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Fyrem

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Everything posted by Fyrem

  1. Pardon me, just marking this thread so I can find it later. Ok, in all seriousness, this is a great mod. for the last few patch versions, I have used Remote Tech, and well, .. yeah, time to move on to other challenges. But I did not want to totally lose the "antenna" game play completely. This mod is a perfect "middle".
  2. If he moves to another site, I am sure that it will be well known, and easy to find.
  3. Thank you Arkie and 5thhorseman. Ideas + Ships * Data = Learning.
  4. so... a "rescue" kerbal gets the standard 4 hours (starting the moment he FIRST comes into 2.5km of an active ship) of EVA lifesupport + electricity? Note: turning on headlamp will negatively effect lifespan.
  5. For god sake people it has been 19 pages on this thread alone.. If only we had at our disposal a computer program that could run though the examples given if only someone could ACTUALLY provide a SHIP FILE, and you know.. USE it .. to collect data.... key words in that sentence : Provide a SHIP FILE .... really, all of you .. need to just stop, build a ship, LAUNCH it, record the data, and provide the ship file. REALLY. Just stop. do that. come back. end. Arkie, you believe there could be situations/ships/payload sizes, etc, where method X is "nearly as good as" ... ok, THEN MAKE A SHIP FILE and SHARE IT, test it, and show us the data. Arkie, 5thHorsman has his $10k ship, (but no file yet, poke poke) .. do you have yours? Slash, SHIP FILE ... DATA. done. TDLR, it is time to put the pencils down, and DO it. People would LOVE to come here and see this question actually WORKED out, ... so.. DO the work. ok, I will shut up now.
  6. Stavell, you Killed him!!!!! ok, so... I picked up the contract to "rescue a kerbal in orbit"... and before I could even get to the VAB to build/launch a rocket... there was a message that the poor guy died due to lack of Electricity - life support. while I am sure poor Lodier Kerman is dead.... can you so something to save future stranded Kerbals?
  7. Slash, you totally missed the entire discussion between arki and 5horseman. that is what the $10,000 challenge, Kerbin (with FAR) to Mun is all about... since YOU (slash) do not have FAR, Arki and 5thHorsman chose to design their own test. You (Slash) are not involved in it.
  8. 5thhorseman: Waypoints now display tooltips with the agency of the relevant contract, this is to make correlating the waypoint to a contract on the board easier. Could the tooltip also show if you've accepted the contract or not, and what you need to do there? I know the icon says it but I can't see dark red lines on black (which seems common for the waypoints) so can't at a glance tell what the contract wants me to do, or even see if I need to do it. Maybe 2 colors for the outline of the waypoint, white if you've accepted the contract and black if you've not? That was done already, it is listed in the same changlog somewhere. edit : found it: Waypoint tooltips are now colored based on contract status. Orange for offered but not active, green for active.
  9. It does not, or at least I can not find the information. It DOES have what the levels of experience grant the kerbal, but it does not list out, exactly, what GAINS XP . unless I am completely missing it.
  10. Hey Quick Question for when you wake up.... I see that the Toolbar Addin is needed (if I want to be able to edit while inflight)... is there any hope that you will be able to use the .25 -stock- toolbar instead of the addon one at some point in the near future?
  11. hmm, well something is a miss then. I will redownload (just in case) and try again, but even thou all the other Science Exp on that mission recognized that they were "near an asteroid" but for some reason The multi-spectral imaging platform only saw that it was "High above Kerbin".
  12. I may have done something wrong (happens now and then) but.. I have the contract that includes the following : What device, exactly, does this refer to?
  13. and.. stop using the 64bit version of KSP.. just don't use it.
  14. yes, here : http://forum.kerbalspaceprogram.com/content/312-The-Grand-0-26-Plan
  15. wow, I never knew Porkchops look so... informational. Actually I remember the first attempts at pockchop graphs , by various people (via web pages)... I am glad that it is now available IN GAME. .. here is hoping it works in .25, and/or that a .25 version will be out soon.
  16. I have no interest in repairing them. I just want to make ICMB's launched from KPS #1 to blow it up.
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