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KSP2 Release Notes
Everything posted by CaptRobau
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Mk1-2 Command Pod heat shield
CaptRobau replied to PatPL's topic in KSP1 Suggestions & Development Discussion
Personally I prefer a heat shield that's just part of the model. It makes the Mk1 look good and that's still as versatile aesthetically as it would've been without a heat shield. So I wouldn't mind the same approach to the Mk 1-2. While we're at it, just throw the entire old model out of the window and center the window, make windows that'll work well with a revised IVA, etc. -
A little sneak peek of what the new Kopernicus can do for OPM: It's kind of weird looking at Sarnus the way it should be. I've looked at that transparent disc so long that it feels like it should be there. Still the new Kopernicus has finally made Sarnus look the way I wanted it to look ever since I first made it and I'm really happy about that.
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It's going to be 1.7. It depends on the development speed of that mod but I think I want to convert the mod to the new Kopernicus. The devs have just released a great pre-release that already does a lot of wonderful things and looking at the GitHub the next updates are going to be even more feature-packed. Here's some of the things that the next release of Kopernicus will do for OPM: -No more transparent ring around gas giants with rings obscuring part of said rings. Sarnus and Urlum will finally look like they're supposed to -No more KittopiaTech. The less plugins this mod is based the more stable it will be. The new Kopernicus has all the features of Kittopia (rings, etc.) -Scaled space camera maximum view distance is automatically adjusted. This fixes an occasional bug for people that meant they couldn't zoom out very far from the expanded OPM solar system -Log system that outputs logs per body. Will make identifying bugs a lot easier -Distance from KSC calculation now correct. Fixes a long standing bug in OPM The devs are also hot on the trail of the contract disappearance bug that has been experienced all too often lately. Might even have been fixed if the cause has been identified correctly. All in all this new Kopernicus has massive promise for OPM and can really elevate it to stock level quality. We had that in form (thanks to Eudae55s graphics skills) but now it seems also the function.
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I think the idea of making Moho more Mercury-like was because it's initial concept was that of a tidally locked planet which was hot on one side and cool on the other. They couldn't make that happen at the time, as they could only make both sides hot through the superheated atmosphere. So they decided Moho was to be more Mercury-like, while a the original concept would be applied to a planet closer to the Sun (where such a concept made more sense) sometime in the future, when they had more control over making a strange planet like that.
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Doubt it's a cfg error since I changed nothing about my rings when I converted from template to custom planet. @Kopernicus:AFTER[Kopernicus] { Body { name = Sarnus flightGlobalsIndex = 180 Properties { description = Early astronomers believed Sarnus was in fact multiple planets, closely orbiting together. When they cleaned their telescopes, they realized that those extra planets were in fact thin rings orbiting Sarnus. Regular cleaning of telescope lenses became mandatory after that. radius = 5300000 mass = 1.23e+24 geeASL = 0.298 rotates = true rotationPeriod = 37000 tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 30000 30000 60000 100000 300000 600000 800000 ScienceValues { flyingLowDataValue = 10 flyingHighDataValue = 9.5 inSpaceLowDataValue = 9 inSpaceHighDataValue = 8.5 recoveryValue = 9 flyingAltitudeThreshold = 275000 spaceAltitudeThreshold = 3500000 } } Orbit { referenceBody = Sun color = 0.870588,0.721569,0.529412,1 inclination = 2.02 eccentricity = 0.0534 semiMajorAxis = 125798522368 longitudeOfAscendingNode = 184 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 2.88114666938782 epoch = 359.279999999964 } Rings { angle = 0 outerRadius = 2500 innerRadius = 1500 texture = OPM/KopernicusConfigs/OuterPlanets/Textures/Sarnus_ring color = 1,1,1,1 lockRotation = true unlit = true } Atmosphere { ambientColor = 0.725,0.826,0.904,1 lightColor = 0.725,0.826,0.904,1 enabled = true oxygen = false altitude = 303942 enableLegacyAtmosphere = true scaleHeight = 22 multiplier = 22 temperatureMultiplier = 1 } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = OPM/KopernicusConfigs/OuterPlanets/Textures/Sarnus_map shininess = 0 specular = 0.0,0.0,0.0,1.0 rimPower = 2.06 rimBlend = 0.3 Gradient { 0.0 = 0.87843,0.52157,0.43922,1 0.6 = 0.0549,0.0784,0.141,1 1.0 = 0.0196,0.0196,0.0196,1 } } } } }
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Bug fixing update 1.6.5 is out! Note: if this post is still fresh, I recommend downloading from KerbalStuff as Curseforge can take a while for files to get approved Here are the big changes in the update: Added a ScaledSpace .bin for Plock, removed tidal locking from Plock and added a rotational period to Plock. Also tweaked the mass and gravity of Plock slightly to make them more consistent with each other Overlooked these problems before. Plock was tidally locked due to its template being tidally locked. Made Urlum's rotation prograde to fix issues the retrograde rotation People were having issues with Urlum, which was tracked down to its retrograde rotation. That's now prograde like all other bodies in the Kerbol system Changed the descriptions for Slate and Eeloo to make their lore more realistic I think it was GregoxMun who proposed these improvements Fixed the incorrect height map for Slate and made Slate's normal map more detailed The previous update erroneously contained a flat height map for Slate Updated KopernicusTech, ModuleManager and DDSLoader to their latest version People have been reporting better results when it came to the contract disappearance bug The Future There have been some exciting developments regarding Kopernicus. Its dev team is doing wonderful things and are close to a full release. It'll allow OPM to drop KittopiaTech and use Kopernicus for everything it did. Using only one plugin should benefit the mod stability wise. Aside from that the new Kopernicus update will also solve some outstanding bugs such as the recovery values on Kerbin being off. Once it is released and proven to be stable, OPM will switch to it. For the moment we needed the extra stability that the latest KopernicusTech update provided, so we decided not to wait until the new Kopernicus was out to delay 1.6.5.