Current parameters for the cfg is the animation name(must be moduleanimategeneric since I'm not looking for snjo's firespitter animations), it's startguiname and endguiname. As long as those are specified all is well.
Thanks to taniwha I was able to repair the RCS replenish portion. Next update I will be adding limited fuel resources so you need to make those rcs refuels count.
I have updated the plugin to 0.23. Only problem is now you can't replenish your RCS fuel. That variable is now considered readonly. Replinishing the flag and changing your flag still works.
It must be the breakingForce/Torque then as the values were pretty low. Yes it was structural failures in the log file. It was funny watching it just crumble apart.
What causes parts at the launch pad to immediately "decouple" from the rest of a craft? I've never experienced this before when building parts. It's as if the part collision is causing it to jump off.