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Thourion

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Everything posted by Thourion

  1. @Tristavius: 1) Like Andrey above said, its planned. (I for one like the button lol, but yeah Toolbar is awsome) 2) As for resources, i would prefer something in the likes of ScanSAT with inactive vessels doing their job, instead of Kethane. I dont wanna stay in the ship just warping around to find resources. You could even say a mod like Cacteye's scope to find traces on a body, and then use a close Sat flyby for more detailed scan is better. But all this is purelly theoritical, since im sure Fractal will come up with something. 3) And yes, i agree with Andrey on this. Having maneuver ability during warp is way OP. It would kill the need for any other impulse ever.
  2. I believe the added cost of having another part, especially in the already cluttered list of parts in peoples moded KSP, just for the sake of real life immitation, seem a bit overkill. But thats just me. I might also add that i even deactivate gimbal on 2nd stage, since the sas of the payload or the included one, is enough to keep roll, heading just fine, considering we are only talking about 10-15 tons as payload.
  3. I dont get it, why u want a seperate part, just to jettison RCS ? or do you mean the ports? but why would u want to do that? (im confused really)
  4. Another mod that i didnt know existed. Found it like yesterday. But after that day, i cant seem to look at any other rocket, this has got to be the best visualy appealing set (mesh-textures) for a launch rocket in ksp yet.. (i wanna make love to it ..erm no wait that sounds wrong) Only thing i would like is 1 more piece of fairing, 2x times taller than the small one, and maybe a bit fatter (just a tad bit), for the times you want to launch something with landing legs or solar panels, dishes and whatnot. Did i say THANKS ?
  5. I think im a bit late to the party, since i discovered this mod just a few days ago, but i wanted to say Thanks! Love everything about it, it gives me another reason to dock and eva in space, while also doing science in a nice visual way. Even the bay by itself can be used with other sci instruments and stuff. @kiwiak: Im not sure if it helps, but did you made the temp "fix" that was mentioned here ?
  6. Well i can confirm this is one temp solution. I just installed HyperEdit, and moved both ships from Jool to Laythe, and boom they cranked up like there was no tommorow. And they keep working after i teleported them back to their location in Jool. Now the interesting thing is that i initially ported the one ship from jool to jool, and that didnt made a difference. Maybe because the small map scene change didnt make the Gen/Reac happy? dunno lol. Once ported to Laythe they started working, and that kept going on after re-teleport to Jool. Ill see if i have the fuel and "time before boom", to reload the save and transfer to Laythe manually without Hyper, to see if that makes any difference. Edit: Well i mostly did a normal transfer, although i used TaC Balancer, to Empty and lock the AM tanks, to prevent them from getting juice, to prevent the explosion. Anyway the second i changed SOI, everything was fixed running normal, along with the thermal power resource, which seems to be stuck during the glitch period. Unfortunatelly like i said, its a temp fix, since once you change ships or load/reload, the bug reappears.
  7. What the .. auto stage thingies ? ? what the ..even with action groups? Those little buggers deserve a thread on their own, if you ask me heh! Oh btw, i can confirm, the new BB does not lag, while the rotating one seems heavy on the cpu.
  8. I just came back from this bug myself, and while i thought it was because it was already flying. So i made a new one, added a nice warp drive along this time, and flew it to Jool. Now the interesting thing is, that this time the time warp dont seem to bug the crap out of electricity, although im sure something is happening with the AM in general. Anyway after i tried to physic-warp x4, just to speed up the circ burn of my Vista, i blew up the engine lol .. So i had to reload a quick saev i did, with Pe at 9km (AM at the resources tab show -0.11 ) . After the reload the ship is behaving exactly as the one i had in orbit, and similar to Hremsfeld's above. Im also gettin the dT is NaN spam msg in the log.
  9. Yeah, well i got a ton of stuff flying around, labs, collectors and whatever. But anyway my question was more intended for convenience, as i always backup my saves before mod changes etc. -------- Edit: Thanks Fractal.
  10. Well ill probably have to wait until fractal comes, but yeah i dont suppose anyone knows where is he going to put the Refinery part in the tree right? I cant seem to remember if i put it anywhere myself, and then the part changes location, does it brake anything in the save?
  11. Well this is one massive update, thats for sure. Im gonna open the smoke scoops, and start Water + Black Coffee centrifuge procedure right away. (Dont wanna hear any silly ideas, that im going to make a mess)
  12. I just found this thread, after i barelly noticed the title, while looking at the first page of the forum heh. But Hey this looks like a nice thing to have as external solution. Good stuff!
  13. My condolences Lack, been there myself a few years back. As far as the parts go, i really like them in the pics, but yeah i think im in love with the Buggy!
  14. Well firstly, if it was possible to make universes with life on a lab, then we could already be a micro-verse in someone elses lab. As for the rest, i really dont know, but one can simply go with .. 42-> Big bang -> create universe -> expand -> shrink -> Big anti-bang -> 42 .. He can go ..42 -> Alien Multidimensionals -> Lots of drinks and 9 months later -> create universe -> 24 .. All im saying, is when the discussion is going at this scale, you really dont talk about physics, but Philosophy. Tell that to the Nobel and PHd lads for me. Just a small final edit to just say that the discovery of the fitness or otherwise of our universe, really doesnt add or change anything about our perception of the kosmos. It is (at least for us humans) something of a big deal already, it doesnt make a difference in the "wonder" part, if we were ment to be or just barelly made it in here. At least for me.
  15. Well, in your first post you said you know how to fix it, and it is so much of an insta fix, that i believe a minor itch in my beard would make me more uncomfortable to deal with . For the Liquid part, yeah we need more parts to go with the theme, im guessing as the mod goes further we are getting additions here and there. Like all the stuff thats been added/changed already. What you can do in the meantime of course, is to just take your favorite tank, copy-paste its cfg at the same location and rename it to whatever (i use part2.cfg lol), edit the fuel values to your preference, and boom you got your nice LF tanks, no more RAM increase as well.
  16. Oh boy, i grabbed it and made 3, quick game load-do some stuff-and exit, in turns. Same game installation, same save, same loading of ships. A Load. Just my heavy moded installation. Runs around 3 to 3.4 gigs when using max res. in the texture settings, and 2.7 abouts at half res. B Load. Added your plugin as well, and i got 2.4 to 2.6 with full rez. oO, at half rez i was down to 1.6-1.8 gigs C Load. I decided i wanted to experiment a bit more, so i removed your plugin, loaded up the A again, and went to match your ~1.6 range in ram. I could only do it, in lower than quarter rez, where the graphics really start to crack up. So all and all its good. Only 2 problems i could see in the short play were: 1) If anyone is using a tex reduction pack, B9's for example, you can expect to notice the less detail right away. Just go at Full rez settings you still gonna get more than 500mb of ram free. Or try to experiment, and use that mods full/normal tex pack instead. 2) The other thing of course is the longer initial game load time, since your machine needs to do extra compression? (not sure about that last part, im just saying). But at least its only at the game start, it doesnt affect later loads, like your saves or switching ships/planets etc. Well that was my quick an dirty run, and the numbers are not measured with a "ruller", but yeah i believe anyone who gots hips of mods and cant breath (and doesnt want to go lower than half rez, i dont), deffinetlly try this. Now we only need to find the sculptor.. and a few tons of marble, one statue coming up!
  17. Are you telling me that you got a 600mb reduction with 1 dll ? rbray! quick add 1 dll more:) Jokes aside, Im gonna try it as well, if this works we need to make you a statue.
  18. Obsession? Dont look at me, i already stated i dont have anything against clipping. And as far as cheats go, you cant really cheat in a bloody single player game. Unless by cheating you mean oneself. I simply wanted to see how he got it, after reading the fine print in his post.
  19. I cant see how you did this without using the part clip toggle. And anyway even if you managed to place the pylon parts without using the clip mode, the rest of the parts attached to them are clipping, at least thats what i see in the pics. Btw i dont have anything against clipping im just clipp..erm saying. Anyways good stuff.
  20. Its pretty hard to find the sweet spot between involvment and grind, but yeah i couldnt agree more with the involved part. I also think that, the initial concept behind the two-step procedure, is a wanted thing for this mod, at least imo. It could prettify Game-flow, like for example you send a probe to search for traces of resources, more likely to determine if that body has the resources you need to see if its worth to plan a base for example. And if found you initiate the more thorough scan, that obviously takes more time. Anyway your stuff is solid, i cant wait to see how you going to implement them.
  21. Indeed. I just wanted to use an AM reactor, since they are more powerfull, to reduce the size of the whole thing, since you need 1 for 1 lab with nukes. More like a concept design, with an already big craft that is movable as well (wheel based), than a best/intelligent design. EDIT: And yeah, the simple things sometime evade us, i should have filled an AM tank in the first place
  22. Well i got a question that is probably asked a million times. Is it worth it to make an antimatter factory with Labs, powered by an AM reactor, on KSP grass ? With that first question of course, i mean if it is more profitable (AM gain wise+Game hussle), instead of just using a normal 900m orbit with the hassle of using a tag from there and back and forth to park orbit, to fill up your IP crafts needs. Second question is, my idea of using an AM reactor instead of a nuke, just for smaller needed structure, but here i cant make it happen. First of all i dont know if the quantity of AM tanks play any part in the resource making/gathering. Does it flow like fuel? or like RCS ? The other thing is i cant produce any with the ground lab. (Orbit collection is fine) I made a craft that only has a little nuke, just to produce enough for wheels and stuff. Ive put a 3.5 gen, and a 3.5 AM reactor. 5 labs in total. Then i made a craft, with 2 big nukes plus generators of their own and stuff radiators etc. I connect them together, and we get the 5GW needed (i only activate 1 of the labs), the AM resource shows -0.00, so technically its rising. At some point the AM reactor kicks in, we start to see the increase in power. So here is the kicker, because im bored to wait RL and see whats gonna happen, i start timewarp, the AM meter is rising and rising, if you increase warp then we get the effect of no energy production (at some point everything is gonna run out), but also if you stop timewarp the AM goes back to -0.00 (from 0.38 something), and the AM reactor stops the juice, so i cant activate the rest of the labs. To much wall of text.. well im sure im making a stupid design flaw somewhere (like why on earth i use an AM reactor instead of some nukes in the first place, since its Kerbin ground and can easelly move stuff around), or why i dont go to Jool and get tons of the stuff.. but anyway. Instead of answers (which would be just as nice), if anyone got a craft of AM production on the ground, id be happy to have a look at it. Not because there arent any better ideas out there, but mostly to cure my curiosity of "What's the matter Antimatter?"
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