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Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
This mod should not be the cause of this. Look at the other mods you have. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
This is what I'm talking about: no more hard edges. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... I'll have to think about surface layers... shouldn't be too terribly difficult, though getting a proper height can be difficult. Aurora's and rings are still on my TODO list. Atmospheric effects are still very much WIP. Rolling of particles has been floating around in my head for a while, but I want to get shadows, atmosphere, and ocean working well first. Do you like the "soft" edges of the clouds now? (look at the intersection of mountains with the 2d and volume layer) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
AH!... I thought you were working with the stable release. Yeah, this is an issue with the dev version right now with the shadows. Still working on figuring out why it does this. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
If you want to try them out (packs don't work, clouds only for kerbin, etc.) use the x86-Release and x64-Release in the file list here: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/Overhaul -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
What other mods are you running with? What version of EVE are you running with? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
PF has issues with EVE (or vise-versa) in the most recent release and I haven't been able to look into why. The newest version that will be released in the near future may take care of that though. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
the release zips: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/Overhaul -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
So this is how the pack mimics the look of shadows and multiple layers. It will end up being more seamless in future releases. - - - Updated - - - It should, but I haven't released any explicit binaries for it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
OK. So it should be fixed in the "nightly" release. OH, and the new gui keypress is CTRL+E at least for now. If you haven't seen the new GUI, I really think you'll like it. It's procedurally generated, so no more minor typos or errors resulting in un-set items. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Ah, yeah I'm working on the oceans right now. The Oceans use the depth buffer to check the water depth, and then the atmosphere also uses it. However, the ocean can't write to the depth buffer, so the atmosphere uses the value from the terrain. Looking into adding spherical detection to the shader. So far, so good. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I assume you installed a texture pack? If not, make sure that you don't have an old install sitting alongside a new one. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Until I polish off the version I'm working on, it will have to suffice I'm afraid. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
rbray89 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Still chugging... not as fast as I'd like but it is still going. Have to re-visit oceans now that terrain is done, and finish up with work on atmosphere. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Well, thanks to Teknoman117 I found out how to get the original Squad PQS shaders to see the params (to get the original textures), and include them as an option if you don't like my new shaders! Still have to figure out why the lighting doesn't match up as well as I'd like, but aside from that, we are slowly getting there. Perfecting the atmospheric shader and ocean shader are still on my big to-do list. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Working on a fix. - - - Updated - - - Geez that's pretty!