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KSP2 Release Notes
Everything posted by Wjolcz
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I have no kids myself (hell, I'm 22 and I don't plan to, I'm a selfish [Jon Snow], you know), but I really hope that KSP will influence the path of at least some of them. I really want to see the humankind to go places and leave foot prints not only on the Moon's soil. I hope that this game is a good beginning for those kids that are just fooling around right now. Maybe some of them will be the first to land on Mars or be the ones who made that happen? Who knows...
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Anyone have a ship they could share for orbit free-flying?
Wjolcz replied to awesine's topic in KSP1 The Spacecraft Exchange
This is 120% true. -
Was not intended. Sorry. Thought that rep point was a clear enough sign.
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Ooooooh, alright. Now I understand. I hate consoles.
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Anyone crossing fingers for a RAPIER redesign?
Wjolcz replied to I_Killed_Jeb's topic in KSP1 Discussion
Yeah, the RAPIER looks pretty bad and I would love to see it refreshed. -
I couldn't care less about KSP coming to consoles and don't understand what's all this hate about. As long as it doesn't hurt the PC version I'm okay with it.
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The right Rover for the right situation
Wjolcz replied to Yorou's topic in KSP1 Gameplay Questions and Tutorials
Don't remember exactly, but they will be better. -
Which one looks nicer; new Mk1 cockpit or old one
Wjolcz replied to Falkenherz's topic in KSP1 Discussion
Exactly this. The new inline cockpit is more than perfect for the jet/space fighters. It's good to see we're finally getting a civilian looking cockpit. Also glad there are so many votes for the new cockpit. The old one is reallt ugly and not worth keeping, unless it got remodelles to look like X-1's cockpit or Arado 234's. -
The right Rover for the right situation
Wjolcz replied to Yorou's topic in KSP1 Gameplay Questions and Tutorials
Rovers aren't really worth bothering with before 1.1. I cried a lot when I found out how bad the wheels are on less than 1G bodies. Probably should work fine on Eve or Laythe, but after trying to achieve anything with them on Duna I gave up sending rovers anywhere else. -
Mk1-2 command pod orientation in v1.1
Wjolcz replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
5-way RCS port is the answer, not messing with the hatch placement. -
Mk1-2 command pod orientation in v1.1
Wjolcz replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
Exactly. I almost never (unless I really, really have to) use the Mk1-2 and do what you said instead. I don't expect the Mk1-2 to be changed in 1.1. I would really like to get a Drangon V2 (with 4 crew to balance it instead of IRL 7) in-game counterpart, but that's probably not happening in 1.1. -
So it's useless deadweight for now. But that's fine. It's still useful to fine tune the CoM placement and other stuff. Also another question (since you said you would be givibg FAR advices): my design seems to be slightly wobbly when conrroled by AI, but it's perfectly fine when controlled manually. Seems like it's caused by SAS. Any way to disable it, or do I have to rethink my design in such a way it won't do that anymore? Edit: Okay, nevermind. It's been answered on the first page of the thread. Will try it tomorrow.
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It's non existent