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RockyTV

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Everything posted by RockyTV

  1. Private vessels are in the work. If you want to take a look, feel free to! https://github.com/godarklight/DarkMultiPlayer/tree/group-system-4 I believe that we have some other things to merge to the branch before poking it. Are you sure? IIRC, DMP does only remove untracked asteroids after a few minutes.
  2. Actually, a feature in 0.2.0.0 is that you can tweak the gameplay settings, server side. Just set the gamedifficulty setting to 4 (CUSTOM), and then a DMPGameplaySettings.txt file will be generated on the server folder. There you can tweak the gameplay settings just like in KSP!
  3. We should also specify a maximum amout of kerbals one can hire...
  4. Video http://youtu.be/JuWiKZ9a2BY As you can notice, when I start controlling my vessel, it becomes unresponsive.
  5. I've recently got my hands on the new 0.90 version. And now I've found out that there's stuff that makes you tied to the career mode. So, I gave it a try, why not? But, however, when I was going to do one of those survey missions, my craft seemed to randomly start to rotate around (not spin), and then, go back to the direction I was headed. Tell me, is this because Jeb is the pilot, or because KSP physics has changed? I've ragequit because of that... I can't play.
  6. NOTE: yes it is not compatible. if you don't trust VITAS enough, you should trust me. I'm one of the top contributors for DMP.
  7. One announcement, officially from BCSpazer: He sent that on the DMP channel, at esper[dot]net.
  8. I'd really like to know this. It annoys me so much to have to add -popupwindow to the shortcuts. Also, one thing, why does the x64 version of KSP bugs out my PC? like, when I have it open, I can't click on anything besides the icon on the toolbar (using win 8.1 x64).
  9. Does this mod supports Open Resource System? Because it seems a bit odd that you need to actually "mine" water from a specified spot where in that planet you could simply just use a water purifier and get water from it's ocean.
  10. I want to get a texture from the spritesheet which is located at MapView.OrbitIconsMap. What I've tried was MapView.OrbitIconsMap.EncodeToPNG() but it returned the full spritesheet.
  11. None of these methods work, they return a Color.
  12. What would be blockWidth and Height in GetPixels?
  13. It's basically the same, but I now have a new question - how to use ReadPixels() function from flightOverlayIconsMap?
  14. http://youtu.be/tbRAgp4New0 Hope you liked the video! Please post your feedback
  15. I'm developing a new plugin/addon, and I want to use the icons that are included in game (probe icon, etc). But how can I do it? I know it has something to do about MapView. but I don't know the function to get the icon. Any help will be appreciated.
  16. May I ask: why aren't you releasing the source code?
  17. I've made this extension in Google Chrome, I hope you like it! It is a extension that adds a Thrust-to-weight calculator, ISP calculator and Delta-V calculator. Link: https://chrome.google.com/webstore/detail/kerbal-tools/hceilaibglbkanfchoeegcchghlghhao Please give feedback and suggestions. PICS TO COME.
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