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sarbian

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Everything posted by sarbian

  1. I am a bit surprised that you would get those error on Win 10... I made a small config change, can you try again ? I would also try Firefox since it uses an other TLS stack. Could you do a test for me ? In Chrome go to google.com and display the certificate (Press F12, do to the "Security" tab and press view certificate). In the window you should get the same as this image. Is this the case ?
  2. I wonder if some of you are aware of the existence of time zones. Version 2.8.0 KSP 1.3. Big thanks to @blowfish for his 1.3 patch and endless support in the thread Downloads : ModuleManager.2.8.0.dll ModuleManager-2.8.0.zip
  3. 2017 has it. I guess you chose the wrong project type. Recreate your project and this time you need to use "Class Library (.NET Framework)".
  4. Terrain is the usual culprit. I currently do not have a way to get the actual altitude of the terrain from orbit. I get an approximation that can be quite false in places where the terrain is complex. Crashing on the side of a mountain while decelerating is the other one.
  5. RSS is the resident memory and is the one your should worry about when playing in 64bit. VSZ is useful for those playing in 32bit
  6. You want to remove it from your part, not some arbitrary place. So PartResourceList.Remove(Fuel1Name); should be part.Resources.Remove(Fuel1Name); Same thing line 140. What 's that supposed to do ? Also line 24 : public double FuelTypes; //FuelTypes is either equal to one or two to say how many types of fuel there are stored in the tank. If it is the number of fuel type then it should be an int. You can not have 1.5 fuel types.
  7. Physx has flags to push more of the physics in the GPU and those are not enabled Edit : on 3.4, and Unity is still on 3.3...
  8. It could be done. It would be a pain to do so. And it is not done in Unity. As far as I know the Physx bundled in Unity is not built with GPU accel enabled. If you have an article that says otherwise I would love to read it. And it most likely would not improve perf all that much given how ksp vessel are made (Vessel are full of joint and that (AFAIK) prevents parallel processing. GPU physic does fine with many distinct object)
  9. So dock manually or dock manually ? Any other advice ?
  10. I pushed a new patch to the dev branch that improves the Flight Recorder. It now shows the graph scale and include a csv exporter (with more info that those in the graph)
  11. There was some changes in the dev version with how and when the windows are saved. If you reverted to the main version it may have been confused by the new config. I did not test for that. Flight recorder: you are not the first one to ask for an export. I ll add a csv export quick and will see what I can do with the current UI Scripting: I did not write that module so I am not yet familiar with the code. I ll see how hard it would be but it may be after 1.3 Bug: uh. I don't think I ever saw that one. Strange.
  12. Version 2.7.6 Fix PartUpgrade System patching by @Shadowmage Downloads : ModuleManager.2.7.6.dll ModuleManager-2.7.6.zip
  13. The old skin is still here. I did not remove anything. And I don't like bold sentences.
  14. My code looks far to simple to work I ll see if I can find the will tonight
  15. Is it only the visual or is it both the visual & values ?
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