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1of6Billion

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Everything posted by 1of6Billion

  1. Some of those solar panels definitely shatter into smaller bits on impact
  2. Kethane and Ore pockets are almost never in the same spot. I would *love* to take some predictable hops from one to another. On Kerbin it would be the quickest way to get anywhere (KSC2, anomalies) too. Is there an easy way to do this with Mechjeb?
  3. browse the forum and/or http://www.eatliver.com
  4. Did a clean install... Where can I find a startup log?
  5. I'm running the Dev build. So far, without succes. The dish is not functional and there is no GUI. Any ideas what went wrong?
  6. A Must Have, if you ask me!
  7. Cool! I made a Mun base back in 0.17 with a few empty fuel tanks. So to do it "for real" would be totally awesome!
  8. Mods rock! Period. Mods that have a foothold in reality are absolutely fine by me. But I also don't mind using Hyperedit to build an impossibly large base on Mun or test a lander on Eve.
  9. So, How do they work? They are listed as command pod, but whenever I build a contraption with these, I don't get any Kerbals to take the seat. Neither is it possible to control the rocket. What am I doing wrong?
  10. Get Kethane mod. Make fuel on Mun. Launch the whole contraption into orbit. Use KAS for fuel transfer Profit!
  11. Yup, MSC Launchpad. It's over 180m away. On top is the sperical cockpit from the Deep Space Mission Pack: I built a tower on Minmus once. About 4 VAB's high. No uploaded screenshots yet. Hopefully on my PC @home.
  12. I try to keep big stuff on suborbital trajectories. Things on the ground or things within visual range of my station get deleted.
  13. Me thinks it was the Tiberdyne pack. But that has not been update for a while. Dunno if it still works.
  14. There is a Space Shuttle pack around somewhere. It has a plugin that provides the necessary thrust vector. *brb
  15. Awesome, I might just steal this one... *thumbs up
  16. You don't need an FTL-drive to get to another star system, only enough patience. * Launch mission * Exit Kerbol system * Switch back to KSC * Launch a few other missions, or play around, whatever. * After a few hours of gameplay and years of mission time, you enter your starsystem of choice. * Profit
  17. Will you also include a plugin that let's you pick a target on Kerbin's surface? That would be a great and fast way to get to, say, KSC2.
  18. Futurama is cancelled (again) disclaimer: I looked for a similar topic, but didn't find any.
  19. Now *this* is why I love KSP. Every now and again, a mod like this surfaces and awes us all. You are a genius!
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