

sirkut
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Everything posted by sirkut
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Stand by for a bit. I'm chasing a rabbit down the hole. I may not release a test version until tomorrow. I'm really getting progress now. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
I believe I have resolved the piston styled parts that require attachment nodes. Now I'm working on the rotating parts. Due to how the Vectors are being applied, there will be a requirement to replace all the CFG of the parts. I don't forsee that breaking anything. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
It's certainly appreciated and yes this is a monster to deal with. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Original credit goes to r4m0n for the code. I just forked it and kept it going. I think I'm going to release a beta for just surface attachment supported parts so people can test and find any bugs. I'll be adding a provision that will prevent parts with attachment nodes to function so be warned. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
I did receive it. You are too kind and thank you so very much. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Small update. Surface attachable parts for both rotational and translation parts is now working! The items with node attachments are the next step. I may send a link to a dll for those to test ONLY the surface mounted parts later tonight. Hopefully I'll be able to squash the node attachment parts soon! Donate button is placed. I hope it works, people let me know if it doesn't. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
I think I have enough names for now. I'm still working on this one curious bug. Node attachments work fine for rotational devices but not when it's a surface attachment. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
When I have what I think is a fully working version I'll PM a few people and get them to test it out. Prowler_x1 & Deceptus. You are on that list. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Small update. I'm really close to getting it to work correctly. Some of the translations are a little screwy for parts that don't rotate and I almost have all the rotational parts moving correctly. There's some issues with certain attachment methods (surface versus node OR part vs pod connection). -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
The telescoping pistons are supposed to have their attach nodes embedded. when you get to the smaller sizes you may have to enable parts clipping to stack them. It's to make them look flush when they are together. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
No it's still not working. Some things still need to be done. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
If the update works, I won't be able to look at it until tomorrow, I'll be releasing an update without having to change the "stock" IR parts CFGs. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Actually that does help. I'll be looking at this later today when I'm free. I check the forums periodically (on my phone) but hopefully this will work. If it does I owe ogmnull a beer. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Hey. I'll take a look as soon as I get a moment to the computer. I may place a paypal donate button later tonight. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
And alas, after 10 minutes... -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
I'm not sure at the moment. Currently if you put just a closed hinge on a lander can and start moving the apart the craft starts to hover/buck/flip like there's a mysterious force pushing it around. I uploaded a video but it's taking quite a while for a 9 second clip to encode. I'll respond again with the video. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Just a little update. We are hopefully getting close. We (credit goes to the person helping actually! dude has been a life saver as my free time is short) have the parts moving in the right direction but there's a mysterious force playing havoc with the joints causing them to go haywire. Fun to watch, sucks to use. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
That's the same issue we are discovering. The orientation gets out of alignment and causes weird things. I currently have a deadline on a project for work that I must complete so I will have to hold off looking at it for at least a day. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Doing what I can. I don't have a lot of free time which has been a huge help from others. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
We are making SOME progress. I have a person helping me out that I will leave nameless so people won't badger him while we work on the issue. We can get the parts moving but the orientation of the origin gets tossed out the window. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
If you are using 0.23.5 it is BROKEN. uinstall until I have the time to fix it. i have a few people offering to help which is quite helpful. If you are using an older version i can't help you right now because I have to fix 0.23.5 -
[0.23] Magic Smoke Industries Reflaginator 0.5 (RCS Fixed!)
sirkut replied to sirkut's topic in KSP1 Mod Releases
Doesn't deal with joints so give it a try and see. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Just a little update. I'm getting some progress so hopefully I'll have this resolved. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
The reason it worked fine with KJR is he merely added an ignore statement that looked the other way when there was a part that contained an infernal robotics joint. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Unless it doesn't specifically says 0.23.5 in the title, I always assume a couple of things: 1. It doesn't work 2. I give it a shot to see if it does work. If it does, I win. If it doesn't I wait patiently for the developer to fix it.