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Sordid

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Everything posted by Sordid

  1. You mean like this? Long story short, the good news is that yes, it is possible to add a moon. The bad news is that you're going to have to launch it into orbit yourself.
  2. Sordid

    Spore

    Must... not... rant....!! > I'll just say this: If you think EA did a number on Spore, take a good hard look at what's happened to the Elder Scrolls series over the years.
  3. It is official, then. We need a Robin Shuttle part made for KSP.
  4. Yes, the SAS tries to maintain the attitude it had when it was activated.
  5. Much better. k:) Ya, I know, following our little troubleshooting of your SRB. I went to add it afterwards and saw that your pirate monkey astronaut ninja'd me. Again.
  6. That info's already in the cfg documentation section of the wiki. Also, please don't make threads with vague titles in all caps.
  7. Oh GOD, that near side face is creeeeepy! It's no wonder the Kerbals are scrambling into space at breakneck pace. If I had a giant grinning face like that looking at me from above, I'd want to get the hell off that rock and as far away as possible too.
  8. What, Kearth has no moon, so you decided to take matters into your own hands? k;D
  9. I think even the bean counters could be appeased by simply throwing more money at them, they're simply a sympton of the fact that, as Tyson says, incredibly little is being spent on NASA and all the awesome things it does. When you don't have much money, you tend to be really careful with what little you have. What really makes my blood boil is all the budget cuts. Surely there are other areas where money could be saved, such as defense. Yes, it's important, but the USA spends as much on its military as the rest of the world put together, I shit you not. You could double NASA's budget and it wouldn't even make a dent in military spending.
  10. You make it sound as if there's something wrong with being a girl. k>
  11. She may have no fear, but she doesn't really intentionally seek out danger either. She's more than anything a party animal, and while we haven't had the opportunity to observe Jeb outside of a deathtrap spaceship, judging by his psychotic grin in the face of certain death I seriously doubt he's much into socializing.
  12. Do they? I'd have figured Rainbow for the thrillmaster.
  13. Your door doesn't seem to close quite all the way. k;P
  14. Sordid

    The Probe!

    A challenger appears!
  15. Better yet, download 7-zip. Just as capable, and won't start bothering you to buy it after thirty days (or however long the trial period on WinRar is).
  16. Yep, figured it out. Problem is the '_' character you have in the name attribute. It appears the way the game parses the .craft file is that it considers everything before a _ to be the part name and everything after that to be the number of the particular instance of that part within the rocket. Remove your _'s and you'll be fine. Nice textures, btw.
  17. Really? Well then I'm stumped. What you could do is pack up your new part into a zip, upload it on mediafire or somewhere, and let us take a look at exactly what you have there. What I wrote earlier is how I was able to replicate the 'revert on load' problem, but maybe you're having a different issue causing the same problem. Also, it doesn't make one bit of difference what the folder name is, it isn't used for anything as far as I can tell. Now that I think about it, I'm not even sure why the name attribute even exists. The game could just take that from the folder name, which would ensure no duplicates (since Windows won't let you have dupe folders) and get rid of an unnecessary variable in one fell swoop.
  18. The highlighted parts must be unique. I was able to replicate your 'revert on load' issue by copying a fuel tank, changing the name of its folder, recoloring it red and saving the new texture with a new name, and changing the 'texture' attribute to point to the new texture but leaving the 'name' attribute alone. The game then confuses the new part with the old part due to them both being referenced by the same name when saving the rocket and upon loading it again it loads the original instead of the new one. Changing the 'name' attribute to something else fixed that, but it still left the old .craft file containing the old, duplicate name. Hence the need to edit the craft file by hand or rebuild your rocket with the new, properly named parts. Edit: No, you don't need to touch the .DAE at all.
  19. Alright, I've figured it out. What you forgot to do there is change the name of the part. In the part.cfg file under 'general parameters', there's a 'name' attribute, and it must be different from the original part. Otherwise you end up with two different parts that the game references using the same name. That works in the game, but in the .craft file (which is also just a text file, btw) the part is referenced only by its name, and upon loading the saved rocket the incorrect part is loaded. So rename your parts in the part.cfg files and either edit your .craft files or just rebuild your rockets. I'm thinking this should also go into the Dev section, a check to prevent duplicate part names should be simple to implement and would prevent this kind of trouble in the future. Edit: Also, the png file reference in the .dae file indeed does nothing.
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