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KSP2 Release Notes
Everything posted by Hyratel
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[1.12.x] AFBW Revived (Joystick & controller mod)
Hyratel replied to linuxgurugamer's topic in KSP1 Mod Releases
is there away to entirely disable xinput support? I know this is pretty much the opposite of the usual, but it's wrongly detecting a gamepad and causing my device numbering to change and everything freezes when I try to enable/disable devices -
looks like the biplane and blackhawk wheels are still Broke As Hell for tail draggers. Haven't successfully tried them with a tricycle yet
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You will be greatly missed. You were able to herd cats for some four years, and that's no mean feat. I wish you all the best, and many more. o7 Twenty one bottle rocket salute! ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======> ~~~~~~_____#======>
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You punned. that style of column - fluted upright with curled top treatment - is called "Ionic style"
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parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
Hyratel replied to RoverDude's topic in KSP1 Mod Releases
Seconding the separate part water-RCS nozzles - they're A, Cute and B, useful as heck -
pull in a RetroFuture Firespitter-prop and I see this - Firespittermultitanks from RetroFuture also cause breakage - one tapered tank-adapter becomes unselectable after right clicking and getting no menu Edit - I just checked and I do not have old MM Cache, no extraneous copies of the FS plugin. this is as stripped-down an install as I could make for this test
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Godspeed. Fair skies and following seas.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Hyratel replied to sirkut's topic in KSP1 Mod Releases
So it applies a New Position to the active joint part, and torque or force is an emergent effect of that delta? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Hyratel replied to sirkut's topic in KSP1 Mod Releases
does IR apply a Force, or an Acceleration to the parts? -
life check on this mod
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can't seem to attach anything to a station. I've got a screwdriver equipped, but everything drops into scene but never connects EDIT - I'm a narb and can't read. X activates Right Hand Tool. working now!
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Hyratel replied to Claw's topic in KSP1 Mod Releases
ever seen cars (usually sedans and larger, including vans) with a lever on the edge of the door called "child safety latch"? it disables the interior door handles entirely -
is the lagging from the [grab build part|grab inventory item] decision system known? because it's really tripping me up in the editor, and the right click behavior is really jarring because it gets confused between the Right Click Expand Flyout Tooltip and right click Grab Inventory Item
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userguide reader is too tall for a Y=768 window. fortunately, the entire pane is grabbable/draggable, but that's not quite evident at first. had a panic moment when I openned the user guide
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I've been on the Experimentals team since version 0.18.2 (that's late Jan '13) so I've been doing this for well over two years, simply because I love the game and want it to be the best game it can be. no tester is perfect, no programmer or dev is perfect. things slip under the radar simply because it never occurred to somebody that that might even be an issue. EEven now, i'm finding and logging little things that I spot in the release 1.0.2
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[0.90] Procedural Airships [1.3] dec 20th 2014
Hyratel replied to RadarManFromTheMoon's topic in KSP1 Mod Releases
is it known as a bug that using re-root to change the root part causes the CoB calculation to miscalculate? (attach radial gondola, reroot to command pod, show CoL/CoB) -
[old thread] Trajectories : atmospheric predictions
Hyratel replied to Youen's topic in KSP1 Mod Releases
is it possible to get a non-map view of the landing site? I got this with the intent of using it for pinpoint science contract missions, but it's dangerous to go into map mode when you're making 3 km hops on minmus