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KSP2 Release Notes
Everything posted by Fyrem
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that is full of WIN
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Q: so I have both KAS and KIS installed, ... when would I use the Concrete Base from KIS vs Ground pylon from KAS? is the Concrete base just the low tech version of the Ground Pylon, and once the pylon is available, the Concrete base is .. pretty much useless? or am I missing something?
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SPACE WHALES. Star Citizen has invaded KSP.
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thank you KospY !
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Thank you ! DLing now!
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Fyrem replied to Paul Kingtiger's topic in KSP1 Mod Releases
Thanks for all the quick work, Paul. -
your command pods should automaticly have 3 days of life support by default. this is enough to get to the Mun (but NOT Min), land, AND return. you shouldn't need the higher items till after you do that.
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The little "engineer test" on the buttom (that hint window that says, hey you forgot a parachute, or you have monopropellent but nothing that uses it), when a MJ unit is placed on a ship, the "engineer test window" says "you have put a control part not in line with other control parts" -paraphrased (as I am at work now, and didn't write the message down exactly). No amount of fiddling with the orientation of the MJ part will help. This doesn't cause any issues, but should be fixed at some point.
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woot, hey, this will be useful1
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Fyrem replied to Paul Kingtiger's topic in KSP1 Mod Releases
odd, 40 min to download? make that never. There is something amiss with the Download server. -
because you are doing it wrong. Click "Launch to plane of target" then "Engage Autopilot" If you are, have been, or did anything else .. yeah, that wont work any more. why? because. that is why. the correct way , and just so you know, the only way, in any version of MJ, was always, and forever, suppose to be , Click "Launch to plane of target" then "Engage Autopilot" If doing anything else, ever worked for you before, ... THAT was the bug, and it has now been fixed.
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[1.1.3] AntennaRange 1.11.4 - Enforce and Encourage Antenna Diversity
Fyrem replied to toadicus's topic in KSP1 Mod Releases
Pardon me, just marking this thread so I can find it later. Ok, in all seriousness, this is a great mod. for the last few patch versions, I have used Remote Tech, and well, .. yeah, time to move on to other challenges. But I did not want to totally lose the "antenna" game play completely. This mod is a perfect "middle". -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Fyrem replied to Paul Kingtiger's topic in KSP1 Mod Releases
eggcelent! -
If he moves to another site, I am sure that it will be well known, and easy to find.
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Vertical Ascent vs. To LXO First
Fyrem replied to arkie87's topic in KSP1 Gameplay Questions and Tutorials
Thank you Arkie and 5thhorseman. Ideas + Ships * Data = Learning. -
so... a "rescue" kerbal gets the standard 4 hours (starting the moment he FIRST comes into 2.5km of an active ship) of EVA lifesupport + electricity? Note: turning on headlamp will negatively effect lifespan.
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Vertical Ascent vs. To LXO First
Fyrem replied to arkie87's topic in KSP1 Gameplay Questions and Tutorials
For god sake people it has been 19 pages on this thread alone.. If only we had at our disposal a computer program that could run though the examples given if only someone could ACTUALLY provide a SHIP FILE, and you know.. USE it .. to collect data.... key words in that sentence : Provide a SHIP FILE .... really, all of you .. need to just stop, build a ship, LAUNCH it, record the data, and provide the ship file. REALLY. Just stop. do that. come back. end. Arkie, you believe there could be situations/ships/payload sizes, etc, where method X is "nearly as good as" ... ok, THEN MAKE A SHIP FILE and SHARE IT, test it, and show us the data. Arkie, 5thHorsman has his $10k ship, (but no file yet, poke poke) .. do you have yours? Slash, SHIP FILE ... DATA. done. TDLR, it is time to put the pencils down, and DO it. People would LOVE to come here and see this question actually WORKED out, ... so.. DO the work. ok, I will shut up now. -
Stavell, you Killed him!!!!! ok, so... I picked up the contract to "rescue a kerbal in orbit"... and before I could even get to the VAB to build/launch a rocket... there was a message that the poor guy died due to lack of Electricity - life support. while I am sure poor Lodier Kerman is dead.... can you so something to save future stranded Kerbals?
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Vertical Ascent vs. To LXO First
Fyrem replied to arkie87's topic in KSP1 Gameplay Questions and Tutorials
Slash, you totally missed the entire discussion between arki and 5horseman. that is what the $10,000 challenge, Kerbin (with FAR) to Mun is all about... since YOU (slash) do not have FAR, Arki and 5thHorsman chose to design their own test. You (Slash) are not involved in it.