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sirkut

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Everything posted by sirkut

  1. Action groups. Move +, move - Are toggles, assign a key like normal then press that key and it will continue to mce until you toggle thy action group again.
  2. I'll be releasing it (with the Animator plugin) either this weekend or next weekend. I'm enjoying my vacation.
  3. Devo & I teamed up to make all those robotic parts you see in Infernal Robotics. Devo had a hand in skinning and modelling some of those parts hence the irony in slamming said VTOL rotators (I'll give you a hint, Devo created & skinned that part)
  4. It's Infernal Robotics only. Need a logfile to know what's going on.
  5. Logfile? Using 0.23? I forgot to update the tagline to say 0.23.
  6. I don't see why you couldn't that. The code is pretty simple.
  7. Not yet, one day though. I need to get the docking big fixed as well as finishing the rewrite first.
  8. You can control the parts through the GUI without assigning the move +, move - and move center action groups. You can also control though the UI without assigning the keys in the two small text boxes. Just use the two arrows. The losing focus issue is not s big deal for me to fix right now. It's the docking bug. The rest can come later.
  9. Sometime in the very near future. I'm enjoying my week long vacation but it's slowly coming along. I do have the new module format workin thanks to taniwha. I'm currently working on the docking bug.
  10. What version of KSP are you using? What version of infernal robotics are you using? You must download .11 in the first post. When unzipping you will also see a toolbar folder, unzip that with the other in your gamedata directory. If it isn't working then I may have to redo the install.
  11. Doesn't your zip have a toolbar folder? If not you have the wrong version. Get the latest from the First post.
  12. I don't have control over spaceport since Devo uploaded it with his account.
  13. It's a known bug that I haven't been able to tackle yet but the good news is I have a working rewrite of the plugin that has been updated to use the partmodule format. Just need some testing. I've been watching your series and know you aren't using .23 yet so i can compile a different version if you like when testing is done.
  14. How to get it back? Don't know, check the toolbar thread. That was something in the newest update that wasn't there when I integrated it originally. The only way to hide show the window was to click the IR button on the toolbar. To move it you need to click the little button on the bottom right of the toolbar icon to open the menu.
  15. Which IR GUI? The toolbar or the control window? It's a known bug due to .23. The next update will be a rewrite thanks to taniwha and it will remedy these issues AND I should be able to implement tweak able settings like speeds for each part...
  16. In Unity go to the menu where it says game object and select create empty. Rename game object to dockingNode (check the tutorial links that are sticky for the correct name) and note the direction of the arrow(I think it's the blue one). Then just change the coordinates to where you want it to be. Then in the CFG skip the attach nodes and just define your docking node.
  17. Have you tried empty game objects in unity for the nodes instead of defining them in the CFG?
  18. Leave the structure the way it is or it won't work. Let me know how it goes.
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