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Wjolcz

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Everything posted by Wjolcz

  1. So what addition or change to the KSP are we talking here about?
  2. I'd rather have it redone to look nice and keep it radial. Maybe we could have all the engines redone the way the new 2.5m jet engine will be? It's radial until you attach it to the node. Then it gets a nice adapter on top and is inline now! I would like something like that a lot tbh.
  3. But you kind of can. With the fuel pipes and by transfering or locking the resource flow. Why do you need that anyway?
  4. I think I remember someone suggesting a similar idea to this one. It would be a new game mode. You would have to build rockets to hunt for more fuel instead of caring about budget and reputation. Wouldn't be a bad thing to have.
  5. Planes. When I take off and notice I don't have enough pitch control to land again then it's the time I know the crew is screwed.
  6. I assign different functions to control surfaces ever since it was introduced. The old system where you couldn't do anything about that was horrible.
  7. Hey OP, check my sig if you want a RAPIERless SSTO. I'm really proud of that thing.
  8. I already used the thing in my sig for few retrieval missions in my career. Not posting pics because browsing the forums on mobile is awkward.
  9. Looking forward to this and the lack of ambient light in space like in the original! It was easily one of my top 5 favourite mods.
  10. Thought about that, but came to conclusion it would require a lot of work just to yaw. You have to deflect them more and deflect them less. And have to do that for both sides. That's 4 different action groups used just to yaw the thing left and right. And it's not a very efficient way to do that either. SAS also doesn't help you to balance things out if you do it that way.
  11. But not for yaw when in horizontal position. Can't make a flying wing without those.
  12. We have A.I.R.B.R.A.K.E.S. and they can work as drag rudders. Would be even better if we could set it for other control surfaces too. The green stuff. Another example:
  13. The system with points for each weapon works better IMO. I don't really like the idea of ammo being heavier than IRL. We're not using uranium rounds here, right? It's just that the points for each weapon have to be balanced. Or maybe there should be historically accurate weapons combinations, though it's not the best idea either, because we don't build replicas here. Anyway, my thoughts are messy today, but I vote for the points-per-gun to stay. It's just that tetryds needs to figure out the right numbers for each of them since he's the boss here. EDIT: Or (!) the guns could have built-in ammo racks.
  14. I consider this thing a failure because I couldn't make it to carry any significant payload to LKO: Also the descriptions in the album are kinda cringey.
  15. But you will restart it before the 1.1 happens, right? Seems like the upcoming update still hase some way to go before it's released and the BAD-T is getting close to be finished. E: I assume by saying 'control input issues' you mean the overall wobbliness and insufficient Roll/Yaw/Pitch?
  16. One of my best planes is i my sig. Sorry for not posting any pics. Browsing the net on mobile is a pain. Edit: oh, I actually have another one that works in FAR, but I'm not posting it 'til it's accepted into the BAD-T tournament. Secret war stuff is secret.
  17. I'm not gonna lie, I can't wait for the tournament to restart. Working on something that will give you all quite a show!
  18. It usually takes me way too much time to come up with names for rockets and planes, but when I do that I put two words together and get 'Lightningbird', or 'Regolitron'. It also depends on where the mission is destined. I have two missions in Jool system. One is named 'Joolington' and the other 'Jooliette'. I also landed 'Laythe One Hab' on Laythe and 'Laythe Pigeon' is awaiting to get the SOI encounter. My naming system is all over the place.
  19. A built-in module in every crew tank would work better IMO. It would simply drain more EC if there were more kerbals on board. Let's say one crew member needs 5EC/hour. Then you bring another one and the amount of drained EC goes up by another 5 units. It just adds. And the food could be stored in crew-able parts too. Let's say there's an X amount of food in the Hitchhiker by default, but if you decide to take only 2 kerbalnauts instead of 4 you can throw the other two seats out and put food there instead. As the food is drained below a certain level the seat would be again able to store a kerbal. You fill it with food, you eat it, throw the trash out, there is more room and the vessel loses the mass.
  20. Secrety secrets and military projects in FAR.
  21. +rep for Lem. Read only only one of his books, but it was pretty good. Once I finish Christine (by King, of course) I'm going to read another one of Lem's.
  22. The one used on Me 262 was a 50mm, but yeah, when I saw it I thought about the exact same thing.
  23. Alright, got it. It's just the DragRudder value. I'm an idiot *facepalm* Also those guns are looking sweeeeeeeeeeeet!
  24. I'm fine with that. [REDACTED] Is it possible in FAR to make Horten 229-like yaw system? If so, how? An I mean with B9 Pwings, not stock airbrakes. EDIT: I figured it out. You need to set a control surface as "Spoiler" and set Yaw value for it. EDIT 2: Nope. Still haven't figured it out. Help much appreciated.
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