulate gravitational slingshots and whatnot and have very predictable orbits, just at the cost of a little bit of accuracy in terms of where your ship would go, as it's not being perturbed by anything.
-
NASA selling off manned space program assets
NovaSilisko replied to King Arthur's topic in The Lounge
I am having a difficult time remembering why I keep coming back to this forum. -
I was about to suggest this be moved to the science forum but then read the thread content. Carry on...
-
Animation Of Proposed Asteroid Redirect Mission
NovaSilisko replied to czokletmuss's topic in Science & Spaceflight
It'd burn up in the atmosphere harmlessly. Would put on a good show and might rattle some windows, but it's no Chelyabinsk meteor. Still... -
Alarming article from Polygon (let's be good to our devs, okay?)
NovaSilisko replied to KevinTMC's topic in KSP1 Discussion
I often wonder if I enjoy working on games enough to deal with the backlash from doing basically anything at all. Not just games, any creative endeavor tbh. Not made any big splash in the music world (yet, hopefully) so I'm not sure how fierce that can get for small time musicians... -
A Step Closer To The Alcubierre Drive!
NovaSilisko replied to Omicron314's topic in Science & Spaceflight
I've never really seen the point in looking for radio signals / sending radio signals for communications with other civilizations. The timespan that we'll be using radio before moving on to something better is so hilariously small compared to the lifetime of our own civilization and on a general cosmic time scale. The chances of 1. a civilization being near enough to receive these signals and 2. a civilization being at the precise stage of technology to have radio equipment capable of receiving our signals are infinitesimal. And who's to say they ever developed radio in the first place? Maybe they use light beams transmitted between distant towers because the gravity of their planet allows very tall structures to be constructed with ease. I'm a proponent of what I'd call the "kinda rare earth hypothesis", where microbial life is effectively everywhere, multicelled life is occasional, moderate intelligence comes around at about the rate it does on earth (we have quite intelligent species here besides human, most apes, dolphins, etc), actual civilization is one of the rarest phenomena in the universe. So, on the topic of "would going interstellar get us killed", I'd answer with a pretty certain "nope".