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OopsThatNotWork

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Everything posted by OopsThatNotWork

  1. For whatever reason, the tweakscale file for the B9 parts isnt working. None of the B9 parts are available to be scaled. Anyone else experienced this?
  2. Ive never tried it in career mode but in sandbox i use wheels and/or landing gears to keep it up off the ground and create a tow vehicle and drag it into place. Using docking ports for connection points of course.
  3. Before I go and upload an output log in regards to something strange, has anyone else ever encountered where you rescale something in the VAB and SPH, launch the vehicle and then the next time you load up the vehicle a part or sometimes a few parts are back to their original scale?
  4. So just from my browsing, they working on Unity version 5. (Please note I know very little to nothing). Does it seem likely this may enable us to have a functioning version of KSP in 64 bit going forward? (Assuming Unity 5 release before KSP official launch)
  5. How do i get it to boot the 64 bit version then, please? Cause I dont get that warning. I am runnning 64 bit windows 7. Figured it would default to 64 bit, my mistake.
  6. Question, that probably has already been answered quite a few times. But if you are running KSP on steam is there a way to tell if its running in 32 or 64 bit? Cause I still have memory issues. I have a very solid pc (32 GB ram, excellent processor, high end GPU,etc ) but the game continues to crash when I mod it (sometimes extensively, sometimes not). Before I go trying to provide all the details of what mods I am using and everything, I just want to make sure KSP isnt defaulting to 32 bit and crashing due to memory limit. Or maybe I am mistaken and there is still a memory limit on 64 bit version?
  7. Since it is Christmas time, I was just wondering if there was any chance somebody out there could make a hi-res christmas tree object (part) for the game? I would like to but I have little to no experience in doing so. Are there any bored people who are good at this that might be able to help? (A tree that lights up would be epic, if anyone decides to help me out on this) [To mods: sorry if i put this in wrong folder, couldn't decide which one to put it in]
  8. Ive been searching through the code, but what is the strength on the struts once linked? And can it be adjusted?
  9. Can someone tell me what might causing my game to crash? it crashes upon flight launch, reset, or loading VAB. Error file reads as follows:
  10. Thats alright, we understand. Do what you gotta do. Thanks for the hardwork.
  11. Idk what i did differently, but finally got one to stay within Kerbin orbit and not vary orbit. And yes, I completely disconnected the capture craft, klaw and all.
  12. So just wanting to pick someone else's brain/experience with this. Im trying to bring asteroids (yes hopefully plural) into orbit around the mun, but have been struggling to bring to get them to stay in orbit, they just keep shooting off into space. Even with kerbin i cant get them to stay, eventually they just end up escaping. I drag them from their orbit around the sun, into kerbin SOI then into Mun SOI and establish an orbit. Then I release them and after so long they just escape......... Is this a code/game related issue or am i doing something wrong? Edit: Yay typos in title block....... Edit 2: Gotta love those ordbits......
  13. Just checking because I haven't tried it yet. (Going to) Does current release function?
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