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Everything posted by tetryds
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No deadline as Aviator Arsenal update will be huge and I want it as polished as it can get. But you should start experimenting already Yes, after the 10th time ferram bugged me about these SXT props I checked them out and they feel a lot more balanced than the KAX ones. The problem is that SXT is a HUGE pack, I will see if I can get a special distribution of it just for this challenge. Keptin said that his KAX props performance will change on the future, I would love to use both mods. If anything I can make MM configs or limit their thrust.
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The 5th Generation Fighter challenge [FAR]
tetryds replied to Halsfury's topic in KSP1 Challenges & Mission ideas
I am this close to suggesting the "center of lift" indicator to be removed on FAR. But then we would get reports that it is not working. -
Tópico De Discussão Geral
tetryds replied to EuSouONumero345's topic in Portuguese (Português)
Já saiu http://forum.kerbalspaceprogram.com/content/358-KSP-1-0-5-is-live%21 -
I have a few ideas for the next BAD-T, let's discuss them. First of all, I would rather having dates for battles, not like specific day and hour for a battle to be uploaded, but something like "one or two battles every weekend", but for this we would need them to be interesting in the first place. Then, for the next tournament, I would really want to go full weapons-free-do-whatever-you-want-with-them mode, but that would only be possible limiting the engines a lot or using AJE. Now with Vessel Mover I can quickly set battles pretty much anywhere, what about someone making some scenery on KerbinSide? (just go easy on the amount of stuff you place). At the very least, this will allow for battles on winter, or ocean, or wherever else! But bear in mind some flight characteristics can change slightly when flying at cold places. Another idea that I had was actually making this a war, I thought about this before but it was impossible without Vessel Mover. It resumes to battles around the globe where winning at a certain place "conquers" it. Since we would have more frequent battles (thanks again, Vessel Mover), we could go wild with the possibilities of something like this. But the most important part is that first of all I really need everybody to be able to build an airplane that is at least decent. That is why I am going to pick up my old FAR tutorial project and continue it, I will make a video about how to build basic subsonic airplanes as soon as the next version of BAD-T drops, on the time you will have to build your airplanes. Of course I will give some extra time for those who will rely on my tutorials to do it. And no I am not a native english speaker, I did not finish such tutorials before exactly because of my accent, but now I will do it anyway. I may also make a few example craft for you to test against when building yours. About the final battle of the ongoing tournament, oh boy that is going to be amazing.
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KerbalX.com - Craft & Mission Sharing
tetryds replied to katateochi's topic in KSP1 The Spacecraft Exchange
Well, all it needs is the name of the craft, maybe you could pick the name from the end of the link itself? I will, but thanks for changing that, yeah I noticed it would be a placeholder but I know this kind of stuff slips sometimes. I mean something like youtube pages, you select a video to highlight, you should be able to select a craft or a hangar to stand up when someone clicks your profile page. And by profile page I mean this page: http://kerbalx.com/tetryds In fact, it would be neat if I could customize it like I can customize craft pages. What about having the following filters: -If a hangar contains at least one of the craft that passes your filter -If a hangar contains only crafts that pass your filter -Disable hangar results -Show hangar results only Then display hangars on the search among normal crafts you could squish the crafts pictures together and change a bit the way it is displayed so that people know they are hangars. It wold blend together with the way it is now much better. Also, gratz for mobile support, the way some tabs move around when you zoom is not optimal but I never had trouble navigating on it. After that, and whatever else you plan on doing, all you will need is an art pass -
WW2 Aircraft Replicas - Low part count FAR airplanes.
tetryds replied to tetryds's topic in KSP1 The Spacecraft Exchange
I used procedural parts. Also, kerbpaint is not dead, but it does not work for newer parts, like the new Mk3 parts. Works fine on the other ones, you can find an updated link on the last pages of the mod. I don't use it though. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
Yes, those lander cans look terrible And the worst part, they can't actually shoot at anything. If you mind sharing your craft, I will stick the turrets to it and share some pics :3 Guys, there are a lot of things coming for the next version, I don't think even half of it was disclosed, but it's mostly unexpected stuff. I am not going to disclose more right now because I don't even know what was shown and what was not, so here is something you already have, but from another perspective: Yes, every texture is high quality like that one, shame on you KSP for hiding all the details. -
WW2 Aircraft Replicas - Low part count FAR airplanes.
tetryds replied to tetryds's topic in KSP1 The Spacecraft Exchange
You dare uh? Well, I would make it if it was a request but I am not up for dares. I am considering it. -
WW2 Aircraft Replicas - Low part count FAR airplanes.
tetryds replied to tetryds's topic in KSP1 The Spacecraft Exchange
I love zeros too, but I went to make one and it looks terrible with the current cockpit. Do you know where I can find any better cockpit that works? Edit: I also find them to look much better ingame than on any screenshot I take, hehe. -
Here are some WW2 aircraft replicas made with the main purpose of showing off Aviator Arsenal's weapons when the mod updates. I have seen many replicas of WW2 airplanes on KSP but most of the time they have too many parts, too many mods and/or no realism mods. This is another reason why I made this pack, these can be considered "affordable hardcore replicas", a kind of replica I have hardly ever seen on KSP. It does not mean that they are hard to fly at all, only that you should pilot them more like real propeller airplanes and less like disguised fighter jets. They were built and balanced for FAR, and have stats close to their real life counterparts such as TWR, top speed, climb rate and weight. I focused on making these airplanes with as few parts as possible, while still resembling their real life counterparts visually, so you can fly them without worrying about lag whatsoever. You do not fly these airplanes as you would fly a non-AJE KAX airplane, be a bit more patient when climbing, diving and zooming is a good way to gain altitude, after that you are free to mess around. After they pick up speed, your flight will be much more enjoyable, much more enjoyable than what stock aero can provide, and some of them can pull crazy stunts. Another tip is to change the velocity indicator to km/h or some other more convenient measure through the FAR flight GUI, otherwise you will feel like everything is super slow. Have fun! *note: KerbalX is currently not detecting some AJE-KAX engines, because they require Procedural Parts to be installed, make sure you have the full mod pack and you will not have any issues* *note2: The crafts also work without AJE, but you will have to adjust the engine connections and they may not fly optimally* Mod list: FAR Procedural Parts B9 Pwings AJE KAX Adjustable Landing Gears BDArmory Aviator Arsenal I highly recommend this modpack to anyone building any type of FAR aircraft. Do you know any good cockpits mod that I could use? The ones I found are broken. P-47 Thunderbolt DOWNLOAD F6F Hellcat DOWNLOAD Focke-Wulf Fw 190 DOWNLOAD B-24 Liberator DOWNLOAD F-86 Sabre DOWNLOAD Ki-43 Hayabusa (Mk3b) DOWNLOAD
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KerbalX.com - Craft & Mission Sharing
tetryds replied to katateochi's topic in KSP1 The Spacecraft Exchange
Hello katateochi, nice new features! I have a few suggestions to improve them: -Show the name of the craft with a link to it above each comment on the dashboard, this way you can know which craft was commented on easily. -Limit the data panel to a month, right now it goes from 1990 to 2060. And some overall suggestions: -Allow me to highlight crafts and hangars at my profile page. -Make hangars easier to find, right now they are burried. I hope it helps -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
Then delete your BDArmory folder, download and install the latest. It's clear that you do not have the latest version, this mod was developed to use the latest and there are no guarantees it will work with any other version. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
Do you have the latest version of BDArmory, 0.9.9.1? -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
Sorry, the way the mod is designed conflicts with how CAL handles ammunition (gameplay and balance-wise). CAL support would have to be made on their side, as it breaks the balance of our ammo crates. I don't plan to put it on CKAN, it's not like it is hard to install and it is dependent on BDArmory. Go on the BDArmory tab, hit sort by name, it will invert and show my weapons on the top as all of them begin with WW2 for convenience Or just go to the end of the BDArmory tab. (You have BDArmory installed, right?) -
Ok, aqui tem um link explicando como se faz: http://www.novotopico.com/como-abrir-portas-do-modem-t29922.html Caso esteja completamente perdido pode tentar esse programa (mas eu recomendo fazer através do próprio modem): http://www.tecmundo.com.br/3990-aprenda-a-liberar-portas-em-um-roteador-facilmente.htm Aàvocê tem que passar o seu ip da máquina pros outros, pode encontrar ele em www.ipchicken.com Verifique ele sempre, pra ver se não vai mudar, se ele mudar você vai ter que sempre passar um IP novo. Pra evitar isso, pode usar um DNS, mas aàé só me falar que eu te explico como faz. Aào DNS atualiza o endereço pro ip sempre que ele mudar e vc só usa o endereço no lugar do ip (tipo um site). Link aqui caso queira saber mais: http://www.noip.com/ Dá um pouquinho de trabalho, mas depois de arrumado vc nunca mais vai precisar ficar se preocupando em sala de hamachi ou seja lá o que for. Você tem amigos com você jogando no servidor?
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Olá, eventos e coisas do tipo sempre são legais, só lembre-se de que se for postar fora da nossa seção em português o post deverá ser em inglês, pois essa é a lÃÂngua oficial do fórum. Se postar em português o post vai ser movido pra essa parte do fórum internacional Você tem acesso ao seu modem/roteador? existem maneiras de ser host de servidores sem usar hamachi caso tenha, abrindo ports, eu pessoalmente acho mais conveniente (mas hamachi ainda continua sendo a única opção para jogos que so tem multiplayer em lan).
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NOVATO AQUI... (vamos dar uma força?)
tetryds replied to Piter Camargo's topic in Portuguese (Português)
Bem vindo ao fórum. É sempre bom ver mais gente fazendo vÃÂdeos de KSP em português Se você tiver alguma dúvida é só pedir na Central de Ajuda, tem muita coisa lá, se quiser dar uma olhada. Pode compartilhar seus vÃÂdeos com a gente sim, sem problemas, contanto que não vire spam, haha. Vou dar uma olhada nos seus vÃÂdeos, você joga àquanto tempo? -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
To correct what I said before, you don't put it on the BDArmory folder, you put it on your GameData. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
Yes, this mod does not require anything other than the BDArmory plugin to work (and sounds, but it still works without them ), so you could even delete all weapons that come with it if you wanted -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
tetryds replied to tetryds's topic in KSP1 Mod Releases
The base of the ball turret fits the 1.25m standard. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
Fixed it for you, just so to make it clear that "launched a rocket, went to orbit, reentered" is a meaningless report.- 14,073 replies
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- ferram aerospace research
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Yeah, I took a second to notice, is there any difference between that one and the german one?
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Japanese OP, I told them. Nice one.