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sarbian

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Everything posted by sarbian

  1. And I think not. Since 1.3 got out each time someone said that it turned out they had a mod compiled for 1.2 installed.
  2. And ? As you said Polish has similar grammar to Russian, and the tool for Russian should work as well. You need to use the lingoona grammar to write the Polish translation.
  3. That feels more like you want a shadow to make it easier to read ? In GCMonitor I do this for a shadow. I forgot is there is an easy way to list all available fonts materials.
  4. You press L and it stops MM patching from finishing. It also displays a message saying that the loading is blocked and you should press L to unlock. The keybind only works when the orbital cats are showing.
  5. Collision are already planned. I also added some keybinds to zoom, move, spawn new cats, follow the main Cat and prevent the loading screen from finishing All clearly important features for MM.
  6. Add a page on the github wiki. I gave you push access to the repo to make things easier. Edit : actually the wiki should not require any special access.
  7. Version 2.8.1 Improve some exception catching and logging add -ncats command line option (to be combined with -nyan-nyan) Downloads : ModuleManager.2.8.1.dll ModuleManager-2.8.1.zip There was indeed some exception but I was not enough to debug it. I added some code in 2.81 to improve the logging but if you run with RO I guess you are still on KSP 1.2...
  8. It would help if you had some log because it most likely crashed if it did not finish.
  9. Do you have any idea of what an hostile takeover is and what it require to be done ? If you do would you be so kind as to link me Squad stock ?
  10. Please read the pinned thread that have the info you need before posting a "Please Reply thread".
  11. It is so cute to think Squad did not go after the money.
  12. No idea. I did not look into the memory use of 1.3. But mine never did much beside showing the use. Were you think of @Padishar MemGraph ?
  13. Sorry, the exchange between me and @technicalfool moved to IRC and I spent the evening adding some stupidity to MM. Not really related to the original subject
  14. Be careful of what you wish for. ModuleManager.dll
  15. It has a C# part to interact with KSP.
  16. The version for KSP 1.0.5 is this one : MechJeb2-2.5.6.0.zip, not the one linked in the thread your linked.
  17. The way loc was done (outside of text) feels rushed (to stay polite). Overwriting file is a cheap trick that should not have been used for a game that had its own asset loading pipeline for years. A new mod, or a new module in MM, could help but I would have to hook even more deeply in KSP loading and it gets messy fast. I may have a look later... And ":LANG[xx-xx]" may be a good idea.
  18. MM is not the one making the game crash. The game does not crash without MM because when the part are not patched the outdated module are not loaded. TLDR: make sure all your mod are updated for 1.3
  19. The log and onAppLauncherDestroyed method do not exist in your code, so this can not compile. Sharing the actual code would help.
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