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Dermeister

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Everything posted by Dermeister

  1. I just did and it's still doing it. But when I go to Sand box, The parts work fine and resize.
  2. I'm not really a pro at knowing where the config is ect and knowing what it should look like ect ect. But I installed a fresh version of ksp 1.0.5 and I don't have a lot of mods. Only Procedural fairings, procedural parts,Realchutes with FAR, KIS and Kerbal recruitment mod.. that's it. I don't mess around with any files. Also worth noting that it's only Not letting me adjust the size at all in campaign..... if I do sand box it works.
  3. This far. But the part is stuck at it's max size feels like something is weird but perhaps I dint research it yet.
  4. HEy guys I'm playing campaign mode and the RCS Procedural thank doesn't want to shrink like the LFO tanks do. Yet in None campaign mode the RCS tanks can be shrunk into little cute RCS tank balls. Bug? Any solution?
  5. Is this being worked on to work with the current KSP version? or is this abandoned in favor of Real solar system?
  6. HEy guys is it possible to change the textures on the fairings and fuselage? If not will a bouton be implemented like on procedural parts to change the textures to match the over all vehicle?
  7. IS it normal that the debug voxels are not updating as I build my Rocket? I keep doing display debug voxels because my COL is not moving when i change lift surfaces. Far feels bugged for COL. SO i checked the Debug voxel thing and only part of my rocket is in pink the rest seems like it's not registering. :(
  8. So I'm just wondering if any 1 has modified the Kerbals? I was thinking I hate how A kerbals head is so big. It feels like the head alone would barley fit in the smaller capsules. SO I was wondering if any 1 has modded the looks of the kerbals to have more proportioned heads and also the Space suits helmet? I've googled for a mod like this and no result.
  9. NICEEE thanks btw what do you use for engines and are you having COM issues with Campaign mode in 64x using Procedural fuel tanks?
  10. Is it just me or is there a bug with this mod and Real fuels? when ever I use procedural fuel tanks and I fill them up with fuel the COM goes way off the part either at the top of the craft or bottom. Something feels wrong. Am I the only 1 to experience this?
  11. I'm having the same and other similar issues.. using Real fuels and Procedural parts. COM is weird when you fill up the tanks with fuel.
  12. Has any 1 made a cloud mod for 64k? I know that the standard cloud mods work in this but the cloud altitudes ect are messed up.
  13. I've followed the instructions in the first post to install this ( I used Ckan) and when I look in my data folder I can see that it installed a bunch of stuff in there... Yet when I launch KSP I'm still on Kerbin.. .. .. What Did I do wrong?
  14. I have the same.. Except while I time warp using FAR as soon as the Procedural Heat Shield touch the atmosphere @70000M BOOM! it explodes.
  15. HEy does any 1 know of a cloud mod that looks good with x6.4? because I was running the standard cloud mod with this and the clouds look Crappy so I was wondering if any 1 had fixed the clouds yet.
  16. Don't worry about the link I will search it thanks ! seems every time I try to play KSP some Game ending bug shows up >_<! - - - Updated - - - thanks the option 2 seemed to have fixed the issue..
  17. Any 1 else keeps getting upper stage Explosion where the fairing separation parts are? for some reason and I spent 4 hours replacing parts and changing the build around to find out why it keep blowing up for no reason and I look on the Journal and it keeps saying the parts in the interstage fairing keep overheating for no reason. I don't know if it has to do with this mod or just a weird Ksp bug? But I'm asking around incase some 1 knows about how to resolve this.
  18. I'm also trying to disable boiloff can some 1 post the CFG file Or a screen shot of the lines that need to be modified? P.S DO you have to call that config file anything? I added a .cfg file called newfile.cfg in a folder called zFinal which I created in the Game data folder of KSP then pasted @TANK_DEFINITION[*]:FINAL and @TANK[*],* { @TANK,* { @loss_rate = 0 } } In that newfile.cfg .... Is that the correct way to do it or must I name the CFG file @TANK_DEFINITION for it to work?
  19. I like this Autofill you speak of sir !
  20. NIce also how do you know the Volume of fuel for each fuels in a tank? I notice often the ratio is not 50 50.
  21. Sounds like something i would do Usually my upper stages are weak because the thinking is that in space TW won't matter it will just take longer to burn. BTW is there a way to get rid of this maximum ignition crap?
  22. I'm going to try crossfeed enabler.. if this doesn't work then i have a feeling there's either a bug or i did not install something correctly. NO i did not install MOduleRCSFX because it said it was optional in the readme if were referring to the same thing.. but i can try to install it see if it fixes my issue. But! if that only does effects i can confirm even though i see no effects, I also don't burn the resource and it's not affecting my ship. so it's not firing at all. but ill BRB ill install the MOduleRCSFX and see if it fixes it. update The RCSFX fixed it i was missing that so it was probably causing the issue... Thanks for the help Also quick question Since I'm using the Stock alike config but I'm using the 6.4X solar system will my engines be efficient enough?
  23. I will try and report back. P.S installed RF and this http://forum.kerbalspaceprogram.com/threads/81239-Stockalike-RF-Engine-Configs-v2-1-8-7-22-15 but i just noticed in the first post of Realfuels it says i need to install one of the engine configs... wich i did not do i simply installed RF and then the mod from the link i posted... is that a correct install? because i assumed that the mod from the link i posted was an engine config on it's own. Ok Reporting back... Still no effects i used hydrazine and I'm not burning the resource when i activate RCS nor am i seeing visual effects. of it turning on. I just saw your update NO the ports aren't on the tank so i might need crossfeed enabler... but usually in ksp for rcs they din't need to be on the tank.. is this new for RF? Update... i tried to attack them to the tank..... it still doesn't work something is weird...Tried different rcs ports different rcs fuel,technologies ect so it's either I'm stomped
  24. Thank you. So I'm not alone with this? it's not a miss installation on my end? Also i switched to Service module and now i can put monoprop but i did a quick test on the launch pad and the rcs ports don't fire... is there anything else i need to do? I switched the Port To use Monoprop at tech level 1 and i filled up a fuel tank in Service module mode with monoprop and it won't use the monoprop and it wont fire.
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