-
Posts
1,315 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by JonnyOThan
-
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
EXC 04:23:07.637] FileNotFoundException: Could not load file or assembly 'VesselViewPlugin, The ckan metadata for vesselviewer is not correct. You need to install all 3 components even though it doesn’t say they depend on each other. also, you should be using KSP 1.12.3 or later. Almost all mods for 1.8+ will work on the latest version but the reverse is not true. -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Normally that works, so there must be something wrong with your install. Please include log files with all bug reports. -
OK I think I see the issue; it's just a problem with the mk2Expansion long crew cabin. Fixed, replace this file: https://raw.githubusercontent.com/pizzaoverhead/FreeIva/main/GameData/FreeIva/Mk2Expansion/M2X_LongCabin.cfg Thanks for the report (only too bad it just missed a release :p )
-
You're getting ReflectionTypeLoadExceptions because of missing dependencies. These can seriously mess up completely unrelated mods and must be fixed: It happened because "GravityTurnContinued" is missing the following dependencies : "ToolbarControl", "ClickThroughBlocker"
-
Maybe a dumb question, but did you try this without FreeIVA installed at all?
-
Is it just the hatch *inside* the cupola? If you’re seeing visible artifacts only against the cupola windows when not inside the part, that’s a known issue and probably will never be fixed: https://github.com/pizzaoverhead/FreeIva/issues/41
-
FreeIva 0.2.16.1 is now available! Notable Changes Added support for Prakasa Aeroworks Added support for Exploration Rover System Added support for Keridian Dynamics Added support for The Martian Added support for Malemute Rover Added support for Coriolis Space Systems Added physical props for Knes, Tantares, and BDB Bug Fixes Etc. Cargo bags in mk2Inline are now interactable Fixed hatch interactions for hatches without handles Fixed hatch interactions for non-prop hatches Fixed Mk2Expansion shielded docking port Fixed targeting seats when they have a non-identity scale Squad fire extinguisher is now a prop (placed in mk1 and mk2 lander cans) Fixed going EVA from stock docking ports Fixed some issues with stationhub hatch placement Fixed tube scaling when hatches were not aligned Fixed Knes ECBM hatches Fixed OPT J cockpits Fixed restock plus inflatable airlock Fixed hatch in habtech2 airlock module Fixed BDB Dona pod hatch Fixed conflicts with RealismOverhaul Fixed hatch positions and narrow colliders in KPBS central hub
-
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
If you want anyone to have a hope of investigating this, you'd need to make it as easy as possible for them to reproduce the issue - too much info is always better than not enough. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
The patches are all available but some are disabled by default. Open the settings.cfg file from the KSP community fixes folder in a text editor to change which ones are enabled. -
Thanks for the report! I'll get these fixed before the full release.
-
[1.12.x] Through The Eyes of a Kerbal
JonnyOThan replied to linuxgurugamer's topic in KSP1 Mod Releases
Wow that's funny; I checked to see if you had PCR because there were some bugs with that before - but they should be fixed now, so maybe the answer is *installing* PCR. -
I suspect what happened is that you had the latest version of b9ps installed with ckan, then copied the GameData folder from reDirect into your KSP directory and let it overwrite things. Redirect comes bundled with (out of date) versions of all of its dependencies. CKAN won’t realize that you overwrote b9ps with an earlier version. Letting ckan reinstall the mod shouldn’t take very long at all because it doesn’t have to redownload things. No, that’s exactly what caused this problem.
-
FreeIva 0.2.16.0 is now available as a prerelease! please test and report issues: https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.16.0
-
Thanks for the report! I've confirmed and fixed the issues; it'll be fixed in the next release of FreeIva.
-
OPT has a couple parts that never had IVAs built. I’m not sure if this is one of them…it would help if you describe exactly which parts you connect to reproduce the issue, or provide a craft file that does.
-
Yeah this is quite technically challenging. I already do something similar to cut out the geometry where the hatches are. But doing it in arbitrary places in the internal model is not likely to look good anyway.
-
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
I am skeptical because a majority of that cost is updating animations and whatnot for the kerbals. I’d assume that does not apply to external command seats because it’s just doing their normal animations. If that’s the case, then just having lots of animating kerbals is expensive and turning off the portraits isn’t going to help. Ah that probably indicates it’s not the animations. Good data! -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
This is interesting. It could be a performance issue with the external seat module, or a problem with the portrait code where it is trying to update/render the hidden portraits. -
Start() doesn't get called until just before the first Update, so you should be able to do stuff to set up the module just after creating it.
- 191 replies
-
- 1
-
-
- bluedog design bureau
- airplane plus
-
(and 3 more)
Tagged with:
-
Fwiw, I’m pretty sure the vessel description is not available at all once the craft is launched. RPM does some weird shenanigans to store it in the partmodule while in the editor. I’m assuming reviva is recreating the RPM module from scratch and losing that info.
- 191 replies
-
- bluedog design bureau
- airplane plus
-
(and 3 more)
Tagged with:
-
IVA Action Group Labels Disappear After Loading a Save
JonnyOThan replied to Poppa Wheelie's topic in KSP1 Mods Discussions
You could do some surgery on the cfg files I’m sure…