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KSP2 Release Notes
Everything posted by JonnyOThan
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Hey, I got a request to add FreeIva support for this mod. Since it seems like it's still under active development, would you prefer that FreeIva support is included in your mod itself, or in FreeIva? I'm happy to do the work either way. IMO it's slightly better if each mod provides their own configs and models for it, but if you don't want to take on that maintenance burden that's fine.
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FreeIva 0.2.14.0 is out! Sorry for the rapid release on this one, but 0.2.13.0 introduced a pretty nasty bug with the hatch cutouts and I wanted to get it fixed quickly. Notable Changes Added Near Future Construction support Added Cold War Aerospace support Added Tundra Exploration support Bug Fixes Etc. Fix hatch cutouts on scaled hatches (introduced in 0.2.13.0) Fix missing FreeIva modules on FelineUtilityRover, and the collider on the docking bay Fix Kerbal Planetary Base System hatches when RPM is installed
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Thanks for the report - I discovered this as well as I was investigating the missing hatches. I had tweaked the mesh cutting code in the latest release in order to support OPT, but I introduced a bug for scaled hatches (Unity's Matrix4.TransformPlane function has very surprising behavior when the matrix includes scale!). It'll be fixed in the next release.
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
I'm not sure if you can make them default to expanded, but you can disable the groups entirely by toggling the `PAWStockGroups` value in settings.cfg. You can zip it first. google drive is a decent choice. -
Hm that's good to know...would you mind posting your log somewhere? Oh I think I see what's going on - the way that KPBS provides variants for RPM is removing all props from the internal instead of setting up a new one, and it does that after FreeIva has added the hatch props.
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Did you install habtech props?
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It's already done, since SOCK uses ASET & habtech props (assuming you're using the KSA IVA Upgrade version)
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Woops, looks like I botched the collider model on that one. Replace FreeIva/FelineUtilityRover/Lynx_DockingBay_Internal.mu with this file: https://github.com/pizzaoverhead/FreeIva/raw/main/GameData/FreeIva/FelineUtilityRover/Lynx_DockingBay_Internal.mu
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FreeIva 0.2.13.0 is now available from your finest mod distributors. Notable Changes https://www.youtube.com/watch?v=lsfv7huOM-Y https://www.youtube.com/watch?v=kh0jK1sUVMg New physical prop system: alt-left-click to grab or throw a prop. Left-click to use the prop (if appropriate). The ALCOR pod is a great testbed for this. Near Future Spacecraft, Stockalike Station Parts Expanded, Habtech2, and Planetside are also good spaces to explore. Added OPT support Bug Fixes Etc. Fixed a fatal bug when a camera collider transform is not found (B9 + RPM) Added passthrough variant to 1.8m and 2.5m monoprop tanks (requires B9PartSwitch) Known Issues Windows in distant parts do not render correctly Centrifuge internals are always visible when JSI Advanced Transparent Pods is installed
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Yes it should be possible: if you go look at the squad/swuad_passthrough.cfg file the mk3 cargo bays are set up like this.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
JonnyOThan replied to Nertea's topic in KSP1 Mod Releases
You never really mentioned what *symptoms* you were experiencing... You also have the IVAs installed incorrectly - they should not be in a folder named "extras": 2768 [LOG 10:58:18.509] Load(Texture): Extras/StationPartsExpansionReduxIVAs/Internals/station-125/sspx-internal-125-1-n -
Nope it shouldn’t.
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Ohhhh I see the problem...MAS and MAX-KSP use the same internal name. you'll have to change one of them.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
JonnyOThan replied to Nertea's topic in KSP1 Mod Releases
You have an incompatible version of kopernicus expansion. -
The ordering looks correct in there. Can you post your modulemanager.configcache?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
JonnyOThan replied to Nertea's topic in KSP1 Mod Releases
There are IVAs for all the parts, they're just a separate install step. -
some people use google drive, just make sure to set the file permissions so that anyone with the link can open it.
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Sneak peek of upcoming features: https://clips.twitch.tv/ConfidentCarefulAntelopeCurseLit-Zy_YscUBpUhAODQ8
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The logs might be useful to determine which patches applied to the part. After implies needs. I’m pretty sure the issue is just the ordering of the patches.
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I had been planning on adding reviva support to ksa itself, but figured no one would care :p
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Open Max-KSP IVA Pack/MAS_mk1-3.cfg and change the first line to: @PART[mk1-3pod]:AFTER[AvionicsSystems]
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
JonnyOThan replied to Nertea's topic in KSP1 Mod Releases
You’d need to post log files in order for anyone to be able to help. -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
I would need the entire log file.