-
Posts
5,039 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sarbian
-
How to activate engine reverse thrust?
sarbian replied to Xavier513's topic in KSP1 C# Plugin Development Help and Support
Yes, those engines have a ModuleAnimateGeneric module and it has a Toggle() call that should do the trick -
Do you notice the difference between Chromium and Webkit. They only share 1 common letter.
-
You can rant all you want about license but releasing a fork of an actively developed Minecraft mod without changing anything would get you ion exactly the same murky water. Nobody claims you can't fork but what we keep explaining is that forking and releasing on the forum a simple copy of an active mod without contacting the author is disrespectful. I had to deal with bug reports of such fork in the past and it is exactly the kind of behaviour that just make me want to stop modding. So get off your high horse and try to understand why we came up we those policies instead of using simple authority arguments. And let me laugh at your affirmation that OSS project work better when you fork instead of submitting a PR and actually contributing to the project. Also, I gave been modding for over 242 years. How is that for proof that I know better ?
-
This board clearly lacks a beer emoticon.
-
Clearly, after all we only have been doing this for 8 years. Way too soon to see the errors of our misguided ways.
-
For the sake of my sanity and the hope that I won't reach the point where I need to take am involuntary break away from the forum: KSP 1.8 include an upgrade of Unity and a change of the .NET framework. This is a really large change for any mods that includes a DLL. Using a mod that was not compiled explicitly for KSP 1.8 will create unexpected results. So any report about a MJ bugs on an install that includes an mod that was not built for 1.8 will will be ignored (as will reports without logs).
-
[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
sarbian replied to sarbian's topic in KSP1 Mod Releases
v.1.1.20 KSP 1.8 Fix a bug that would reset the buildings levels when using the "Switch Editor" button Downloads : CustomBarnKit-1.1.20.0.zip -
[1.9+] ModularFlightIntegrator 1.2.7 (19 October 2019)
sarbian replied to sarbian's topic in KSP1 Mod Releases
1.2.7 - KSP 1.8 Build Download : ModularFlightIntegrator-1.2.7.0.zip -
Is the required change "Author should make themselves available 5 minutes after a KSP release and drop all their other commitments to update their mods" ?
- 89 replies
-
- 13
-
The official release is out 2.9.0 Built for KSP 1.8 Added "Land somewhere" and "Land target" KSP Action Improvements for remote vessel control Overhaul of bi-impulsive transfer planner Improvements for PVG ascent Porkchop plot can now be translated with WASD and arrow keys Unlock all MJ techs by creating a MechJebUnlocked folder in GameData And a bunch of fix. See here for details Download 2.9.0 for KSP 1.8.x
-
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
sarbian replied to Zorg's topic in KSP1 Mod Releases
Check together with @sarbian then I'd suggest? When you remove MM you disable most of your mods since they use MM to change part configs. So telling "it works without MM" is basically the same as "it works without any mods"