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Everything posted by Azimech
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totm march 2020 So what song is stuck in your head today?
Azimech replied to SmileyTRex's topic in The Lounge
Listening to the first 10 seconds it sounds like stoner rock, amirite? -
totm march 2020 So what song is stuck in your head today?
Azimech replied to SmileyTRex's topic in The Lounge
Type O Negative. Also called the "Drab Four" because their main influences were the Beatles and Black Sabbath. These guys made Gothic Metal popular in the mid nineties, after Paradise Lost, My Dying Bride and Anathema kickstarted the genre. The difference with these other bands is than TON injected it with some solid Brooklyn humor. Trick or treat! -
totm march 2020 So what song is stuck in your head today?
Azimech replied to SmileyTRex's topic in The Lounge
Classic track from '79. The "New Romantics" band Japan was influenced by the Bowie Berlin period and others. Japan themselves influenced one of the biggest bands of the eighties: Duran Duran. I like this track, nice for practicing some of my bass skills, even if I don't own a fretless. And while at work, I just practice in my head. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Co-op build, @DarkOwl57 and me. He supplied a chassis, I've done this with it. Who knows which direction it will go from here. It's inspired by the Ferrari FF but obviously has a different nose and rear. Powered by 5 Juno's. What do you guys think? -
Okay, never looked at it before but that's an easy addition to the config for version 2.8
- 247 replies
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- tires and rims
- part skins
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That seems like a good idea.
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Stock car with adjustable ride height
Azimech replied to Azimech's topic in KSP1 The Spacecraft Exchange
By the way, a Survolt made in SimplePlanes: -
Stock car with adjustable ride height
Azimech replied to Azimech's topic in KSP1 The Spacecraft Exchange
If you need more images, let me know. -
Stock car with adjustable ride height
Azimech replied to Azimech's topic in KSP1 The Spacecraft Exchange
Would you like to show it? -
Stock car with adjustable ride height
Azimech replied to Azimech's topic in KSP1 The Spacecraft Exchange
Without using mods, that's a very complex shape to get right. And stock rover motors are incapable of achieving anything like the performance of this car. So ... I think I'll pass if you don't mind :-) -
Using mods so it's not a very big achievement. Something I've built 4 years ago. 4.8 kt. Had to invent all kinds of tech to make sure the thing would survive. Does look impressive though.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
XD -
Version 1.3.1.
- 16 replies
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- huge lifter
- lifter
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(and 1 more)
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The Best Player's Car Challenge
Azimech replied to LABenterprises's topic in KSP1 Challenges & Mission ideas
I'm wondering though: " without the engines being allowed to spool up. " What's the reasoning behind this? And I have something, a stock rally car. Not the fastest one in cornering but pretty okay for rough terrain. It uses "hydraulics" to change ride height.- 19 replies
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- sportscars
- supercars
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(and 2 more)
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Stock car, just painted. Did some work on my extreme racer. Reduced mass with 1500kg, it's at 4.6t now. Reduced number of Juno's from 8 to 6 because the extra mass doesn't help while braking or cornering. Also made the spoilers deploy while braking. Newest trick: I angled the spoilers in such a way they reduce body roll and actually push the car in the direction of cornering if body roll does occur. Writing the numbers from my head, they could be off a few tenths. Top speed: 170 m/s+. Max G while accelerating: 2.9. Max G while braking: 3.4. Max G while cornering: 29! Now I need a good pilot with lightning fast reflexes. Maybe I should put something like 700 parts somewhere on the KSC to slow the game down. I'm not going to enter this version because with the weight saving the car is at less than the required 51% wing material. I'll go back a few versions and implement some of the changes.
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Stock car, just painted. Did some work on my extreme racer. Reduced mass with 1500kg, it's at 4.6t now. Reduced number of Juno's from 8 to 6 because the extra mass doesn't help while braking or cornering. Also made the spoilers deploy while braking. Newest trick: I angled the spoilers in such a way they reduce body roll and actually push the car in the direction of cornering if body roll does occur. Top speed: 170 m/s+. Max G while accelerating: 2.9. Max G while braking: 3.4. Max G while cornering: 24! Now I need a good pilot with lightning fast reflexes. Maybe I should put something like 700 parts somewhere on the KSC to slow the game down.
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Nice video! I've edited my previous post.
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Well, I'm pretty adept at making STOLs and compact airplanes, together with the carrier I've created a whole bunch that actually fits on the elevator and inside the hangar deck. https://imgur.com/a/65VFt https://imgur.com/a/FIb16
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This inspires me a little to continue work on my aircraft carrier.
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Well, glad we have an answer. And it was interesting to see if I could do it. Never done swing/tilt wings before.