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Everything posted by sarbian
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Thanks. I found out part of the problem. Can you test this version : https://www.dropbox.com/s/ltsxun3mzbkcctv/SmokeScreen.dll?dl=0 and tell me if it works ? It should be able to find the effect config now. I ll need to add something else to make sure the NRE spam does not show up even when it can't find a config but not today...
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As the log says [ERR 19:09:29.627] MechJeb caught a ReflectionTypeLoadException. Those DLL are not built for this KSP version: [ERR 19:09:29.628] KSPWheel 0.0.0.0 GameData\KSPWheel\Plugin\KSPWheel.dll You have a version of KSPWheel that is not built for 1.8 and that is why your game locks in the loading screen. You ll have to update it with a updated version
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You ll have to work a bit to get it Make sure you have the last version of ModuleManager and if you already have other version delete them so you only have the last ( 4.1.3 ) installed Launch KSP, wait for the extension loading part, take a screenshot and post it here. And also put the ksp.log file somewhere (dropbox or something like it so I can read it)
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[1.9.x] OSE Workshop Reworked - KIS Addon
sarbian replied to linuxgurugamer's topic in KSP1 Mod Releases
I only added some log to find what was null so it actually helped me The new MJ dev #926 has a fix. To make it clear: the problem is actually in KIS because it spawn a Vessel with vessel.Parts == null which is an aberration. But since it is easier for me to add a null check I did it... For good measure I also added a null check for part.Modules Now let me drown my sorrow in water -
[1.9.x] OSE Workshop Reworked - KIS Addon
sarbian replied to linuxgurugamer's topic in KSP1 Mod Releases
Can you try this version of MJ and show me the log when you get the error ? https://ksp.sarbian.com/MechJeb2_NRE_Test.zip -
[1.9.x] OSE Workshop Reworked - KIS Addon
sarbian replied to linuxgurugamer's topic in KSP1 Mod Releases
The function that crash is one that look at all the vessel modules and get the first Mechjeb module it see. The code is simple and I do not really see where it could throw an NRE. Unless OSE create parts that are active while not being in a vessel ? -
Visual Studio Debugger Attach
sarbian replied to Xyphos's topic in KSP1 C# Plugin Development Help and Support
Do you copy the mdb/pdb next to the dll in your KSP gamedata ?