Zero266
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Developer Insights #17 - Engines Archetypes
Zero266 replied to Intercept Games's topic in Dev Diaries
this is one of the most exciting dev diaries so far! i missed it during the holidays because i was really busy. The hype is real for ksp 2 -
[1.12.x] Near Future Technologies (September 6)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Quick question, how do I transfer enriched uranium from the predecessor to a reactor? I have a level 5 engineer on the ship. -
What's the best fix for wobbly stations in 1.12.1?
Zero266 replied to DeadJohn's topic in KSP1 Mods Discussions
eva an engineer and weld on regular struts for connections you see being semi permanent. -
Meneuver Alarm Bug
Zero266 replied to Dominiquini's topic in KSP1 Technical Support (PC, unmodded installs)
Same issue here, i can also confirm that the alarm will not trigger when it isnt ticking so it isnt just a display issue. -
Zero266 started following "Ad astra", lunar thriller and Mod for Easter egg like extraplanetary launch pads?
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Mod for Easter egg like extraplanetary launch pads?
Zero266 replied to Zero266's topic in KSP1 Mods Discussions
i will take a look at those both can you post a link to "sandcastles" i cant seem to find it? -
I've always wanted to be able to establish off planet launch pads but previous mods never really worked for me. So when 1.12 came out and we could discover extra launch sites on Kerbin I was very excited. This same system could be used for extraplanetary launch pads! I would love to go to Minmus and scour the minty surface for a launch site ripe for the creation of massive ships! My question, is there anyone currently working on a mod like this?
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It would be neat if they could be used in the next update to weld parts as long as you have an engineer onboard.
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Can we please have info and gameplay, please
Zero266 replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
My main issue is that they said they would do feature videos roughly monthly and we havent seen anything since then. Total radio silence. At this point i would be happier if they came out and said "sorry guys we have to delay it to 2021" They gave us a ton of information at the start then went silent. Maybe they should have waited a little longer to start the hype train or maybe they should be keeping in better contact. I honestly dont mind if it takes longer to make the game if the game comes out better, but I dont think it is too unreasonable to want an update once in a while. -
soooo mad max on the moon?
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Raptor's Craft Download Catalog - Tested & Proven
Zero266 replied to Raptor9's topic in KSP1 The Spacecraft Exchange
wow... just wow, how do i learn to build like this? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Upon a reinstall I found the issue was with me, sorry to have wasted your time. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
I'm sorry, I reinstalled it and the issue was resolved. Thank you for trying to help, sorry I wasted your time. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Zero266 replied to Nertea's topic in KSP1 Mod Releases
Im having trouble mixing this with Restock. Has anyone else had trouble with these and found a solution?