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jimmyjack

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Everything posted by jimmyjack

  1. Cool I just made a post about how i'm trying to get these landing struts working with tweakables- http://forum.kerbalspaceprogram.com/threads/61934-Original-Landing-Struts-from-21-and-before-0-23 then a post about making some pops up this community is great!
  2. Thanks man I didn't think of that, thats: name=fsanimategeneric i hope i remember using it for some b9 stuff i think and actually worked. BTW love your mods man! My 10yr old actually turned me onto your re-texture pack. Hes a big fan.
  3. I figured out how to make the tweakable dialog window popup for them but they want retract in the vab. I'm not much of a coder I just mess around with module manager configs and such to mess with parts. I just would like to figure out how to get this working tweakable.
  4. would this work to get them tweakable in the vab. MODULE { name = ModuleLandingLeg animationName = abrir wheelColliderName = weel } ??? I know they will work when you apply them to an actiongroup, but I would like to get them tweakable.
  5. Can anybody figure out how to make these tweakable in the vab?
  6. WOW! This is just what I dreamed for, just the other day i added taclife into one of my saves and it felt like i was purchasing stuff in r/d for 30mins.
  7. Is there a fix or a way to not have the kerbal die when he gets out of the seat or goes eva in space. My kerbals just blow up and die, I don't want to get rid of the mod but I can't keep killing kerbals like this.
  8. That was a joke Bearsh, Bearsh go check it out me and my son and really built a lot stuff on the moon and minimus using probally 70 something mods including kethane and Taclife which seems the mod was made for. Its still a work in progress but its fun! here is MKS--http://forum.kerbalspaceprogram.com/threads/72706-WIP-0-23-5-Modular-Kolonization-System-v0-14-1-(ALPHA)-04-19-2014 Plus I included some really cool things to use while using these mods. Universal storage--http://forum.kerbalspaceprogram.com/threads/75129-Universal-Storage-%280-23-5%29. And if you use KAS this makes EVA's with the colony mods great but you have to have modulemanager----http://forum.kerbalspaceprogram.com/threads/71683-A-Mechanic-Is-Jeb-or-KAS-For-Almost-Everything HAVE FUN!!!!
  9. Bearsh you need to lurk more on the forums, Ive been using MKS for awhile now and its pretty good probally the best colony mod out at the moment and works great with Kethane and Taclife. All of lacklusters parts are some of the best around and compliment colonization very well but adding in MKS http://forum.kerbalspaceprogram.com/threads/72706-WIP-0-23-5-Modular-Kolonization-System-v0-14-1-(ALPHA)-04-19-2014 you will have a great time.
  10. Figured out it was boulder memory redcution doesnt play nice with this mod, we had a video up and linked but i took it down when i figured out it wasnt your mod i forgot i had it installed on my vanilla game to lol. Ill send you a link to the vid tomar.
  11. Love the mod but prob had more luck with the old version, the new version has all the grapical glitches on the parts I dont know whats causing it but its preventing me from even testing them out ill try and post a pic or a vid or something later to show what im talking about. Looks like the parts are strobe lights flickering from grey to black its crazy.
  12. Dam lack is the man i saw someone say hey make me a part and he delievered in fast time wow! Lack you never get the credit you deserve, just my opinion.
  13. Wow I love your mod, untill I saw this. This is what Ive always wanted your mod to do, the hover over icons and stuff is really nice!
  14. Theres a mod that can fix this! Ive been using it since b4 the last update in Dec 2013 to fix fasa parts among many others. http://forum.kerbalspaceprogram.com/threads/63109-0-23-Modulefixer THis mod works believe me, Ive referred it to others to fix the exploding part in the vab, to no avail I tried to help a dude once with the same problem and he told me I was stupid a mod couldn't fix his problem. LOL
  15. What pack is all them parts from the station from? Ive saw that the black decoupler b4 but ive never knew were it came from?
  16. Is the Luna17 dependent on the soviet pack, cause when I download this I only have the base to the luna engines, track, etc.. but no rover?
  17. Get the ones with NEW NEW NEW buy the pictures http://www./download/x3...tsRGB-v0.6.rar
  18. THANKS! Yes I use to have it and ive not used the shuttles in awhile guess i didnt have it installed i knew this in the past but just forgot i guess thanks.
  19. Just updated to the new version and did everything i needed to update: threw away old craft files and old mod and updated like your suppose to do, but when i enter just sandbox on try and load the atlantis and endevor shuttles there parts are locked and want let me load? What do I need to do to fix this? Do they need the old legacy parts or something?
  20. Ive made all the boxes compatible with career mode and enabled them to hold objects just like the storage containers from KAS. All the boxes hold 40 weight worth of objects except for the long boxes which i made them hold 80. Anybody that wants the cfg files for this hit me up. This is a great mod.
  21. Wow i'm really impressed with the launch clamp especiallly the giant ones. My kid got to miss school today because of the dentist and when he went to check on the update he came back running saying there here there here lol. I dont think he could of been happier, hes only 9 by the way.
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