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Everything posted by Designer225
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[AAR] The Grand Tour - Voyage To The Planets
Designer225 replied to czokletmuss's topic in KSP Fan Works
Things looks good: Sid and Maclorf (Shouldn't the second person be Mallock?) landed on Gilly, and a rover has finally landed on Eve. However, by looking at Bob's actions, I'm doubt that the landing on Eve is gonna be successful. Bob isn't helping Rozer and Johndon. Anyway, great chapter! I'm still planning (finally from the days of being passively playing KSP) the Duna mission, and I'll probably need a total rewrite on stuff. A video would probably show what I've done now. -
Does this applies to every game or just KSP? If just KSP, then this goes to Support. Also, I played SimCity 4 for several hours in fullscreen (I need to figure a way to play windowed because I can't think of a way to record), and I don't see games minimized.
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You Will Not Go To Space Today - Post your fails here!
Designer225 replied to Mastodon's topic in KSP1 Discussion
How in the world did the 2 engines survive, and how did 1 of them stands? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Designer225 replied to cybutek's topic in KSP1 Mod Releases
Is KER compatible with KSP 0.21 and later? -
I can't believe that I missed all the commotions. Ahhh. Home, sweet home. Was not engulfed by the forum purge, but lost a lot a blood... (Not literately, but considering that I have over 836 posts before the purge...)
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Multicore support possible?
Designer225 replied to MacDuckenstein's topic in KSP1 Suggestions & Development Discussion
So... multi-core is possible for Unity, but multi-thread is not? Dammit. -
You Will Not Go To Space Today - Post your fails here!
Designer225 replied to Mastodon's topic in KSP1 Discussion
Who's the Kerbal near the flag? Is he a survivor or just "passing around?" -
[AAR] Jool of Kerbol system or There and Back Again
Designer225 replied to czokletmuss's topic in KSP Fan Works
Yes. Search "Leucome Parts" on Kerbal SpacePort website (www.kerbalspaceprogram.com). -
[AAR] The Grand Tour - Voyage To The Planets
Designer225 replied to czokletmuss's topic in KSP Fan Works
Shorter waiting period will have more story breakthrough, but it maybe boring. Longer story will provide more suspense, but then you might lose hype. Either way, both of them would work. Also, why is "Director" Captain Bob Kerman good at paper pushing? Does that help the mission? -
Kerbalised film / game posters! [image heavy][now adding!]
Designer225 replied to IWantSumCrusha's topic in KSP Fan Works
I have Stencyl! Anyway, I assume that my entry is not looked, or it is looked but not accepted. (Whichever the most correct.) Here is mine (again). (Foreword: italic phrases indicates real world names.) Games: The Kerbals 3 (derived from the Sims 3, an EA game released on both Windows and OSX almost simutaneously) The Kerbals 3: Kerborations (doesn't make sense, but name derived from The Sims 3: Generations) Kerbals Revolution (derived from maybe Worms Revolution) Distant Worlds: Return of Kerbals or Distant Worlds: Return of Kerkturi (derived from Distant Worlds: Return of Shakturi) Kermegalodon or Krakenlodon (derived from Omegalodon) KerbChem or SpaceKerb (derived from maybe SpaceChem) KerbCity 4 (derived from SimCity 4) -
[AAR] The Grand Tour - Voyage To The Planets
Designer225 replied to czokletmuss's topic in KSP Fan Works
For the Kadmos Trio, that is. We'll see what happen to the lander... -
Kerbalised film / game posters! [image heavy][now adding!]
Designer225 replied to IWantSumCrusha's topic in KSP Fan Works
(Foreword: italic phrases indicates real world names.) Games: The Kerbals 3 (derived from the Sims 3, an EA game released on both Windows and OSX almost simutaneously) The Kerbals 3: Kerborations (doesn't make sense, but name derived from The Sims 3: Generations) Kerbals Revolution (derived from maybe Worms Revolution) Distant Worlds: Return of Kerbals or Distant Worlds: Return of KerKturi (derived from Distant Worlds: Return of Shakturi) Kermegalodon or Krakenlodon (derived from Omegalodon) KerbChem or SpaceKerb (derived from maybe SpaceChem) For now I'm out of ideas, but I'll post more of them in advance when I thought a good one. (Hopefully...) -
You've been hiding something from us, Nova.
Designer225 replied to stupid_chris's topic in The Lounge
Well, the gift came a bit later than expected. At least it arrived at IL from CA safely. Happy birthday (again) and enjoy your gift Nova! -
I wonder, can a thread be on 2 forums (or subforums, or 1 forum and 1 subforum) at the same time? Also, the lounge sounds good. A space hotel... SPAAAAAACE...
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[AAR] The Grand Tour - Voyage To The Planets
Designer225 replied to czokletmuss's topic in KSP Fan Works
Anything could go wrong, including the lander, and perhaps the mothership itself. Remember the Jool mission? Remember when Sid passed out? Remember when the "temporary" communication cuts? Remember the Eve entry? Remember how "Firefly" got disintegrated? And remember the ill-fated Kerbin lithobraking? -
Simplifying the kerbin ocean.
Designer225 replied to Dafas's topic in KSP1 Suggestions & Development Discussion
Well, a terrain-ocean-atmospheric optimization could be done so that lags could be reduced. I think we should prioritize performance than quality, but we also need to put quality to an acceptable state. Why Eve's wasn't? -
Simplifying the kerbin ocean.
Designer225 replied to Dafas's topic in KSP1 Suggestions & Development Discussion
The "most" simple ocean texture is ground, in the very times when KSP went public... It's up to the developers, however. -
Crash Test Dummies
Designer225 replied to JakeGrey's topic in KSP1 Suggestions & Development Discussion
Kerbals should've weighed 30~60 kilograms in a pod while 90 kg in EVA or seat. But until we have dummies, adding probes will suit your testing... (just a little heavy...) -
Harv did say that the new Save structure (which is just moving day for CREW line group and VESSEL line group) breaks the save from 0.20.2 or earlier, but can be converted to the compatible version. Create a save file first, then follow the example to move everything in the old save. Or, just use the save converting system (Where is it anyway?). 0.21 changed both SAS and save structure, 0.20 changed the loading system (so that everything except mods dated 0.19.1 or earlier must runs on GameData folder). And please, don't mind me for the talking.
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2 Thousand KSP 20.2 Screenshots in 4 minutes.
Designer225 replied to The Destroyer's topic in KSP Fan Works
He meant screenshots. It is insane to press F1 35 times per second and crank it up to have 35 pictures per second -
The maxiumum you can have (in 64 bits) is 192GB and (in 32 bits without mess-ups or PAE) 4GB. Anyway, here's mine: [Operating System] Windows 7 Ultimate x86 (32 bits) [Memory} 3.42GB usable (4GB in total) [ASAS Trouble] There's no ASAS anymore, only reaction wheels and SAS modules. (0.21.0) Nope [Mods Installed, Pre-Patch] MechJeb, Modular Fuel System, Romfarer Lazor, Robotic Arm by Romfarer and Bobcat, CSS, Kerbal Crew Manifest, HyperEdit, Boat mod, etc. I think you mean the 0.21.1 patch. Nope. [Mods Installed. Post-Patch] Not yet known. [Old Saves Used] (Please add them as they could be the cause) None except copied and pasted 4 Kerbals from an old save. [Description of Problem (Keep it Short)] As it turns out, the new SAS system is too smooth (it takes a while to get the rotation done). I'll run another tests as soon as I install Unity 4.2.0.
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Apollo 11 involves LOR, not direct ascent. Either way, looks good.