Thourion
Members-
Posts
255 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Thourion
-
Hatterson, while i agree with your general idea, i think that the case is not that huge. I dont believe that someone who comes and gets this mod, will do it just for the lols. Im sure he understands what is going on, and all that he does want, is to get rid of the popup without the need of tools/time/knowledge of plugin modifications. There is a popup, i want to get rid of it, how can i do that. Not, im gonna download this, because i hate the word popups. Thats all there is to it really, all this crazyness about zerg of people rushing to modders just because this mod here exists is plain silly to me. Also as a side note, since we do have things like miniAVC (or even better its big brother AVC), what do we need the popup for anyway?
-
Im not gonna argue over anything tbh, but you have to understand that what you see as "laziness" i see as "freedom of choice". Someone else could see it as "lets do the boogy dance". @tedach Mod sites, deposits and all those stuff, doesnt help users that dont or cant help themselves. If you just go to a repo and download 10 mods because you liked the screenshots, a popup warning really wont do you any good. Thats just my oppinion. Auto-updaters while could be usefull, they come with their own problems. Do note though that we got things like AVC plugin, who is a nice method, again imo, to have things fresh and under control. EDIT: @Roverdude: Im sorry Rover, but you are missing the point. Its gonna be the exact same thing no matter what. People that dont read threads, that dont search for themselves, are not gonna change or stop asking the same questions in your threads, no matter how many warnings popups and other contraptions you put them through.
-
Wow you really had to go there huh? Then how about: WOW how hard is it to not have to click "OK" just because somone wants to? Hmm what do you know, its not that hard also.
-
[1.1] NavUtilities, ft. HSI & Instrument Landing System
Thourion replied to kujuman's topic in KSP1 Mod Releases
Another mod that should be integrated in stock, and also another one that i noticed late -
[1.12.x] Freight Transport Technologies [v0.6.0]
Thourion replied to RoverDude's topic in KSP1 Mod Releases
Well first of all "Thanks and wow!". Now, i noticed something weird, that i dont know how you made it Rover. If you attach a nuke under a tank, it just sais fuel deprived, and it doesnt produce thrust. But if you put the 5 to 3.5 adapter between the tank and the nuke, then all go as normal. ????????? On a side note, for those adventurus people out there, you might wanna take a look at Maximus from Absolution. i had crazy fun launching a few versions of Starlifter inside Maximus -
Wow! i had this idea in my mind for sooo long. I wanted exactly that, a huge launcher that takes the payload inside. In my brain the whole thing was gonna cut/open in half once in orbit though, but your version is way better. 1 million thanks
-
Changelog: V0.1.4 - 2014-10-15 - Added support for Add-on Version Checker and included "MiniAVC" - Added minimal debug menu to toggle the effects (requires Toolbar) - Performance improvement: forced vertex lights Love these changes, both the MiniAVC, and the toggle thing, so i can check whats going on
-
Im with Eve as well, dunno why. Maybe because i got stuck going there, for my first journey out of Kerbin's SOI (i picked one of the hardest bodies to land and get back, and basically my 3rd landing on a body after Mun and Minmus). I didnt had a clue about Eve's gravity back then, and without any mod to show TWR and stuff, i got stuck again, with a rescue team. And of course got stuck a 3rd time, with another rescue team going there to save the first rescue team If i remember correctly, i sent a 4th team there, with some modded cfg parts craft, so i could store all the stranded kerbals, and get enough thrust to get them all back home. The second time i went to Eve, was when we had the docking update. So it was a bit easier, as the IP craft was waiting in orbit, and the crazy lander design almost got out of fuel before reaching orbit. (I think i had a few mods that time). Anyway yeah, maybe thats why its my favorite planet. Haven't got to land a crew craft there again after all this time, so i kinda miss her.
-
[1.12.x] Freight Transport Technologies [v0.6.0]
Thourion replied to RoverDude's topic in KSP1 Mod Releases
whoa! was that 3 thousand tons?, insane stuff -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Thourion replied to TaranisElsu's topic in KSP1 Mod Releases
@Hevak: As long as you dont redistribute anything, you can always do whatever you want with your mods installation localy. The rules (licenses) are there for people doing mod redist's, using parts or code for their mods, and that kind of stuff. Now if you have KAS, you can always use the pipes that comes with it, so you dont need to dock. As for making it grabbable, here is the wiki page, where it explains all the parameters, so you can choose what you want. LINK Or you can start with adding this, generic, code in the hex parts .cfg file, usually at the end of the file before the last } MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.0, 0.0) evaPartDir = (0,0,-1) storable = True storedSize = 20 attachOnPart = true } } //<--- this "}" should be the last line of your existing .cfg file -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Thourion replied to TaranisElsu's topic in KSP1 Mod Releases
Use [ s ] and [ /s ] Remove the spaces of course. -
Is my brain part of me? Am I part of my brain? Are they both the same thing in the end? What if my brain feels sad, is eating chocolate a need of the brain thats controling me to eat it? Or am i forcing my brain to get happy, cos im eating chocolate? Or does the need for chocolate, or the purchase/consumption of it, comes from an outside factor anyway? Like an ad, or some discount on the market, or some chemical subs, in the chocolate, who body and brain got needy off, and i havnt consumed for some time? One way or the other, one of them has to have free will. Either my brain, or body, or the outside factor that wants/happens to control me. Because its either someone or something has free will, or we are all interconnected (humans, organisms, celestial bodies, spirits, martians, klingons, stock market, singularities, the robber with the gun, the right turn on the road that is filled with dump, the guy that made that road, the guy that filled the road with dump), that we control each other in a loop. Does the loop have free will? In the end i feel Free will is just that, a will that is free. What you will isnt always something you can do, but that doesnt mean its not there. Even on a loop, i think that started from something that had free will.
-
Oh yeah, like others have posted, Porkchop thingy is PURE AWSOME! I was in orbit, and decided to check some transfers. I opened mechjeb and saw the "advanced" in there... i was like huh? where did the normal planner go lol.. (i missed any discussions about it) After like half a minute, where i understood what this is, i was going nuts, 59 -62 days left to start for Eeloo something short of 2k dv, or go earlier and burn more dv, and the node created is always boom right on target. The ability to see dv with time for burn relations, all in one nice window in game, just beautiful!
-
I forgot about the sci/cargo bay, so 3 little pi.. erm kerbals more Hmm, in the meantime, i think you could use the one that comes from interstellar mod. Even if you dont use that mod, you can just grab the model, edit its cfg a bit (similar to the stock 2.5), and ... profit. (why this one, and not lets say rescalefactor the stock one? I think it looks good along taurus, but its a matter of taste)
- 786 replies
-
So ... 7 dwarf.. erm i mean Kerbals .. multiplied by two, and a space left for Snow whi...erm..Green? Awsome im sold
- 786 replies
-
I shoulda made a git account some time ago, but never got around to it . Only thing to note for anyone that can throw an issue there, is that this bug probably affects any USI mod (of course any mod for that matter) that reads from stock 0.24.2 or earlier directories, since, from a quick glimpse, they relocated/renamed many stuff around under Squad, in 0.25.
-
@NWDogg: Hmm yeah, now that you mentioned it, since those 3 parts models you are missing, are defined from the locations of the original Squad files, now that the stock things have been moved around, i can see it gets bugged. I think RoverDude is aware of the issue though. EDIT: Hmm well now im going crazy, since i could swear i saw that mini sas in my game ... and the outrigger is appearing fine for me ... Im loading the game now to recheck! EDIT2: Yep whatever you found is true, and my initial reaction