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Sordid

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Everything posted by Sordid

  1. Sorry for the unhelpful post, but that made me laugh. And it got me thinking. You know what would be an even better idea than lawn darts? Combining lawn darts with fireworks. Rocket-powered lawn darts, yeah!
  2. I dunno, if someone doesn't have the common sense to share the design of the rocket they're talking about and what's needed to make it, I seriously doubt they have the mental capacity to understand how rules work.
  3. Do you really need rules for that? Isn't that just common sense?
  4. Nah, that's advanced stuff. One guy in a tin can, that's the real pioneering stuff. I mean, look at the Mercury capsule: http://en.wikipedia.org/wiki/File:Mercury_Spacecraft.png It's ridiculously tiny! Those guys were absolutely batshit insane to get into those things and get a big honkin' rocket strapped to their ass.
  5. That actually piqued my interest, I tried looking up how the controls were set up during actual real space flights. They did have control sticks for manual control: http://historicspacecraft.com/Photos/Gemini/Gemini_VIII_NAM_2008_RK_18.jpg I couldn't find any actual info on whether pulling back was up or down. Given that the astronauts were pretty much all air force test pilots, though, it seems most likely the controls were set up in a way they'd find familiar, ie. the same as in a plane. One other thing I discovered was an Apollo attitude indicator: http://www.collectspace.com/ubb/Forum14/HTML/000813.html What we have in KPS looks really close. Terrifyingly, if you look at the previous picture you'll notice they didn't have much else.
  6. You want SAS to be on for most of your launch to help you keep the vehicle stable, T saves you the bother of having to hold F down all the time.
  7. It would be really neat if you could switch the attitude indicator from Kearth-relative to absolute. That way you could easily maintain your orientation.
  8. You don't play very many flight sims, then. 'Back' or 'towards you' on the controls being 'up' is standard control in aviation. The navball (otherwise known as artificial horizon) is a standard instrument as well.
  9. Sordid

    The Probe!

    C- C- C- C- Combo breaker! > :hailprobe:
  10. Yes, green bit is your current vector. Purple bit is vector to the launch pad.
  11. And by 'aborted' you mean 'told the ground crew they could have the rest of the day off and left the astronauts to die horribly in the deep blackness of space where nobody could hear them scream', yes?
  12. I don't buy that either, they don't make tables that small.
  13. No, seriously, why don't you buy a mouse? Just a cheap one, that'll cost you less than a meal in a restaurant. And if you can't afford that, you should be doing other things than playing KSP anyway. Like looking for a job.
  14. Yeah, confusing diameter with radius. Sheesh. *slaps self* Corrected.
  15. Sordid

    The Probe!

    All hail the probe! :hailprobe:
  16. Sheesh, don't be a cheapskate and buy a mouse. They're like ten bucks. :
  17. That occurred to me, not sure what the legal ramifications of that would be.
  18. 'Give me money'? ;D No, seriously. With the exploding demand, your servers will die. Which means you need better servers, which means you need money. If you're not going to start selling the game right away, you might consider a 'Donate' button at least.
  19. I second that request. Desktop size, as in 1920*1080. PLEASE.
  20. Another option: Copypaste this: ?((6.67x10^-11x5.29x10^22)/600000) Put it into this: http://www.wolframalpha.com/ Replace 600000 by your desired altitude in meters; 600000 is sea level, since the radius of the planet is 600 km, 640000 is the edge of the atmosphere.
  21. Yeah, that's what I've been using. I've tried with two other pads as well, though, a Thrustmaster and a no name pad that Windows only recognizes as a 'Generic USB Joystick', and it doesn't work with either of them either, so I don't think it's an input API problem. I also have a Logitech G940 stick, but I don't really feel like unpacking and plugging in that monster, since in all likelihood it won't work either. Here's a thought for the developer: Mapping keyboard/controller buttons to do different things from within the game (preferably right in the VAB by clicking the part in question). Each rocket is different, each rocket requires different controls. It'd be neat to be able to choose which coupler I want to release just by pressing the corresponding button, for example, instead of only having them go off in sequence.
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