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Everything posted by Azimech
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This information might come in handy.
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Made a heat torpedo a while back. Right before the claw latches onto the hull I fire the sepratrons, they then heat up the plate until it blows up. I also made a shotgun. The spread depends on the ammo.
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Open Source Construction Techniques for Craft Aesthetics
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Not really a guide for aesthetics but very useful when building cars with jet engines, the boost flap. Special request by @He_162. -
Lowell Etroublant, 1949 After the second world war, the Eastern European division of Lowell Cars, the Lowell Automobilwerk GmbH, came under communist rule and was nationalized. Soon (August 1945) the government ordered the design of a cheap family car to help the struggling economy and to satisfy the disgruntled, often defiant, population. The Lowell team started designing and had a prototype ready in February 1946. They invited government officials for a test drive. It was a disaster. The government rejected the proposal based on the used technology like standard suspension and wheels, gearboxes and the piston engine running on regular fuel (Normalbenzin). The argument was they needed the parts for building up military vehicles. Back to the drawing board. After many months of searching the team found parts they could use. From a terminated company (because the Soviets felt the fighter jets competed with their own designs, which made Stalin angry) they acquired jet engines and landing gear. At first the engineers wanted to use the landing gear as the main wheels but this idea went into the trashcan after they discovered the tires couldn’t handle the roads, which were in terrible shape. They had already made the landing gear units a part of the bodywork design and a redesign presented a problem because of the delay, they wouldn’t make it before the deadline. They eventually found, just in time, the final solution: elephant skateboard wheels. There was a huge surplus because a famine in early 1948 made the government order all elephants to be slaughtered for food. It looked funny but did work: they were compact to install, provided reasonable grip and a smooth ride. Plus the brakes were excellent because -as we all know- elephants are heavy. But because of the fact there was no gearbox and thus no way of driving the wheels, there also was no reverse. Drivers had to push their car if they had to back up. For the time, aerodynamics were excellent. The jet engine could propel the car to an amazing 90m/s at 100% power. It was decided to reduce the power to 18.5% though, partly because the weak suspension damping made the car dangerous at speeds above 35m/s but mostly because all government officials displayed a different colour of the rainbow during a demonstration. They couldn’t handle the idea that a cheap car for the plebs would be faster than their own state limousines. The population soon discovered how to remove the engine limiter but if the state police would catch you speeding, you’d spend the rest of your life in a gulag for instilling anti-socialist thoughts to the public, an act of high treason. After production started in 1949, the population soon discovered funny little levers labeled Einziehfahrwerk hidded away behind panels, which would lower the original wheels. They also discovered these wheels didn’t have bad tires like the design team claimed, in fact they were a lot better. After a short trial the design team admitted the lie because they wanted the car to look ridiculous and make a fool out of the communist government. They were hanged the next day. The name of the car was allegedly the name of the wife of one of the team members. It sounded French but no government official spoke the language of the former enemy. There was another way the team made the car ridiculous but this wasn’t spotted by the government nor the public. It was discovered in the memoirs of a widow of one of the team members, when she published those decades later. Tip for fun: Set the Juno to 100% thrust and disable crash damage, it’s fast and good for drifting. Download link
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I might want to try that. Meanwhile, since I like modding as well, I wouldn't mind adapting a Juno to create just that. But knowing me, I would put in some technical element ... in other words: you'd need the whole system and it wouldn't be easy to use. Special resources, piping, intercooler, heat management, I'd even give it a different sound. Still interested?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Since there are so many types to choose from, this modern Lamborghini is an undefined mix. But it's quick and fun to drive. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
For those interested in weaponry but not willing to install BDA, I've made a ray gun as a request from a friend. It fires protium protons. The mod will have only two parts: a synchrotron (modified ISRU) and a nozzle (modified ion engine). Naturally this weapon sits in the realm of science fiction. It has a range of 3 clicks and works in every environment. -
I have news for you, you don't have to. The thing you want is the PhysicalTimeRatioViewer, it lets you adjust the physics delta-t during flight. And ... great work on that kOS script! I once tried to learn that stuff when I needed a signal for my piston engines but didn't feel I got much help from the community back then. Me and learning a programming language ... that's always been a problem unfortunately.
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They're already part of the game. Like he said, take a look at Physics.cfg, line 58. buoyancyScalar = 1.2 You could try changing the value to 1.1, see where it brings you. After that compare with 1.15 or 1.05 ... experiment. Suddenly I'm thinking, this could be a very nice slider in the options menu @JPLRepo. I'm only wondering if it would solve the volatile behaviour of the wing parts (they tend to SMEF a craft - Sudden Massive Existence Failure).
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Looking at the fact @NathanKell and others worked very hard to find reasonable values that work after a lot of complaints by the community, I don't think tampering with the water would be a good idea. But I could be wrong.
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I have most of them, sometimes I even go back to 1.0.5 if it serves my needs. But usually I'm busy designing in as new as possible, even if the mods haven't updated yet.
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Thanks for the help but ... we're talking about albums, not individual images ;-)
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Thanks, my mistake :-) Curious, I've removed the links and added the albums with the 5 character code, same result ... ?
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@Red Iron Crown, what do you see? Running Firefox 54.0.1 (64-bit) on Windows 7x64.
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This is Spinning Spectre, uploaded today. And this is the Petyrbolt MRMF, also uploaded today. Both are stock.
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Petryrbolt Trucks. Fast, Durable, Excellent Range!
Azimech replied to Azimech's topic in KSP1 The Spacecraft Exchange
Added another truck, the MRMF. -
I didn't invent the bearing, the propeller or the rotor. I did invent a certain type of engine which has become the standard for anything that consumes fuel. Take a look at my hangar, almost every week people are adding their own designs, currently 179 contraptions are there, from ultra small to gigantic. And everything is 100% stock. The ones with the prefix 77I are mine. https://kerbalx.com/hangars/6515
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- helicopter
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A while back a forum user requested me to build him a modern Indycar. This is what I came up with. Powerplant: 2 Juno's. Mass: 3.2t. Fuel: 100 units. Battery: 100 units. Max G in corners: 12.1. Max G during braking: 3.1 Max G during acceleration: 1.8 Part count: 71. Top speed with current wing settings: 92m/s. Album link
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Kerbal Express Airlines - Regional Jet Challenge
Azimech replied to keptin's topic in KSP1 Challenges & Mission ideas
I'm curious to see if any more tests are planned. -
I don't play career mode, period. I do invest time in challenges nowadays, only the ones that are interesting. But I don't play any other title either. I'm just busy designing stuff.
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There's a good stock one on KerbalX.
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- strategic bomber
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Wow, you guys are quick! Thanks!
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Chevrolet Camaro SS 1969 If you like donuts and eights, you might've found your drift king. While the Charger and Mustang can be used for some old style racing, this one is just for fun, being highly unstable. But if you're doing right, you might be able to drift around the KSC. For extra drift action, press backwards while driving slower than 20m/s (full throttle, obviously). The chassis is based on my Ford Mustang yet this is a completely different beast. Top speed: 75m/s. Engine: 4x Juno. Mass: 8.11t. Fuel: 200 units (1t.) Accessories: Boost Flap, brake lights. Download link