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rbray89

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Everything posted by rbray89

  1. Isn't it!? It is how I am doing the GUI for EVE now. All the persistent fields are read and the gui is generated dynamically for me.
  2. Not really... I add a "PQS Fake" that is a partial implementation of the PQS as I was never able to get the "real" pqs object to trigger once in proximity. Whoa-Whoa-Whoa... How the heck did you get the shader params!? I tried for about a week scrubbing fourms and using my google-fu but couldn't get anywhere. I was desperate enough to try and brute-force it but gave up and begged for textures instead. This changes a lot for me. Thank you for this alone!
  3. Check out what I'm doing in the overhaul release of EVE. I used the [persistent] tags in objects to be loaded by MonoBehaviours that are loaded up. EVEManager is the project you want to look at.
  4. That change for TR was only applicable if using the DEV branch, not the current releases. That would be why you are seeing the issue you are seeing now.
  5. It probably means one of the mods you use (ATM [probably not unless you fiddled with the configs] or TR) is making the clouds textures unreadable, so your volumetric cloud cover will likely be "permanant".
  6. There are UNTESTED versions of aggressive ATM to be used with KSP .24-2: https://github.com/rbray89/ActiveTextureManagement/blob/master/x86-Release.zip https://github.com/rbray89/ActiveTextureManagement/blob/master/x64-Release.zip Still have to verify the new builds work correctly and add the basic version before I post an official release.
  7. Overhauls have been removed from releases in Github. I don't like removing release history (tags are still there), but seeing as that was the "go-to" location for updates and I am not using it for dev releases anymore, it was my only recourse.
  8. Overhaul "releases" are depricated. I've started shipping a release in the source with every commit.
  9. Not as far as I know with this release. Also: they released a patch? - - - Updated - - - Awesome! Thanks for the help. It is quite odd it is only with x64 though.
  10. That is so weird. I can't imagine what ATM would be doing that would cause it to crash, especially like this. Might be an incompatibility with another mod though. Again, not sure why it would be incompatible.
  11. Yeah, I have work to do on the shader. Right now there is no logic to handle the case where the camera is above the atmosphere layer, so the distance to the ground makes it opaque. That and lighting. I do have plans for things like sunsets though.
  12. Yeah, the atmosphere is still WIP. Has no lighting yet. It crashes if you try to disable the atmosphere? I'll have to look into that one.
  13. I have the .truecolor issue fixed, (is is a bitmap BTW.) but I need to have it so that it leaves them readable.
  14. Please keep in mind, these aren't official releases. Dev releases only. This particular shader (atmosphere) is WIP. I'm more interested in the "monotone" issue you reported. Does that show up when underneath the atmosphere overlay? You can disable the overlay by using ALT+E and unchecking the atmosphere box, and applying.-
  15. EOO? These releases are NOT compatible with any existing packs aside from the RSS one Pingopete is working on. Once this is a mainline release, then authors will be able to make packs for it.
  16. Hmmm... looks like I need to exclude the agencies directory. For some reason, Squad reads the pixels on the logos it looks like.
  17. Also: The Overhaul releases should be ignored. I'm now doing "Build" releases shipped with the push into github. x86: https://github.com/rbray89/EnvironmentalVisualEnhancements/blob/Overhaul/x86-Release.zip x64: https://github.com/rbray89/EnvironmentalVisualEnhancements/blob/Overhaul/x64-Release.zip
  18. You sure about that? speed up to night time. If you have city textures, then everything is working as it is supposed to. Right now, there isn't much to the shader, and I haven't optimized the texturing distance.
  19. Ok, got the BoulderCo folder fixed. Download on OP or here: [sTABLE-BASIC] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-1-basic [sTABLE-AGGRESSIVE] https://github.com/rbray89/ActiveTextureManagement/releases/tag/3-3-1-aggressive
  20. If you share the config I would be more than happy to include it with ATM
  21. Hmmm... looks like I'll have to check it out and figure out why it is not applying the proper settings.
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