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KSP2 Release Notes
Everything posted by JonnyOThan
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[1.12.x] ProbeControlRoom Recontrolled (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Please post log files with bug reports. -
Please post your KSP.log file. What cockpit were you in?
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JonnyOThan replied to JadeOfMaar's topic in KSP1 Mod Releases
That exception by itself is not useful. Please post your whole KSP.log file. -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
I’m not sure what you mean by this. What are the symptoms? Please post a log file as well. -
The association of scene -> profile should be stored in your save file. One issue that people often have is they’ll launch a ship, change the profile, and then revert to launch. That will also revert the profile change.
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[1.12.x] ProbeControlRoom Recontrolled (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Yes, currently each probe core can specify which control room to use (just like how each part specifies its internal). There's only one available room "shell" right now but there are a couple different flavors of prop layouts that you could set up - JSI only, basic ASET are available in PCR itself, DE_IVAExtension has a different ASET layout, and then KSA has the one shown in the OP. You can see my plans for development here: https://github.com/JonnyOThan/KSP-ProbeControlRoom/issues. -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Thanks...I'll need to get that updated, but I think all metadata updates to CKAN are paused at the moment. EDIT: Oh I see some fields on spacedock I need to update, maybe that will work. -
0.2.8.0 is now available! Notable Changes Added support for ProbeControlRoom (adopted version) You can now switch to a kerbal by pressing V when aiming at them Acceleration forces from flight are fully modeled Bug Fixes Etc. Fixed ExtraDockingPorts support Fixed a bunch of (harmless) errors and warnings Fixed shadows in stock Mobile Processing Lab Fixed ALCOR top hatch Prepping for better KerbalVR support
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Hello! @linuxgurugamerhas graciously allowed me to adopt this mod, as it's integral to the RPM/FreeIva/KerbalVR ecosystem and I'm working on big changes to it. PCR was originally created by @Tabakhaseand later @Virindi. Original thread here. (Note: pictured above is the KSA IVA Upgrade variant) ProbeControlRoom adds an IVA for probes, where you can pretend to be Gene Kerman himself. Dependencies ModuleManager RasterPropMonitor or MOARdV's Avionics Systems ToolbarController Changes ProbeControlRoom now spawns civilian Kerbals at each desk Press V to cycle between seats instead of double-clicking You can now use PCR on ships that have crew (they must still have a probe core). Press C to cycle to PCR or use the toolbar button. Prepping for compatibility with FreeIva and KerbalVR Download GitHub SpaceDock CKAN Other Stuff License: CC-BY_NC-SA-3.0 Source code: https://github.com/JonnyOThan/KSP-ProbeControlRoom/ This mod is a continuation of the work of: @Tabakhase, @icedown, @Albert VDS, @MeCripp, @Nils277, @JPLRepo, @Dexter9313, @Z-Key Aerospace, @jlcarneiro, @linuxgurugamer.
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KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
There are pictures of each cockpit in the OP. -
Hello! @DemonEin has graciously allowed me to adopt this wonderful IVA pack. I'm not planning any *major* updates, but I'll keep it maintained for the foreseeable future. Original Thread: Dependencies ASET Props RasterPropMonitor ModuleManager ProbeControlRoom (optional) Download CKAN is recommended. SpaceDock GitHub License This project is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Not quite sure what you mean by this. New build available: https://github.com/JonnyOThan/RasterPropMonitor/releases/tag/v0.31.10.3 Changes Fixed some variables being stuck on NaN Fixed time-based variables (rate of change, etc) sometimes flickering to NaN Fixed missing [ characters on some props Fixed backlight button not working the first time it's clicked Use fast path when changing color of a label that doesn't have color tags Don't install plugin modules for mods that aren't installed Keep persistent variables out of the update lists Remove obsolete patches for stock parts that would cause harmless errors in the log Prep for moving some of the custom ASET-derived parts into ASET itself -
Version 0.2.7.0 is now released: Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Support: https://discord.gg/vBDzZAq3AF Dependencies ModuleManager is required. B9PartSwitch is recommended for passable variants of some of the stock parts. Reviva is recommended for even more passable variants of some stock and modded parts. RasterPropMonitor and ASET props are recommended for the stock inline docking ports. Notable Changes Added support for Universal Storage II Added support for the ALCOR pod (yes it still works in 1.12!) Bug Fixes Etc. Fixed mk2Expansion and mk3Expansion passthrough when CryoTanks is installed Better integration with RPM (requires 0.31.10.2 or later) so that you can interact with props after moving to another part Known Issues Windows in distant parts do not render correctly
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See the "performance" part of the "troubleshooting" block here: See the VR performance tips here: https://github.com/JonnyOThan/Kerbal-VR/wiki/Performance-Tips If you're up for it, you can grab a unity profiler capture (follow this guide: https://gist.github.com/gotmachine/d973adcb9ae413386291170fa346d043) and send it to me. You have a ton of mods that have completely unknown CPU performance impact. FAR, RocketSoundEnhancement and VesselViewer are particularly terrible but I have no idea about most of the rest. You might want to try playing with just the bare VR dependencies and then gradually add in things.
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OK, it's some kind of interaction with CryoTanks. I'll figure it out... I'll add it to the list...if it's just passthrough that's pretty easy to set up.
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Please post the entire log file. These issues are related to supporting other mods, and with what you've posted I can't tell what parts they are or what mods you have installed.
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FreeIva 0.2.6.1 is now available! https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.6.1 Notable Changes Added support for Artemis Construction Kit Added support for Shuttle Orbiter Construction Kit. Includes brand-new (very bad) IVAs for the spacelab parts. Added support for Mark IV Spaceplane System. Reviva is recommended for support in adapter parts. Added support for B9 Aerospace Passthrough system is more intelligent: disabling is done on a per-part basis and the part's info box will have details about volume penalties, structural variants, or incompatibilities. Added an easter egg...somewhere. Bug Fixes Etc. Fixed shadowing inside hatch tubes Fixed some config issues in Mk2Expansion Added a light to the large rockomax adapter Fixed orientation issues with stack bicoupler and large quadcoupler Fixed depth mask and border on inline docking ports Fixed tube lengths on docking ports and when parts are offset Fixed a bug in shell collider bounds that could break interactions after passing through a docking port Disallow unbuclking in mk2Expansion Tuna/fishhead cockpit Add lights to SSPX centrifuges
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Yep, Tokamak is not on the list of supported mods in the OP. But I do appreciate suggestions for additional mods to support - sometimes it's something I've never even heard of, and it helps me focus efforts on things that people actually want. I had never heard of Tokamak until 4 days ago when someone else suggested adding it to FreeIva :p.
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K, you had ConfigurableContainers installed. I can't figure out how to make the passthrough stuff work with that or ModularFuelTanks, so I just disabled it when those mods are installed.
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New version available: https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.5.2 Notable Changes Added support for the ASET mk1-2 IVA (Use Reviva to use this IVA in the mk1-3 pod). Revamped models in all stock multi-adapter parts (Thanks @Icecovery ) Added passthrough support to 1.875m tanks from Making History Bug Fixes Etc. Disabled fuel tank passthrough configs when ModularFuelTanks or ConfigurableContainers is installed Fixed hatch issue in mk1-4 pod from NearFutureSpacecraft Fixed hatch and collisions issues in some SSPX parts Fixed an issue with "temporary" seats like the one in the inline docking port Fixed RPM configuration in inline docking port Fixed hatch tubes not using the proper size when the attachnodes were changed by b9ps (e.g. planetside endcaps) Changed shadow and lighting configuration in the internal space
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you need to allow access to the log file.