OopsThatNotWork
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Everything posted by OopsThatNotWork
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UI/UX Can't change craft/vessel name in tracking station permanently.
OopsThatNotWork replied to VirtualBundy's topic in v0.1.3
When you rename a vehicle in the Tracking Station it doesn't save. Ive been able to replicate this on every vehicle I put into orbit. I focus it in the tracking station and rename the vessel. Then when i go to the VAB or any other facility and return to the tracking station the vehicle is no longer what i named it and is back to its original name. This is very detrimental to gameplay. -
Sure ill try it this weekend Edit (6/8/19 6:43 PM EST): As far as i can tell, this is fully functional with latest update, should be able to change title block to indicate such. Vapor showed up automatically upon deploying vehicle, stopped upon moving/launching, and you could toggle as desired.
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Hey Linux, sorry to bother you, just curious if this is functional in current version? I did a fresh install with the expansion and was just curious if you had tried this yet. Thanks for all your hard work either way.
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I do think it may be something to do with B9PS, for a different reason. I did a clean install of everything with the expansion being out. Then reinstalled just this mod. I got past the load screen, but container storage are locked out. Other parts can swap attached, part types, etc, but im finding the contains locked on Cargo: Ore. Its probably some minor thing. https://imgur.com/jVooqci https://imgur.com/AReBUA7 https://imgur.com/FM6ydK2
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[1.5.X] Capsule Corp. Exploration ( Moon Village )
OopsThatNotWork replied to Gabu's topic in KSP1 Mod Releases
Just curious, anyone tried in 1.7? -
Hence the reason you dont really see an exhaust plume in rocket engines in space in real life, fumes hit edge of bell and immediately spread out in all directions.
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WOO!!! AWESOME! TIME TO INSTALL!
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That would be awesome. I could totally make chimneys for eeloo and polar bases!
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Yup, was just wondering if you can turn it on and off, even after launch. Just as you can toggle lights on and off, or u can toggle antennae open or closed. Was just wondering if you can make it so this vapor vent part does the same thing. Have not tried mod yet, so Im sorry if this is already a thing and wasting your time.
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Doesnt matter if you kidding or if you mean a year from now **Soon TM **. Time for my happy dance! Note:Ludacris' Get Back (care language)
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- renaissance compilation
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So.....random question? Can we make these work AFTER launch as a toggleable part? would like to make my habs release smoke on Eeloo. My kerbals like to leave their heaters on all day for some unknown reason. Apparently they cant handle -300 degrees F. What gives right? In all seriousness, thank you for your hard work regardless. Your work is very professional and well done.
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Hey just curious, has anyone else had issues with the asphalt tiles sliding across the surface if u bump into them when u use KIS to attach them to the ground?
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
OopsThatNotWork replied to girka2k's topic in KSP1 Mod Releases
I'm not a moderator, but I believe this is against the rules. Please allow several weeks for mods to be udpated to the most current version of KSP. -
something in between should work, but i totally like Hex Truss over the trusses in the hab tech mod. strictly my personal opinion though.
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Awesome! Any chance we can look forward to one of your sneak peak videos?
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Welcome back. Thoroughly enjoy your work. Just wanted to acknowledge it.
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Any idea if they have?
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
OopsThatNotWork replied to Nertea's topic in KSP1 Mod Releases
Hahaha, i just commented on your NF parts thread and im just checking on all of the mods im following, and didnt realize this awesome pack was yours too. You have at least 3 on my list. Good luck my friend, on both your mod updates and whatever you have going on outside the world of KSP modding. Thanks. -
So, question about the circle halves, they aren't actual halves are they? connected two and they didn't quite make circle. love all the parts/models though. Edit: Nvm, i realized i was missing a part, im an idiot.
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
OopsThatNotWork replied to nli2work's topic in KSP1 Mod Releases
Hey guys, this mod already works for me in 1.04. The only issue i have is using KIS and KAS with it at the same time. If you link a vehicle with this pod and then unlink it, the monitors will glitch out. But otherwise its working fine for me. -
I have had this exact issue myself, anybody know anything about this?