duckofthemoon
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Everything posted by duckofthemoon
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
duckofthemoon replied to ferram4's topic in KSP1 Mod Releases
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- aerodynamics
- ferram aerospace research
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@"Roflcopterkklol" Just because you can't make an SSTO that doesn't mean it's impossible. Other people have... Complaining about the game's balance is also a moot point. If you don't like it, do something for yourself and don't complain, or just don't complain at all.
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I love this mod, but to be honest I haven't installed it because it's not on CKAN. If it were on ckan just as a mod bundle that installed all the dependencies, then you had to manually install your files I'd even be good with that, because ask pjf on #ckan, but I'm pretty sure CKAN can't do overwriting
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- renaissance compilation
- visual enhancements
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I think it's because the game calculates the orbits based on the movement of either the command pod or the root part of the vessel (not sure which) and so when you rotate it applies that sideways momentum to the orbit, because the root/command part is not the same as the center of mass. This means when the ship rotates (around the center of mass) the part for which the orbit is calculated spins around the CoM, changing the orbit. When you stop rotating, it stops moving "sideways" and the orbit settles down. The way to eliminate the wiggle would be to recalculate the trajectory yourself using the CoM as the calculation. TL;DR: The orbit is predicted for a part other than the CoM
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
duckofthemoon replied to RoverDude's topic in KSP1 Mod Releases
Looks good. Will be useful to get past the first few boring nodes. Are the science packages stock experiments? -
Kerbal developers wiki!!! Now Live at kerbalcommunity.com!
duckofthemoon replied to artwhaley's topic in KSP1 Mod Development
Yes, but just for every part of modding, and could also cover .cfg info for mods and third-party plugins which the official wiki can't. (Should steal it for the wiki) -
+1 I have tried, and given up on making an addon just because of how hard it is to get specific information out of a video. nli2work has the point that there is already enough resources out there to learn, they're just harder (for me) to learn from than what you are proposing. This is because I have the general idea of the process but things like origins, and orientation and formats need clarification and I don't want to have to watch a 20min video. I am also a fast reader which means everything is quicker /ramble
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How to increase take-off speed....
duckofthemoon replied to CaptainKipard's topic in KSP1 Mod Development
Cpt. Kipard it looks like to make the craft function in stock you're gonna have to make something unrealistic. The best option looks like the thrust curve, and you don't have many other choices. Go for full realism in FAR. You have to make compromises in KSP. -
[0.25] NEBULA space engineering - EVA handrails pack
duckofthemoon replied to Krasimir's topic in KSP1 Mod Releases
Perhaps, if you give the parts the line in the cfg "physicssignificance=0", then a lot more can be put on stations. -
Aw i still want this? Is it gonna happen?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
duckofthemoon replied to K.Yeon's topic in KSP1 Mod Releases
This is awesome. Maybe with regards to the cockpit, consolidate the windows so there is one or two for each view. A.K.A Less windows and squarer. -
Background Processing 0.4.4.0 [KSP 1.1.3]
duckofthemoon replied to jamespicone's topic in KSP1 Mod Development
KAO asking the real the real questions. -
Gabyalufix's Quick and Dirty Submarines (0.24.2)
duckofthemoon replied to gabyalufix's topic in KSP1 Mod Releases
Awesome! This sounds like it could have potential. Are there issues with balancing? -
(WIP) (Big Images!) Genoyian Star System!
duckofthemoon replied to uxuser's topic in KSP1 Mod Development
I Like your Interesting Capitalisation in Your Imgur album. -
[Part] BrahMos Missile [Using BDarmoury]
duckofthemoon replied to duckofthemoon's topic in KSP1 Mod Development
Thanks! I was wondering why that was. Must've not read the guidelines for posting imgur albums closely enough. It does feel a little cheap to just be using BahamutoD's module, but I'll move on to greater things I hope. -
[Part] BrahMos Missile [Using BDarmoury]
duckofthemoon replied to duckofthemoon's topic in KSP1 Mod Development
This is my first foray into proper 3d modelling using blender, texturing, and unity. It took me far too long to make the model, about 6 hours. I currently have a model that explodes in-game with some truly awful textures. I need to figure out the config files. To make your own, just have a look at the BDarmoury missiles. I'm just using a config for the aim-120 as a template. This is a godsend. -
Paper Space Program 1.8 (KSP Rocket Parts papercraft)
duckofthemoon replied to arc5555's topic in KSP Fan Works
I've updated my post with an imgur album, it looks a bit crappy, but I'm learning and I have plans. You should try! -
Paper Space Program 1.8 (KSP Rocket Parts papercraft)
duckofthemoon replied to arc5555's topic in KSP Fan Works
I'm going to build This, and your Rockomax BACC SRB seems to have an odd nozzle assembly. I made it fit-(ish) by cutting the nozzle shorter, but it was a bit odd. Looking okay for my first attempt, learning fast for next time. EDIT: Imgur Album of progress: