-
Posts
558 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Fyrem
-
[0.25] 6S Service Compartment Tubes - "Design smooth!"
Fyrem replied to nothke's topic in KSP1 Mod Releases
thank you for this, the only reason I am not downloading RIGHT NOW is because I am at work! -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Fyrem replied to ethernet's topic in KSP1 Mod Releases
I finally finished building in LKO, a proper station, with two cyclotrons, lab, etc.. and ran a full run of experiments, and returned them to the surface. Now that I have a experiment delivery and return system, I (GENTLY) pushed my station up orbit to high orbit, and ran though another full set of experiments. Finally, after a LOT of fuel deliveries, I pushed the station all the way to Minmus.... is "Near Minmus orbit" or "high Minmus" orbit the better place to run the station? which gives more SCIENCE! ? -
[0.22.X] BobCat ind. Historical spacecraft thread
Fyrem replied to BobCat's topic in KSP1 Mod Releases
if you move the arm slowly enough (AND by that I mean that you have Fine controll turned on, CAPSLOCK so that the pointers are BLUE)... it will never shake itself apart. Q: But my shuttle DID shake itself apart, and I did everything you just said! A: if you move the arm slowly enough ... SLOWLY -
International construction ISS in Kerbal orbit.
Fyrem replied to BobCat's topic in KSP1 Mod Development
I would suggest waiting on "experiment racks" .. due to http://forum.kerbalspaceprogram.com/threads/27587-WIP-FLEXrack-(formerly-known-as-KASPAR)-Portable-Payload-Racks waiting on .23 ... once that hits, and FLEXrack is updated, it should completely change the idea for how to implement the external racks. -
Milestone Reached - 0.23 is Now in Experimentals Phase
Fyrem replied to SQUAD's topic in KSP1 The Daily Kerbal
can anyone comment on the "average" length of previous Experimental phases? -
Fans are Friends, NOT food....
-
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Fyrem replied to ethernet's topic in KSP1 Mod Releases
I presume I can have multiple Science stations all functioning at the same time: one in low (less than 250km kerbin orbit one in High (greater than 250km kerbin orbit) one in Mun orbit.. one in Minmus orbit.. etc....? Or do all the experiments run off the same pool of Science earned for the diminishing returns? (Should I just do the experiments on the Furthest out station I can build, and ignore all the rest? As long as I keep shipping up and back to Kerbin the Experiment moduels.. I am fine? or am I wasting my time with all of them? -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Fyrem replied to ethernet's topic in KSP1 Mod Releases
Oh, an update.... thanks! -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Fyrem replied to ethernet's topic in KSP1 Mod Releases
I now have a full station in Kerbin orbit.. bulding a second one to send to Jool now. Thanks for the Science! -
International construction ISS in Kerbal orbit.
Fyrem replied to BobCat's topic in KSP1 Mod Development
Thank you ALL for the hard work. -
[0.22] Extraplanetary Launchpads Legacy Thread
Fyrem replied to skykooler's topic in KSP1 Mod Releases
not letting me download.... are you updating it? edit : nevermind, I finally got it. -
the reactor comes equipped with 5000 fuel, you wont need more.
-
[0.22] Extraplanetary Launchpads Legacy Thread
Fyrem replied to skykooler's topic in KSP1 Mod Releases
YES! now I will put this to GREAT use, this and HOME2! on the same weekend! .... "sorry dear, I have to cancel all our plans for the weekend" -
Excellent! (10 char)
-
I cant imagine being away from a computer for a month..... <shiver> welcome back!
-
BobCat Ind. - Colonization, exploring and research vehicle
Fyrem replied to BobCat's topic in KSP1 Mod Development
<insert smartass remark> umm.. yeah.. well.. enjoy your vacation! -
International construction ISS in Kerbal orbit.
Fyrem replied to BobCat's topic in KSP1 Mod Development
Mr Shifty, no launchers are not 'directly' a part of this pack, but, you can find perfect launchers in Bobcats Soviet pack, and Yogui87's ESA European Historical Pack. if you want to sign up, just take a look at the First Post, find something that someone isn't doing yet, see what you want to do, and then post here that you want to sign up and for which parts. -
[WIP Plugin] Extraplanetary Space Centers!
Fyrem replied to skykooler's topic in KSP1 Mod Development
ok, that is just Perfectly Kerbal. I am impatiently waiting for v3! -
International construction ISS in Kerbal orbit.
Fyrem replied to BobCat's topic in KSP1 Mod Development
everything worked fine. I did have to remove the MIR ASAS part from my ships, and resave them. same with my saved ships that used the Mir Probe part. with that, I was able to rebuild the launch systems for each major part, and get everything lifted up. I still had the same problem in .21 as I always have had with the missing Z1-S0-Unity-Destiny. I hand built a Z1 part, placed it on Unity, moved S0 to sit on top of Destiny (like it should) added the Canadarm2 and then Hyperedited that assembly of 5 parts near by the Core/FGB. and connected it up. Every other part was launched and connected without hyperedit. -
[0.22.X] BobCat ind. Historical spacecraft thread
Fyrem replied to BobCat's topic in KSP1 Mod Releases
Dexadrinne , it has been that way from the start... Bobcat knows, and will fix it eventually. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Fyrem replied to TriggerAu's topic in KSP1 Mod Releases
thank you Trigger -
[0.22.X] BobCat ind. Historical spacecraft thread
Fyrem replied to BobCat's topic in KSP1 Mod Releases
thank you Bobcat... I hope you are enjoying your summer!