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Everything posted by Fyrem
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umm, i tried something and it didnt work as expected. I launched a frame with many docking port jr. (23 infact) into the correct orbit (got the green checks on the contract log)... and then launched up mutiple sets of ra-100's.... and docked them to the already in orbit "radar xmas tree"... but after I hit 19 i expected the contract to end, but it didn't.. and after 23 the contract still didn't pop. --- does the vessle have to have 19 ra100's when LAUNCHED? - it cant be built in space?
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LOAD CRAFT screen should have a SEARCH function.... e.g. a box where I can type "LKO" and see all the ships I saved with the word "LKO" in the name.... or "Station" or "base" .. you get the idea.
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so, where do I submit the suggestion (for later patch obviously)... for the LOAD CRAFT screen to get a SEARCH function.... e.g. a box where I can type LKO and see all the ships I saved with the word "LKO" in the name.... or "Station" or "base" .. you get the idea.
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removing OneTimeResourceConverter.dll from that folder fixed it. thanks!
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yeyep,, was getting them, https://1drv.ms/t/s!Atikg8UOEhcyuhZByjYfbwThkbBj output log https://1drv.ms/u/s!Atikg8UOEhcyuhcuMRylZL6fFAye error file https://1drv.ms/u/s!Atikg8UOEhcyuhgsM4ZnAs-4wTQ2 crashdump
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perhaps I mixed and matched something wrong. but, after the updates I did today on : 000_AT_Utils ConfigurableContainers GroundConstruction ksp crashes on load. hmmm,
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[1.12.x] - Modular Kolonization System (MKS)
Fyrem replied to RoverDude's topic in KSP1 Mod Releases
issue was that I needed to wait. there are a few hours delay before the system sets up . so, yeah. it is working now. Thank all for the help -
[1.12.x] - Modular Kolonization System (MKS)
Fyrem replied to RoverDude's topic in KSP1 Mod Releases
thanks , I have tried the KAS pipe as well. ... I will spin up a new game and just drop these specific ships and see if I can reproduce the issue. -
[1.12.x] - Modular Kolonization System (MKS)
Fyrem replied to RoverDude's topic in KSP1 Mod Releases
perhaps I am confused, or simply missing a step. Can someone please let me know if the following SHOULD work? landed on one side of Min vessel a) unmanned dril filling an ORE container that has the Planatary logistics button pressed, Vessel b) within 50m of Vessel a. a logiisticis duna module, manned. landed 1/2 around the Min Vessel C) a Tundra Logisitics mod, a pilot, and empty ORE tanks. with all the logicics buttons enabled. looking at the Planatary Logicisits menu icon, nothing is diplayed. it is simply blank the other options do work as expected , Local logiistics works, live support etc. but the plantary page is always blank. Am I missing something obvious? -
sweet!
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eek! RoverDude Help : The Admin office keeps giving me Rescue Contracts of a kerbal in orbit, but that Kerbal is in a Viewing Cupola!!!!! with NO HATCH to EVA out!!! Not even a Surface Attach able way to KAS screw on a docking port so I can link up... the poor guy is in a SEALED can, with NO way out, floating forever in space. Can you either mark the Viewing Cupola so that the Contracts system do not generate it as a vehicle in space with a sealed in Kerbal? or give the vessel surface attach so at least I can glue on a docking port or add a HATCH! lol
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OSIRIS-REx Asteroid Sample Return
Fyrem replied to IonStorm's topic in KSP1 Challenges & Mission ideas
ahhh ok, .. so.. RSS vers not RSS .. understood now. -
OSIRIS-REx Asteroid Sample Return
Fyrem replied to IonStorm's topic in KSP1 Challenges & Mission ideas
ok I must be blind... where is the STOCK mod? -
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
Fyrem replied to Whitecat106's topic in KSP1 Mod Releases
perhaps if we keep asking, someone will notice. -
where is the dotted line!
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why would you even mention Europe time? Squad is in mexico.
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btw: the title of this thread is REALLY mean.
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oh this will work just fine, thank you roverDude!
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Devnote Tuesday: A week of Experimental Testing
Fyrem replied to SQUAD's topic in KSP1 The Daily Kerbal
Rolo1, that would be one of the reasons that they FIXED it, to be the same as the male ones. -
Devnote Tuesday: A week of Experimental Testing
Fyrem replied to SQUAD's topic in KSP1 The Daily Kerbal
excellent! -
hmm, I missed this till now. Will give it a try!
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Fyrem replied to TriggerAu's topic in KSP1 Mod Releases
Thanks for the update, TriggerAu