-
Posts
4,725 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by tetryds
-
Who? Me? Why do you keep calling me? D: The bloody crown thing.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
Don't worry about it. It's hardly ever a problem with FAR, it's one of the most known mods out there, most of bugs are squished as soon as they appear. That is why so much is requested from bug reports, most of the time it's an user fault or some other mod, and since bugfixing is taken very seriously it's unfeasible to try to figure out what a person assumes to be a bug, realize if it is actually a FAR bug and then fix it.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
-
Potato. I mean, peach.
-
Recomendo copiar o post inteiro em um editor de texto, aí transforma todos os acentos errados de uma vez só, é bem rápido na verdade quando é um post só. Quando forem vários posts basta juntar todos eles em um só usando essa mesma tática, ou colocar todos eles juntos no mesmo texto, corrigir todos de uma vez e só ir colando devolta. Mas não se preocupe, não é o fim do mundo não Thread fechada a pedidos.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
@capi3101: Ok, I understand that you are having reentry problems. But what exactly do you mean by " And when I opened the doors, this happened: "? Everything seems normal to me, the voxelization behaves as expected, and when the bays open it's hollow but when it's closed the interior is ignored. Your problem is that you are flipping? The closed bay under the pod is an unstable setup, you need more control to keep it straight, try to use the pilot SAS to hold retrograde relative to ground surface during reentry.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
-
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por disperdiçar recursos estourando balões. -
@DuoDex!
-
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por ficar dando pitaco no que os outros falam. -
What? Who? When? Vanamonde?
-
Eu posso não ser o maior fã de ônibus espaciais, mas que são bonitos são.
-
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por começar a brigar. Olha lá em. -
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por conjugar thread no masculino. -
-
Ok, achei que já tinha acabado, vou mover essa brincadeira de cartas pra uma thread separada. http://forum.kerbalspaceprogram.com/index.php?/topic/127312
-
Logo logo terei tempo de continuar a manutenção mas parece que o problema com os posts não foi tão grave quanto eu imaginava, eles já estão sumindo por si só.
-
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Banido por ser um ninja, ninjas não são permitidos poraqui. -
Tópico de imagens? Tá mais pra tópico da zoeira através de imagens. Só não vão brigar em
-
Cópia descarada do tópico "ban the user above you"
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
E Brendo será banido por que eu quero. Edit: ahh, não era pra banir de verdade, ops. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
Yes, but no one could provide proper reproduction steps. It's not that people who report issues are called something, it's just that most of the times there is barely enough information to even explain what is going on. Often things like going back to the KSC, alt+tabbing, going EVA, docking, reverting the launch, etc. are ignored, which makes it impossible to know what causes the issue. So, we are hoping that you can come up with some good reproduction steps and description of what you did, until then there is nothing that can be done, unfortunately.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Que bom
-
Não, por que o que você carrega no KSP é o .mu, convertido pelo plugin. O plugin funciona nos dois então não tem problema. Mas se quiser usar o 4 mais recente, você que sabe, acho que vou recomendar usar o 4 mesmo.
-
Não precisa de tanta coisa assim não, Brendo. Você só vai precisar do unity, pode ser o 5, e o plugin PartTools mais recente. Aí carrega o modelo no unity, cria o collider e exporta o .mu Lembrando que provavelmente vai ter que mudar a escala da parte pra ficar certo, existe uma linha na cfg pra isso. Se você já tem experiencia com modelagem vai ser bem fácil.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
@ratchet freak but that is exactly what the graphs do, you would be only limiting yourself to reading a single point at a specific environment, it means less than what you may think it does. If someone cannot read the graphs I don't know how implementing something complex like that would help, everytime someone posts about this COL thing I get one step closer to bringing up that it should be removed. And besides, you already have what you are asking, it's the Mw on the derivatives table, the more negative it is, the further from the center of mass the vertical force is acting, it's just a value rather than a point. Edit: banking your airplane on the SPH works, by the way.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with: