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Everything posted by Fyrem
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Fyrem replied to Arsonide's topic in KSP1 Mod Releases
5thhorseman: Waypoints now display tooltips with the agency of the relevant contract, this is to make correlating the waypoint to a contract on the board easier. Could the tooltip also show if you've accepted the contract or not, and what you need to do there? I know the icon says it but I can't see dark red lines on black (which seems common for the waypoints) so can't at a glance tell what the contract wants me to do, or even see if I need to do it. Maybe 2 colors for the outline of the waypoint, white if you've accepted the contract and black if you've not? That was done already, it is listed in the same changlog somewhere. edit : found it: Waypoint tooltips are now colored based on contract status. Orange for offered but not active, green for active. -
Kerbals experience - What are the steps
Fyrem replied to Mokmo's topic in KSP1 Gameplay Questions and Tutorials
It does not, or at least I can not find the information. It DOES have what the levels of experience grant the kerbal, but it does not list out, exactly, what GAINS XP . unless I am completely missing it. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Fyrem replied to ethernet's topic in KSP1 Mod Releases
yep, got it, thanks Ethernet! -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Fyrem replied to Arsonide's topic in KSP1 Mod Releases
WOOT.. .. very well done, Arsonide! -
Hey Quick Question for when you wake up.... I see that the Toolbar Addin is needed (if I want to be able to edit while inflight)... is there any hope that you will be able to use the .25 -stock- toolbar instead of the addon one at some point in the near future?
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Fyrem replied to DMagic's topic in KSP1 Mod Releases
hmm, well something is a miss then. I will redownload (just in case) and try again, but even thou all the other Science Exp on that mission recognized that they were "near an asteroid" but for some reason The multi-spectral imaging platform only saw that it was "High above Kerbin". -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Fyrem replied to DMagic's topic in KSP1 Mod Releases
I may have done something wrong (happens now and then) but.. I have the contract that includes the following : What device, exactly, does this refer to? -
and.. stop using the 64bit version of KSP.. just don't use it.
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Fyrem replied to Yogui87's topic in KSP1 Mod Releases
Rosetta Mission tease.... -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Fyrem replied to Arsonide's topic in KSP1 Mod Releases
yes, here : http://forum.kerbalspaceprogram.com/content/312-The-Grand-0-26-Plan -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Fyrem replied to Arsonide's topic in KSP1 Mod Releases
Grats on the .26 inclusion! -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Fyrem replied to TriggerAu's topic in KSP1 Mod Releases
wow, I never knew Porkchops look so... informational. Actually I remember the first attempts at pockchop graphs , by various people (via web pages)... I am glad that it is now available IN GAME. .. here is hoping it works in .25, and/or that a .25 version will be out soon. -
but are the Building at KSP#2 destructable?
Fyrem replied to Fyrem's topic in KSP1 Gameplay Questions and Tutorials
good point, Alshain, and yes, that is MUCH easier -
but are the Building at KSP#2 destructable?
Fyrem replied to Fyrem's topic in KSP1 Gameplay Questions and Tutorials
I have no interest in repairing them. I just want to make ICMB's launched from KPS #1 to blow it up. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Fyrem replied to Majiir's topic in KSP1 Mod Releases
Thank You Majiir! -
KospY, Majiir : thank you very much ... for everything..
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Fyrem replied to Athlonic's topic in KSP1 Mod Releases
Posting so I can find this thread later.... Keep up the GREAT work.!- 751 replies
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He was gone for last month. Hopefully he will be jumping back in asap.
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Apollo13, while this is not the solution you are seeking, you should be able to [ or ] to make the experiment the active ship, and FOLLOW it down to land. you would get the proper credit just fine then.
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
Fyrem replied to ethernet's topic in KSP1 Mod Releases
Woot! Thanks Ethernet! -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Fyrem replied to Paul Kingtiger's topic in KSP1 Mod Releases
yes please! -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Fyrem replied to ethernet's topic in KSP1 Mod Releases
Cmagnuson, WELL DONE on the vid.. that will help Just to double check everything: click on THNKR space Lab insure that it currently says State: operational, eurekas : does it say "No experiments" or "paused" click on Zooology Bay, insure that it currently says State: operational, That it HAS some Kibble, is Science: Hibernating or something else? Let us pick the simplest Experiment. click Start Experiment on the "PLANT GROWTH" one. now, Fast forward a few hours. did you get any eurekas? no? hmmm. ok, llets doublecheck file structure. first, insure you have the MOST RECEENT version, infact, just delete what ever you have now, and redownload. delete GameData\StationScience and recopy it from a FRESH download you should have GameData\StationScience\parts (the parts) GameData\StationScience\plugins ( 1 dll) GameData\StationScience\resources (5 files) restart KSP, and take another look at your station. anything new? try to restart PLANT GROWTH. Fast Forward an hour. any eurikas? oh, and what other mods do you have? -
Question, (once TestPoints are working again)... If I run these experiments while in Kerbal Orbit... would I get any benefit by building a station in a Minmus orbit.. and running them again? Duna, Jool, etc?