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KSP2 Release Notes
Everything posted by JonnyOThan
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
JonnyOThan replied to DemonEin's topic in KSP1 Mod Releases
This mod certainly works when it’s installed correctly. Post your KSP.log file if you need help. I’d suggest using CKAN to install this and your other mods; note you’ll have to mark 1.8 as compatible in CKAN’s settings. -
Orbital Decay Bug
JonnyOThan replied to Grenartia's topic in KSP1 Technical Support (PC, unmodded installs)
Did you cheat it into a circular orbit? That’s kind of expected, because there *is* no pe and AP in a perfectly circular orbit. -
Orbital Decay Bug
JonnyOThan replied to Grenartia's topic in KSP1 Technical Support (PC, unmodded installs)
This is vital info: these are the altitudes where the simulation switches from a rotating reference frame to a fixed one. There must be some kind of error in the math. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
A) yes B) decided to just do a full release, it’s up now -
Version 0.2.1 is now available! Notable Changes All parts from Planetside Exploration Technologies are now supported Fix hatch open sound playing on spawn Fixed kerbal heads re-appearing Fix jittery camera at pitch limits Ships with loops of parts (self-docking) now work Adjusted colliders in mk1 and mk1-3 pods Can now board a part from EVA even if there are no empty seats in it Can now go EVA from stock docking ports Don't spawn ProbeControlRoom IVAs for probes Movement now uses momentum and acceleration Hatches that are blocked on the other side will change their appearance Fix a model problem in dockingPortJr remove ModuleFreeIva from cloned RP-0 parts Fix some non-serious errors Adjust inline docking port internals
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
Not yet; you’ll be able to unbuckle and move around but the hatches won’t work and there won’t be anything keeping you inside the parts. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
Thanks for the reports; I’ve found and fixed the issues and should have another prerelease build up in the next day or two. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
Ok, sounds like there might be something messed up with the connection logic. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
If I’m understanding you, that’s expected too. When spaceships dock there’s still a hatch you have to open. -
TAA in TUFX generally works better than the one in scatterer (it doesn’t cause flickering in the UI, etc). But it still has the engine bell artifact. Unfortunately there’s no perfect solution, you have to pick and choose what you’re willing to live with.
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
JonnyOThan replied to DemonEin's topic in KSP1 Mod Releases
If you have KerbalVR installed, this is expected. The changes it has to make to support VR breaks the mouse interactions. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
Yeah I’ll fix that too. Note the red handle at the back of the mk2 cockpit in your picture is placed there by some other mod, it’s not from FreeIva. Do you mean for going EVA/boarding the craft? That’s intentional. -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
Ah gotcha. I’ll look into it, thanks! -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
Yeah that will be coming. Can you take better pictures of what's going on? In the first one I can't see anything. And better context about how the ship is constructed would be nice for the second picture (but maybe that's what the first one was supposed to be). -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
JonnyOThan replied to pizzaoverhead's topic in KSP1 Mod Development
This is, in fact, exactly where the kerbals placed the hatch (turn on internal overlay while in external view). But it's enough of a pain point that it will be fixed in the next release. A pre-release build is available here: https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.1-prerelease0 -
[How to] bypass the new Launcher added in update 1.12.4 [Steam]
JonnyOThan replied to 4x4cheesecake's topic in KSP1 Tutorials
No, it’s like leaving a landmine somewhere and saying it’s ok because it’s only a problem for people who step on it. People are stepping on it. It’s trivial to remove it. I’m all for trying to make it more obvious what people should do if they have mods but this still isn’t a great solution: 5-10% of readers will completely ignore these kinds of warnings and disclaimers. Also some people may apply the simple fix in their stock game and then later install mods and not realize the problem. -
[How to] bypass the new Launcher added in update 1.12.4 [Steam]
JonnyOThan replied to 4x4cheesecake's topic in KSP1 Tutorials
hey @4x4cheesecake I think you should delete the original suggestion in the OP. I've just helped two people who did that and broke their game because of the incorrect working directory. Gotmachine's suggestion should be the only one in here. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
JonnyOThan replied to Gameslinx's topic in KSP1 Mod Releases
@Moose this might be useful to you: https://gist.github.com/gotmachine/d973adcb9ae413386291170fa346d043- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
JonnyOThan replied to Gameslinx's topic in KSP1 Mod Releases
There’s a performance segment in the troubleshooting section of the OP.- 3,158 replies
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
Note this setting only enables the option to disable the maneuver tool in the in-game settings. You have to enable the patch in the settings.cfg and then also turn off the maneuver tool in game. I can’t say for sure if this will help you, but it’s a detail that’s often missed about that patch and it does sound at least sort of related. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
Sure, but many methods probably do things like iterate over all modules on a part. An increase in the module count could cause something like that. Just guessing anyway. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
Are there new modules that are added to every part in 1.12 but not 1.10? -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
Might be interesting to test 1.11 as well? But no matter the result, is there anything we could even do about that? The kerbal mass thing probably seems fixable, yeah? -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
Mind sharing the craft file? -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
JonnyOThan replied to Gotmachine's topic in KSP1 Mod Releases
You'd be surprised. The other big performance issue is the progression system. I don't know *when* these issues were introduced, but if they were sometime between 1.10 and 1.12 then that would explain it AND it would be fixed with KSPCF. In any case it would be a great data point if you're willing to do the test. If KSPCF doesn't make the two versions run the same speed, then there's some big optimization target we're missing and we can dig in further to see what the differences are.