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N8-Toe

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  • About me
    Pilot only in the strictest definition of the word
  1. Landed a probe on the Mun. One step closer to a manned mission to the mun this campaign then I am hoping on establishing a base.
  2. so I recently started using this. I installed it mid career. I toned it down to very easy and disabled integration as the experience I am gunning for is failures being less common, but possible in a way that can spice a mission up. so a few questions I had was on any advice on tuning my settings and questions on how this may work with building colonies with USI mods, any advice on preparing for failures. Also lastly I wanted to ask how hard it would be to add a small amount of spare parts to pods?
  3. I'm getting ready for a campaign using MKS as I want to do a game focused around bases. I'm stuck on using either ground construction or extra planetary launchpads for it. as well as Karbonite. wanted to ask people who had more experience with this mod which works best with it. Thanks!
  4. Im having trouble with the parts working. I can get the boom to extend but not to collect data. this is with both US and non US modules
  5. I cant use any of the science modules. I can open the doors but when I right click run experiment nothing happens
  6. So Im using this with FAR, RT and such. also I am using B9 which I wanted to know if this works with B9. but I wanted to ask for advice regarding Probes and their re-entry. Any advise for early career probe returns?
  7. I like them as fun little tidbits. I test my landers/rovers/other vehicles on a small scale at the space center. They can be fun to see.
  8. Do the parts for remote tech have a price in .24? and Should I add it now or wait for it to officially update?
  9. I added the B9 cig, but now stock pods don't have oxygen, they did before.
  10. That would be a fun desighn challenge, land a rover, lower it in, don't destroy it somehow, and get it out
  11. Some achievement ideas Down but not gone: repair a crippled ship New ride: hijack an enemy ship and use it to destroy another Feeling lucky punk: use all of your ammo in combat a very kerbal weapon: ram a ship 5 finger discount: steal fuel from a wreck (KAS) From beyond the grave: get destroyed by wreckage Participation award: die without destroying an enemy ship Goodbye cruel world: blow yourself up
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