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Everything posted by Azimech
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The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Forget about electrics, I only use it for backing up :-P The power of my cars comes from Juno's.- 126 replies
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The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Thanks again for a fine review! It's better to try the 1.1 version of the Porsche though, I updated it last week.- 126 replies
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The Legendary Spitfire (Stock)
Azimech replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
@HolidayTheDouche I've done some major rework on your plane. It has resulted in a major improvement in both performance and reliability. Let me know if you want it.- 29 replies
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The Legendary Spitfire (Stock)
Azimech replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
It's a beautiful plane! Some nitpicking: The angle of the windscreen is a bit too low, extending it further towards the nose than the real one. With some offset tweaking, you could create the canopy bulge above the pilot. The horizontal stabilizer is too large and has the wrong shape. You could replace the non moving parts with elevons type 2 or 3 and set control authority to zero. Attach the moving parts directly to the tail and use offset. To prevent engine/propeller disintegration above 70m/s, adjust propeller pitch during flight. It also helps to have an engine speed readout, install V.O.I.D. to see this info in a HUD on your screen, in rad/s. The max speed any rotating part can have in KSP is 50 rad/s, if you're experiencing failure below this speed it most likely means your engine experiences vibrations due to incorrect bearing clearance. Edit: I just downloaded it and see the following: All your control surfaces have not been specified i.e. rudder also controlling roll and pitch etc. Front landing gear has steering enabled. I just had to take something like ten reaction wheels offline before taking off. A good plane flies without the aid of reaction wheels ;-) Those reaction wheels really limit the performance, it makes the plane much heavier than needed. Also, the drag is huge. Top speed seems to be around 62m/s in level flight with the engine running at 43.5rad/s, @1500m. Adjusting the prop pitch really helps. Engine vibrations really start above 42.5rad/s, becoming excessive oscillations around 45rad/s.- 29 replies
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The Legendary Spitfire (Stock)
Azimech replied to HolidayTheLeek's topic in KSP1 The Spacecraft Exchange
Depends on the version. Early versions had 3 blades, later versions 4 or 5.- 29 replies
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It works! :-) Now if you could somehow introduce a random number generator to make the wind change slowly over time automatically, there would be a real incentive to check the forecast and also to build sailing ships. No need to build a complete weather system this way.
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The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
I don't think so, he wrote: And those figures don't fit really fit the profile of this little car. But I could be wrong. It's light and the GT has more grip than the standard version.- 126 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Working on it. Don't expect it to be light on the part count. With testing I have been successful in letting 40 tons dangle from it. -
The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
That is nice but which vehicle? Need some help? What seems to be the problem?- 126 replies
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The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Okay ... I think you'll like my version then. Delete the original folder or it won't work though.- 126 replies
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The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Another nice review man! If you don't have it already, here's my adaption of Rover Wheel Sounds, using a sound I recorded myself and a few from the internet. I really gives driving a new experience! https://www.dropbox.com/s/xqq5x654t44d1z5/AzimechVehicleSounds_v10.zip?dl=0- 126 replies
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The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Top speed: ~50 m/s? You mean on your track right? Otherwise you've been driving with the brakes on :-P- 126 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
By your command! This one is nearly ready. Stock, as usual. -
The OTech Track Attack Challenge
Azimech replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
LOL You just went too fast XD The brakes are on there with a reason ;-) And yeah, exactly like I tuned it: understeered (which is what all cars have nowadays) and when really pushed, oversteer. And the car was never meant to be a full racer, neither are standard Lambo's. It's much too heavy. If you want a real racer, try my 2017 Indycar. But nice review, I enjoyed it!- 126 replies
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I'll give the series a go after the Season 7 finale of GoT.
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Neat hack! I can actually use this as a new type of electronic building block! I did something similar: I gave rocket engines a negative heat output. So now I was able to use heating and cooling. This way I developed sensors for the electronic ignition of my piston engines. I don't know the series yet but the face of this guy^ ... doesn't invite me :-P He looks like Martin Shkreli.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
You could switch on the aero data GUI for a readout. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Taking a short break for some food. This might be my most ambitious project to date. What you see here is a car with independent suspension. Not shown yet: springs, adjustable shock absorbers while driving (I just invented them, you'll like them), steering, twin reversible turboshaft engines driving the rear wheels using drive shafts (they work, already tested). If heat is no consideration, I'll make the springs of the adjustable type as well so you can change the drive height while driving, I already tested that concept as well. Optional: sway bars. Maybe: brakes (suddenly popped up in my head how to do them). No need to change focus: throttle, steering and braking will be done from the root of the craft. Here's a real world example of cars using oleo-pneumatic suspension with adjustable ride height (my own car has it as well). -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
No, once decoupled it's what it is. Maybe Squad could think of a new form of docking to supplement the existing. Actually I'm thinking of one right now. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Testing a "rope" or "tentacle". Had a funny vibe. Should I continue building this? -
What are your favorite types of vehicles?
Azimech replied to Grand Ship Builder's topic in KSP1 Discussion
I used to like space but I'm tired of it. There's not a single launch vehicle left that raises my heart rate. Therefore: other. Common vehicles: cars, boats, helicopters and turboprops - all stock. -
Can airbrakes be used as propellers?
Azimech replied to Grand Ship Builder's topic in KSP1 Gameplay Questions and Tutorials
I could use a thousand words but it really helps if you take a look at some examples. If you still have questions then, I'll be happy to answer them. https://kerbalx.com/Azimech/77I--Turbo-Fanatic-XS-v10 https://kerbalx.com/Azimech/77I--Not-a-Detroit-Diesel-v10 -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
All of them are nice builds! What kind of power do you get from your coaxial turboshaft? Does it have variable prop pitch? I've been rebuilding some of mine, I'll post some pictures soon. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Don't know if it's the first, it might be. Prototype 2-speed gearbox with neutral. Can easily be expanded to more. Control is something that needs to be developed further, in the future it should be as easy as pressing 1 to 5 for selecting the right gear. It's also pretty sturdy. Here are some pictures: I've chosen a very simple ratio, 1:1 for first, 2:1 for second. Naturally this is something you won't find in any vehicle but it's just an example. From the wireframe images in the album you'll also notice the secondary shaft stays where it is. Soon: stock planetary transmission. I made a few with mods in 2014. Here's a video from that era. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Azimech replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Does this happen if you run without DMP? Well ... apparently I have to work on my layout. I have more than a hundred links but I'm guessing it's easier to just go to KerbalX.