OopsThatNotWork
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Everything posted by OopsThatNotWork
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Haha on that note, whats the fastest anyone made one of their carriers go? Edit: Obviously I mean in the water.
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LLL - Lack Luster Labs - Development Thread
OopsThatNotWork replied to Lack's topic in KSP1 Mod Development
And a Russian doll of a mission: The rest has been fixing .cfgs (updated to the new SAS) and the likes. Question and Comment. Well done on the cargo bay. But where in the _____ (fill in own explicitive) are there trees on Kerbin? -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
OopsThatNotWork replied to BigNose's topic in KSP1 Mod Releases
Haha same here, but surprisingly breaking/messing with code does one of two things: 1. Pisses you off (stuff still wont work) 2. Makes things work Edit: I guess there is a third, BREAKS EVERYTHING. Hopefully option 3 doesnt occur.- 799 replies
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
OopsThatNotWork replied to BigNose's topic in KSP1 Mod Releases
Yea im gonna take a look at it myself, i didnt have any idea why, I was simply gonna try comparing codes for the multiple parts. But if BigNose is/comes around, has a minute, and thinks its a reasonable thought if he could take a look at it. (Or if you think you know what to change let me know please )- 799 replies
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I would love to but I dont have experience with this. Someone with experience help this person please.
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Planetes Corporation - Plasma Engine Project
OopsThatNotWork replied to Yorik's topic in KSP1 Mod Development
Huh? Are you sure you posting in right thread? -
might be a conflict with another mod or just a corrupted file? ive flown well over 10 flights today and not having that issue.
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
OopsThatNotWork replied to BigNose's topic in KSP1 Mod Releases
Hey BigNose. Thank you so much for this mod, I love it and will continue to use it to make my bases/airstrips glow in the night. But I have a question, is there any way to make it so the lights wont turn off when you hit escape (ie. pause the game). Currently I been puting giant kethane tanks with lights on them on minimus and whenever I have to go away from the PC for a minute or switch back to the spaceport they turn off. I have other lights from B9 and from LLL packs that I use and they stay on no matter what once i turn them on. Is there any chance you can make it so your awesome lights do the same?- 799 replies
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Best way i have found to do scanning is as follows: 1. Set up a polar (or almost polar) orbit. 2. Find the fastest warp you can scan at without missing any hexes. 3. Set the scanner at that warp whenever you have to go somewhere (work, sleep, errands, gym, w/e) and im sure it will be done when u get back (or done to the point where u can see major deposit areas at the least). Please note, this is assuming you cant afford to sit at the PC playing KSP literally all day but can afford to leave KSP running.
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Airstrips on other planets
OopsThatNotWork replied to taukarrie's topic in KSP1 Suggestions & Development Discussion
False, usable on Eve and Duna. -
What is the second life support mod, i dont recognize it.
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[0.21.x] YARD Aerospace Pack (0.12)
OopsThatNotWork replied to Yarbrough08's topic in KSP1 Mod Releases
Gonna keep an eye on this, got more parts than KSP can almost handle right now but im interested. -
Anyone else besides me see a skull in this picture?
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[0.21] Biodome 2 Alpha 6 Final release 03/09/13
OopsThatNotWork replied to Kayaking4autism's topic in KSP1 Mod Releases
Check your center of mass. Sounds like thrust off center. Edit: I have never tried flying this so only a suggestion. -
[0.22] ISA MapSat 4.0 Dev Build
OopsThatNotWork replied to Innsewerants's topic in KSP1 Mod Releases
But this isnt a professionally licensed thing, im pretty sure ive seen on a couple mods that they only hold licensing for 90 days without an update. Ill try and find it if i can. Edit: *&*# it, not worth my time, ignore my last post. -
Wait you think the Dreamchaser is ugly?
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Other than the Historical Spacecraft mod, im fairly certain he doing second generations for everything else.
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Oh my apologies sir, I thought you were asking what items Bobcat was working on.
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You mean besides the DEMV gen 2? He announced those a while back, assuming those coming before H.O.M.E. According to his previous posts.
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I also had a hard time finding them (greenhouse), ill try to help. Edit: Found my source. I saw them on some guys post and asked where to find them, here is his reply with the link built in. Second edit: zzz you should post all your stuff together so people know whose it is. Stuff too good looking to not take credit.