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sirkut

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Everything posted by sirkut

  1. Current parameters for the cfg is the animation name(must be moduleanimategeneric since I'm not looking for snjo's firespitter animations), it's startguiname and endguiname. As long as those are specified all is well.
  2. Haven't look at that plugin but this one looks at the animation state to ensure a kerbal can't enter or be deflated while occupied.
  3. Good news is this will work with any other part too provided you give the right values in the cfg. It's dead simple really.
  4. I'll let Porkjet explain it. It was his vision, I just made it happen.
  5. I sent Porkjet a plugin that should compliment this release. Hopefully he's happy with the work.
  6. Thanks to taniwha I was able to repair the RCS replenish portion. Next update I will be adding limited fuel resources so you need to make those rcs refuels count.
  7. Yeah I can do that. Give me about a week or so. If you don't want to wait you could try a mbm/png converter and make your own version.
  8. There's nothing wrong with doing that. Thanks again for your suggestions.
  9. You must include the toolbar with the release otherwise it will cause NRE's and other nasties.
  10. The PPTS is in this pack. Have you at least downloaded this and try it out?
  11. Updated to version 0.11. Now includes Toolbar support for Hiding/Showing the icon! Also tech tree integration. Thanks Vrana for your suggestions!
  12. Not yet. Next update I'll finally have something in career mode.
  13. I have updated the plugin to 0.23. Only problem is now you can't replenish your RCS fuel. That variable is now considered readonly. Replinishing the flag and changing your flag still works.
  14. Thanks. When the holidays die down I will take a look at it.
  15. Don't beat yourself up. I appreciate everything you are doing with this release.
  16. It must be the breakingForce/Torque then as the values were pretty low. Yes it was structural failures in the log file. It was funny watching it just crumble apart.
  17. You have to wrap the CFG with PART { } since it is in the old format.
  18. The CFG and model is the easy part. Just create a new one or reuse a squad model with a new CFG.
  19. What causes parts at the launch pad to immediately "decouple" from the rest of a craft? I've never experienced this before when building parts. It's as if the part collision is causing it to jump off.
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