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rbray89

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Everything posted by rbray89

  1. Haha, love life isn't the problem, more the responsibilities of being an adult with a mortgage, renovations, and bills
  2. It is actually more likely that the issue is not with my mod, but another or KSP itself. The null reference exception is due to the fact that it can't find the KSP space center. I don't bother checking it, because in normal operation the KSC will always exist in the KSC scene. Either KSP glitched out, or you have a rouge mod deleting the Space Center PQS.
  3. Hmmm... Just two others? What are your system specs/OS/etc. Are you running with KSP x64 or x86? Did you use the corresponding release of EVE?
  4. Do you have other mods installed? Sounds like you are running out of memory.
  5. Not for a while. Life has me pretty much tied up for time at the moment, but should look better in coming weeks.
  6. I still have to get a Linux install to test. The "nightlys" should be used for testing, the Overhaul "Releases" have been depricated in favor of a more automated release mechanism. That being said, the nightlys have an issue like this until I can get time to get it worked out.
  7. Gonna have to add an "Imgur/Reddit" release now...
  8. Pretty much, but you only need to specify a normal section if the file doesn't end in _NRM, and you only need to do it for textures, not models. If you have any other specific requirements (eg. no resizing, extra scaling, etc.) you will want an OVERRIDES section (look at BouderCo as an example).
  9. Are the BoulderCo configs in-place? When exactly does it stop responding? After the splash screen or before? Did you grab the right one for your ksp install (x64 for x64 KSP and x86 for 32 bit KSP)? - - - Updated - - - No problem I hope to get enough time at some point and squeeze more memory by using a dynamic loading mechanism.
  10. Yeah, I started using the Sep 9, 2014 style format once I moved to the U.S, as people kept getting confused with my DD/MM/YYYY that I was used to in Canada. This way, I don't get confused, and no one else does to.
  11. Try removing the ATM folder completely, and make sure to copy the BoulderCo folder as well.
  12. Is it a re-occuring error, or just happens a couple times near the space center transition> What version are you using? - - - Updated - - - You are trying the overhaul? Or the release version?
  13. RSS requires config changes to render correctly. I think there is a config on one of the RSS pages.
  14. I assume you mean like the minecraft shader mods? Make the rendering like Borderlands or Paper Mario? Yeah, it is doable... I am actually replacing the shaders in EVE with their generic counterparts to re-introduce depth buffer writing, But this would probably be better in either Texture Replacer or an EVE-like mod. You might want to get in-touch with Shaw. He is the author of the Texture replacer mod.
  15. Updated with license in DL: https://github.com/rbray89/EnvironmentalVisualEnhancements/releases/tag/7-4 No new content... Yet.
  16. 3-4: Added license (as per new rule), Squad Config fix, and B9 update. Also consolidated releases into one link: https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-4
  17. By default, PNGs aren't given mip-maps by KSP, but I thought I added a handle to fix that. I'll have to check to see. - - - Updated - - - Not sure what you mean here...
  18. KSP Version? EVE Version? Packs? OS? etc... Do you use ATM or Texture Replacer? Looks like overhaul, but the 2D cloud layer isn't smooth when it hits the mountains... Are you up-to-date with EVE?
  19. compressed textures are cached to actually speed up loading time compared to stock.
  20. This is either caused by Texture Replacer, or an outdated ATM. The GUI is now mapped to ALT+E
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